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Old 2012-05-17, 04:53 PM   [Ignore Me] #121
NCLynx
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Re: Totalbiscuit Night Ops Footage!


Originally Posted by Stardouser View Post
Another thing...tanks have headlights as this video reveals. Is that what vehicles are getting instead of infrared or night vision?
Yes. Although we don't know all the customizations yet so my answer might also be a no.
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Originally Posted by Hamma View Post
Really? You need to take a few steps back and think before posting drivel like this. Either reply constructively or don't reply.
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Old 2012-05-17, 04:55 PM   [Ignore Me] #122
RSphil
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Re: Totalbiscuit Night Ops Footage!


night combat is gona be awesome. looks amazing for alpha. cant wait for beta and cant wait for the other TB vids of this. soo exited now lol. good to see new vids of the game aswell.
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Old 2012-05-17, 04:55 PM   [Ignore Me] #123
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Re: Totalbiscuit Night Ops Footage!


Not sure how I feel about the jump pads. But the game looks way too amazing.
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Old 2012-05-17, 05:04 PM   [Ignore Me] #124
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Re: Totalbiscuit Night Ops Footage!


Apart from the jump pads with I find: ''meh'' , and hope they let those out. It looks amazing! Love how the game looks at night. Also seemed pretty polished for an Alpha. Apart from a few quirks. Can't wait for beta!
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Old 2012-05-17, 05:13 PM   [Ignore Me] #125
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Re: Totalbiscuit Night Ops Footage!


I'm not liking how he said "This game is a long way away from ready"

So does that mean long way away from beta or release? I hope it means long way from full release.
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Old 2012-05-17, 05:18 PM   [Ignore Me] #126
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Re: Totalbiscuit Night Ops Footage!


Originally Posted by Toppopia View Post
I'm not liking how he said "This game is a long way away from ready"

So does that mean long way away from beta or release? I hope it means long way from full release.
It better be a long way from full release. As it is, I'm guessing beta might be somewhere around E3-time.
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Click here to go to the next VIP post in this thread.   Old 2012-05-17, 05:20 PM   [Ignore Me] #127
arclegger
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Re: Totalbiscuit Night Ops Footage!


Originally Posted by basti View Post
Its pretty clear that the Clegg and vehicles dont get along very well.
You should see me drive the Sunderer. It looks a little something like this.

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Old 2012-05-17, 05:26 PM   [Ignore Me] #128
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Re: Totalbiscuit Night Ops Footage!


Originally Posted by Toppopia View Post
I'm not liking how he said "This game is a long way away from ready"

So does that mean long way away from beta or release? I hope it means long way from full release.

That's like, his opinion, man.
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Old 2012-05-17, 05:35 PM   [Ignore Me] #129
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Re: Totalbiscuit Night Ops Footage!


Amazing. I personally love the jump pads. I was worried at first that it would be too hard to defend such a large base, but the jump pads really give that defensive advantage allowing people to move around.

The end where he's flying across the desert into Indar's forest environment is astounding. Really captures the details and map layouts.
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Old 2012-05-17, 05:47 PM   [Ignore Me] #130
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Re: Totalbiscuit Night Ops Footage!


Originally Posted by arclegger View Post
You should see me drive the Sunderer. It looks a little something like this.

Car Chase -- Benny Hill Version - YouTube
Oh god.. *checks his side* O thank god not TR :P
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Old 2012-05-17, 06:04 PM   [Ignore Me] #131
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Re: Totalbiscuit Night Ops Footage!


AAA all they way!
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Old 2012-05-17, 06:10 PM   [Ignore Me] #132
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Re: Totalbiscuit Night Ops Footage!


Wow. Just... wow.

Very impressed.

So awesome to finally see some Scythes in motion. I lol'd at the comment about how overpowered they currently were. I was wondering if that would happen.

I also loved the cockpit view of the Mosquito. Morto's mockup did a great job as a placeholder, but the real thing, with dem sound effects... phenomenal.

The jump pads really threw me, but I'm warming to them a little from a gameplay perspective. They seem like a much better solution than the ziplines of CC. Stylistically I would probably prefer teleporter pads, but this is probably better for balance. Maybe if they added a little button you had to press to activate the jump pad launch, so it felt a little less arcade like.

This video certainly does make me question where the development progress is at, but I'm not too worried about closed being ridiculously far away. The way the devs keep talking about beta, I'd be more inclined to think it was a few months away tops, not sometime next year. Even TB mentioned that it was a long way off from open beta, which is entirely different from closed beta. You want all of your shit fully functional and polished for open beta, because that's meant to mostly just be a stress test and to catch a few last minute bugs. Closed beta is for putting the game through its paces once all of the core elements are in place.

It seems like there are really just a few more major things they have to put in before the potential for closed beta is here.

Things like the Scythe being overpowered don't necessarily have to be perfected for closed beta to launch (although there is no reason not to fix it before then). Things that prevent even being able to use an entire major part of the game, like midair flak bursting or animations for MCG's, do need to be fixed, so that we can test the game as an entire functioning package.

Overall, this video raised a few fears and put a lot more to bed. All in all a net positive and an amazing thing to behold.

The more of this game I see, the more I want to see. I can't wait to see what comes of Hamma's visit, the rest of TB's footage, and E3.
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Old 2012-05-17, 06:12 PM   [Ignore Me] #133
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Re: Totalbiscuit Night Ops Footage!


I can hear the Nerf they Scythe screams already.That brings joy to my heart.
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Old 2012-05-17, 06:13 PM   [Ignore Me] #134
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Re: Totalbiscuit Night Ops Footage!


Looks amazing.

I am still cleaning off my keys.
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Old 2012-05-17, 06:27 PM   [Ignore Me] #135
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Re: Totalbiscuit Night Ops Footage!


#droool#

Alpha it may be, but it already looks fantastic as a game, the flightmodel seemed robust, physics from collisions were weighty and bullet travelspeeds seemed reasonable.

oh and the guns are a bit large on-screen (a wave at the console games that wish they could be this)big?.
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