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View Poll Results: Most broken things from PlanetSide 1
BFR's !!!!!!!! 26 68.42%
Interlinks 6 15.79%
MAX Units 5 13.16%
Plasma/Indirect Fire Weapons 11 28.95%
AirCav 11 28.95%
Multiple Choice Poll. Voters: 38. You may not vote on this poll

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Old 2011-12-20, 06:29 AM   [Ignore Me] #1
Fate
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The most broken things from PlanetSide1


I'll include what I think is relevant, but I'm sure there's more.
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Old 2011-12-20, 06:42 AM   [Ignore Me] #2
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Re: The most broken things from PlanetSide1


gal gunships, NC AA inc phoenix, the lasher, elite or whatever hacking it is, black ops, the stryker, flail, wasps, THE WHOLE FUCKING EMERALD SERVER AND ITS FUCKED UP HIT DETECTION...ill think of more soon, i could login and get a refresh...
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Old 2011-12-20, 07:03 AM   [Ignore Me] #3
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Re: The most broken things from PlanetSide1


Originally Posted by SKYeXile View Post
gal gunships, NC AA inc phoenix, the lasher, elite or whatever hacking it is, black ops, the stryker, flail, wasps, THE WHOLE FUCKING EMERALD SERVER AND ITS FUCKED UP HIT DETECTION...ill think of more soon, i could login and get a refresh...
why is this not an option?
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Old 2011-12-20, 08:45 AM   [Ignore Me] #4
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Re: The most broken things from PlanetSide1


TBH none of the above.
If I was to pick something vaguely adjacent I'd say Scattermaxes simply as they're op.

However, broken? I'd say hit detection.
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Old 2011-12-20, 08:58 AM   [Ignore Me] #5
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Re: The most broken things from PlanetSide1


I miss "Other", as MAXes are not a problem, many MAXes are. Which is the fault of the certification system changes over the years. Adding more certs in the eyes of those devs (read: Brewko) meant requiring more cert points to spend. Without ever changing the cert cost of 'interesting' things to compensate for more points.

Then BR40.


Also missing surgile and TR manpower efficiency. Multiple heavy units covering eachother making it impossible to kill any: BFRs and Gal Gunship in particular.

Some other lighter problems from then: no stamina drain in vehicles (Darklight), special Oshur rules. Clustering of the Oshur islands.

Last edited by Figment; 2011-12-20 at 09:13 AM.
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Old 2011-12-20, 09:24 AM   [Ignore Me] #6
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Re: The most broken things from PlanetSide1


None of the above...

IMO it would have to be:

1) Base capture mechanics (15 minutes sitting around doing nothing is stupid)... It was just too simple of a mechanic and needed to be more dynamic.

2) Orbital Strikes
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Old 2011-12-20, 10:10 AM   [Ignore Me] #7
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Re: The most broken things from PlanetSide1


Voice chat was the most broken thing, for the simple fact that it was in the game, but did not work.
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Old 2011-12-20, 10:27 AM   [Ignore Me] #8
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Re: The most broken things from PlanetSide1


The minesweeper grenade. Doesn't even do anything.
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Old 2011-12-20, 11:14 AM   [Ignore Me] #9
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Re: The most broken things from PlanetSide1


1. lag and hitdetection

2. never fixed bugs (like terminals stuck in big fights,getting yellow vehicleseat symbols on locked vehicles,jammers not working on mines and boomers)

3. too many balance changes that made everything worse

4. orbital strikes when everybody went to cr5

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Old 2011-12-20, 11:52 AM   [Ignore Me] #10
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Re: The most broken things from PlanetSide1


From the list, it's Aircav, but overall I'd say the cert system or hit detection.

Why Aircav? Even relatively noobish pilots can get large killstreaks. I was told repeatedly by "elite" pilots that I really suck as a reaver pilot. I could easily get 40-0 streaks with a reaver. Since I apparently suck, the better pilots do even better I presume. There is no other weapon/vehicle that you can consistently get such a high k/d ratio with. The reaver is just too powerful. It's good against pretty much everything (infantry, armor, and air!), and the only thing that can reliably take it down (the wasp) is hated to hell and back, even though truly skilled reaver pilots can take on a wasp and win if they know what they are doing. The reaver should do almost no damage to infantry and air, and be anti-armor only. That way you need mosquito and wasp escort to be effective instead of being a one-man army.

I don't see the big deal with BFRs. After they were nerfed to hell, they are pretty useless. They take forever to kill anything, and can be killed by one agile with mines and a jammer. The NC particle cannon is the lone exception, being completely OPed.
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This is the last VIP post in this thread.   Old 2011-12-20, 12:09 PM   [Ignore Me] #11
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Re: The most broken things from PlanetSide1


Instant Action....
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Old 2011-12-20, 12:11 PM   [Ignore Me] #12
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Re: The most broken things from PlanetSide1


^^^ Good one. I loved how it would throw you to a cont with one hotspot and 3 other empire members when the majority of the player base was fighting on another cont...
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Old 2011-12-20, 12:16 PM   [Ignore Me] #13
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Re: The most broken things from PlanetSide1


almost forgot the worst thing...

vs players whining about every OP item that is not vs exclusive
(and devs reacting to that whining by nerfing)
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Old 2011-12-20, 12:21 PM   [Ignore Me] #14
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Re: The most broken things from PlanetSide1


For me, none of the above. The Most broken thing was the game crashing when you load a new continent. Happened to me nearly every time I played.

And Q, AirCav is countered pretty easily by a single AA Max. I know because I've spent a fair amount of time as an AA Max and I could deny a large area to the enemy all by myself. The only problem is, you usually don't see many AA Maxes so air gets the advantage. The same is true with real combat, when there is no AA, you have air superiority.

So I'd be happier with more AA options in PS2 instead of a major nerf to Air.
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Old 2011-12-20, 12:52 PM   [Ignore Me] #15
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Re: The most broken things from PlanetSide1


Originally Posted by Raymac View Post
The Most broken thing was the game crashing when you load a new continent. Happened to me nearly every time I played.
You know what's interesting about that. I recently bought a new vid card and this issue started happening to me on a regular basis. Before then, on same rig mind you, this issue was rare.
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