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2004-03-06, 08:43 PM | [Ignore Me] #1 | ||
Contributor Major General
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XM-177 "Oppressor" Bunker Heavy Machine Gun Concept Page
I took the time to write this today and its a good read and its the final version of my Machine Gun Concept. Have a read and tell me what you think of the concept, image, and firing sounds. |
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2004-03-06, 09:10 PM | [Ignore Me] #2 | ||
First Lieutenant
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Ammo time is a bit excessive but otherwise I think it would be cool maybe have a 5 sec reload. Instead of making it so you have to have interlink how about amp station instead as lots of people already want interlinks for their ability to detect enemy and this would put amp stations as a base that more people would be willing to fight for. When overheated how about you can't fire it but you can still reload it.
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2004-03-06, 09:47 PM | [Ignore Me] #4 | ||
Brigadier General
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20mm Base-mounted cannon 300-round ammunition capacity Fed from an in-base ammo "trunk" that holds ammunition for all low-level weapons emplacements Accurate up to 25 shots 50% ROF increase over normal 20mm gun Damage equal to normal 20mm Damage to 20mm is dealt to gunner at a 50% decrease can be placed in a number of base "hardpoints" ala bunkers, base parapets, sandbags/blast shields, and interior chokepoints in the "white rooms" Purchaseable by 1-3rd ranking Outfit leaders for 2000-5000 points apiece. Upward and side-to side swivel is effected by weapon hardpoint placement (blast shields would have very limited side-to side elevation but very high vertical elevation, sandbags have good side-to side swivel but limited vertical elevation due to the low elevation of the sandbags). However, crouching in a low emplacement gun improveds vertical swivel. Antitank gun, more picture concepts, and an explanation of the Tech Level concept to come later.
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Last edited by ObnoxiousFrog; 2004-03-06 at 09:50 PM. |
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