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2013-05-15, 10:54 PM | [Ignore Me] #31 | ||
First Lieutenant
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I would want a customizable protagonist in an open world. You pick your faction and then have it like Far Cry 3. You would have open world dynamic AI, a much lower TTK (because I think most can agree that a high TTK computer can get annoying, especially in an open world), more health and shield that you can upgrade to, and the ability to scavenge enemy weapons and equipment. I would use the same world with the same maps, but add random encampments of enemy forces in the boonies. Also, fauna would be a must. The AI would do major offensives and try to take ground leading to massive battles, only now since its single player you can be OP as hell and do crazy shit to win the battle.
Dude, screw you, now I want to play it.... lol |
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2013-05-15, 11:12 PM | [Ignore Me] #32 | |||
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2013-05-16, 01:49 AM | [Ignore Me] #33 | |||
Major
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http://planetside.wikia.com/wiki/Rise_of_the_Empires On the last bit it says. "Over the course of the war, the adoption of "Rebirthing" technology and nanotech rapid-construction methods by all three Empires has effectively eliminated attrition from warfare for the first time in human history. As a result it is likely impossible that any Empire will ever achieve total victory." "the adoption of "Rebirthing" technology" Respawn tech was more than likely already in existence in that world before the war started. Without knowing what happened in the unrecorded 175 years between Higgs suicide and the war starting I can't say when the tech was invented but Im certain that it was well before the war. Maybe the respawn tech is the reason for the lapse in recorded history and the maybe a factor for even the wars start. If no one can die then why would records of greatness be written? Without death then even a name can loose its meaning as the person with that name will never be lost. Why do we remember those that died and the times they lived in? Because they died. As for a reason for the war starting. How couldn't a war start in a deathless world? No death, no fear of death and no way to stop the start of an endless war. In every part of the lore that details a fight or something like one a death count is given. But not for the massacres in the Koarr region. THE thing that started the war and no death counts at all. Not even a hint of a death count, just that people got hurt by the masses time and time again. Why give death counts if they only got killed and respawned? It'll still be a massacre but one without a singe death. |
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2013-05-16, 03:16 AM | [Ignore Me] #34 | |||
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2013-05-16, 03:27 AM | [Ignore Me] #35 | ||
Sergeant Major
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Honestly, no, I don't think I'd play it. I love Planetside - but I love it because of the depth and scale of the MP experience - the actual lore is pretty weak, the art direction is uninspired and there's not much in the way of features or mechanics that are particularly fun or interesting outside of the MP/teamplay implications.
Don't get me wrong, I've got just as much time for a good SP game as for a good MP one - but the ingredients that make a good SP are very different to those that make a good MP one. Honestly I'd rather see most SP games drop their tacked-on MP modes, and I don't see anything good coming out of dedicated MP games spawning SP spin-offs. |
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2013-05-16, 04:42 AM | [Ignore Me] #36 | |||
Major
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But if a PS single player game was made like a Bethesda (Fallout/Elderscroll) style game I would like to see the protagonist to be TR. A VS protagonist would come off as to mush as a gay elf lord and a NC protagonist would be too mush of a redneck idiot that no one would take seriously. |
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2013-05-16, 08:19 AM | [Ignore Me] #37 | ||
the only way id play a planetside single player game is if it was made to tell the story before the main war we are in now. like a lore game. that would be interesting to me.
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2013-05-17, 12:28 PM | [Ignore Me] #38 | ||
Lieutenant Colonel
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I'd play it. With a good story and good gameplay, I don't see why the game wouldn't be fun.
On top of my head, I remember Half Life (it actually got me into FPS). I'd imagine a PS game like C&C:Renegade but that one wasn't too great, though. You can make a good game about anything... if/when you make good games. But even then it's still somewhat subjective. Proof ? I enjoyed PS1, I did not enjoy PS2. They are supposed to be the same concept... |
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2013-05-17, 02:40 PM | [Ignore Me] #39 | ||
Lieutenant General
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We all know there should be a PS RTS based on the original C&C engine.
http://www.desura.com/mods/cc-auraxis Wish that guy would have finished that, even if it is C&C Generals. |
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2013-05-17, 03:27 PM | [Ignore Me] #40 | ||
Major
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I can always appreciate a good SP fps experience (Farcry3 and Bioshock Infinite comes to recent mind) and a SP campaign would certainly help building the Planetside universe/IP and getting people more acquainted with the background story.
However, I'm not sure if the PS lore is or can be made interesting enough. It reminds me of the boring sci-fi story behind Supreme Commander, it's just a vehicle to have three factions fighting. They need a serious writer team to make a good SP campaign story out of the current lore. Unless this game becomes a long lasting success, it's not going to happen anyway. But if this IP somehow becomes profitable enough to build upon, at least they already have an excellent engine to license to another studio for making a massive scale SP Planetside campaign. As long as SOE keeps focussing on the current core game, I'm totally fine with that. |
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