[Concept]Bunker Machine Gun (with Weapon Sounds) - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: quotes have a 3% success rate!
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2004-03-06, 08:43 PM   [Ignore Me] #1
Biohazzard56
Contributor
Major General
 
[Concept]Bunker Machine Gun (with Weapon Sounds)


XM-177 "Oppressor" Bunker Heavy Machine Gun Concept Page

I took the time to write this today and its a good read and its the final version of my Machine Gun Concept. Have a read and tell me what you think of the concept, image, and firing sounds.
Biohazzard56 is offline  
Reply With Quote
Old 2004-03-06, 09:10 PM   [Ignore Me] #2
ORANGE
First Lieutenant
 


Ammo time is a bit excessive but otherwise I think it would be cool maybe have a 5 sec reload. Instead of making it so you have to have interlink how about amp station instead as lots of people already want interlinks for their ability to detect enemy and this would put amp stations as a base that more people would be willing to fight for. When overheated how about you can't fire it but you can still reload it.
ORANGE is offline  
Reply With Quote
Old 2004-03-06, 09:19 PM   [Ignore Me] #3
SlyMarbo
Sergeant
 
SlyMarbo's Avatar
 


eh don't know... i think the bunker weapon should be constant...
__________________
Drill Instructor Lt. SlyMarbo, New Conglomerate Markov Server, Blackhawks Infintry Division
SlyMarbo is offline  
Reply With Quote
Old 2004-03-06, 09:47 PM   [Ignore Me] #4
ObnoxiousFrog
Brigadier General
 
ObnoxiousFrog's Avatar
 




20mm Base-mounted cannon

300-round ammunition capacity

Fed from an in-base ammo "trunk" that holds ammunition for all low-level weapons emplacements

Accurate up to 25 shots

50% ROF increase over normal 20mm gun

Damage equal to normal 20mm

Damage to 20mm is dealt to gunner at a 50% decrease

can be placed in a number of base "hardpoints" ala bunkers, base parapets, sandbags/blast shields, and interior chokepoints in the "white rooms"

Purchaseable by 1-3rd ranking Outfit leaders for 2000-5000 points apiece.

Upward and side-to side swivel is effected by weapon hardpoint placement (blast shields would have very limited side-to side elevation but very high vertical elevation, sandbags have good side-to side swivel but limited vertical elevation due to the low elevation of the sandbags). However, crouching in a low emplacement gun improveds vertical swivel.


Antitank gun, more picture concepts, and an explanation of the Tech Level concept to come later.
__________________


Last edited by ObnoxiousFrog; 2004-03-06 at 09:50 PM.
ObnoxiousFrog is offline  
Reply With Quote
Old 2004-03-06, 10:17 PM   [Ignore Me] #5
scarpas
Captain
 
scarpas's Avatar
 


it seems that an infantryman with a mcg can do more than that... way too weak.... might aswell just have an infantryman shooting out of the bunker

__________________
scarpas is offline  
Reply With Quote
Old 2004-03-06, 10:26 PM   [Ignore Me] #6
Biohazzard56
Contributor
Major General
 


Originally Posted by scarpas
it seems that an infantryman with a mcg can do more than that... way too weak.... might aswell just have an infantryman shooting out of the bunker

It would be a VERY powerful weapon (think Liberator 35mm)
Biohazzard56 is offline  
Reply With Quote
Old 2004-03-06, 10:45 PM   [Ignore Me] #7
Batousai
Staff Sergeant
 


What ever happen to the StarCraft type bunker that i heard so much about?
Batousai is offline  
Reply With Quote
Old 2004-03-06, 11:27 PM   [Ignore Me] #8
Spee
Colonel
 
Spee's Avatar
 


3d sound needs a little more "oomph" to it. 2d sound is fine - I love it.
__________________
Spee is offline  
Reply With Quote
Old 2004-03-06, 11:41 PM   [Ignore Me] #9
ObnoxiousFrog
Brigadier General
 
ObnoxiousFrog's Avatar
 


Another concept: Why make Magrider mowing so blah? why not toss in some explosions, Japanese pop music, and blinky seizure lights?


MAG MAG REVOLUTION!!!! KEKEKEKEKEKEKE o^_^o
__________________

ObnoxiousFrog is offline  
Reply With Quote
Old 2004-03-06, 11:43 PM   [Ignore Me] #10
SlyMarbo
Sergeant
 
SlyMarbo's Avatar
 


umm no
__________________
Drill Instructor Lt. SlyMarbo, New Conglomerate Markov Server, Blackhawks Infintry Division
SlyMarbo is offline  
Reply With Quote
Old 2004-03-06, 11:46 PM   [Ignore Me] #11
ObnoxiousFrog
Brigadier General
 
ObnoxiousFrog's Avatar
 


Thank you Jesus, for blessing our forum with humorless pricks.

Amen.
__________________

ObnoxiousFrog is offline  
Reply With Quote
Old 2004-03-06, 11:57 PM   [Ignore Me] #12
EarlyDawn
Major General
 
EarlyDawn's Avatar
 


I would love to see a fully planned OBO system, if someone is creative enough to do one. Purchasable upgrades and all.
__________________
<Doop>
EarlyDawn is offline  
Reply With Quote
Old 2004-03-07, 12:01 AM   [Ignore Me] #13
DDSHADE
Master Sergeant
 
DDSHADE's Avatar
 
Misc Info


rofl.

and yes this is a good idea, needs some discussion, and a bit more of a dead on explaination


also try drawing it in the bunker,
__________________
DDSHADE is offline  
Reply With Quote
Old 2004-03-07, 12:26 AM   [Ignore Me] #14
LimpBIT
Lieutenant Colonel
 
LimpBIT's Avatar
 


The overheating thing and the long reload and even the sound all seems like something you got straight out of Battle field 1942
__________________




LimpBIT is offline  
Reply With Quote
Old 2004-03-07, 12:35 AM   [Ignore Me] #15
SlyMarbo
Sergeant
 
SlyMarbo's Avatar
 


and possibly not have it so you have to carry it to the bunker, it's a constant item...
__________________
Drill Instructor Lt. SlyMarbo, New Conglomerate Markov Server, Blackhawks Infintry Division
SlyMarbo is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:06 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.