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2012-07-21, 10:00 PM | [Ignore Me] #46 | ||
Sergeant
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arrrgghhh... I don't even know what to think... maybe this is, good, maybe this kind of thing needed to happen so the Devs can see it, this kind of issue could have been lost in a real beta because the noob would not have ever reported it, and with thousands of players it may have never come up... idk, and on the other hand if this is not beta and IS a tech test... why does Higby have no hair... from what I hear his hair cut should be "in little more then a week"...
On one side I'm sad I will be waiting another week at least, on the other I think maybe we just need to trust that the devs are doing what they are doing for a good reason and it will benefit all of us in the long run, PS vet, FPS vet and noob MMO player alike... but I still wonder why Higby has no flowing brown locks is beta starts in a little over a week, this confuses me... |
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2012-07-21, 11:25 PM | [Ignore Me] #49 | |||
Master Sergeant
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By letting all the noobs in this early,they will loose them to the game ,because they couldnt see how the game is really played and is all about.The game to them looks like RvR battle grounds.Where you run to flag to flag killing people on the way. |
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2012-07-22, 12:42 AM | [Ignore Me] #50 | ||
Staff Sergeant
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Wow. It is true then. I was hoping it wouldnt be the case but it seems like it is.
There is no tutorial for PS2 is there? Yet another game in which the tutorial will be a poorly done job made at the last minute as an afterthought. Here is an article for any devs reading this. Read it. Use it. |
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2012-07-22, 04:49 AM | [Ignore Me] #51 | |||
Sergeant Major
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What we can do, however, is discuss what the tutorial should contain, an how it should be implemented. I think it is important to discuss this. There will always be players who download the game thinking it is an MORPG with first person shooting, or thinking it is a more traditional FPS, or having no idea what the game is about in any way. It's a F2P game after all, so the bar for getting the game is really low. As far as I am concerned, the best approach seems to be the Virtual training area. Put the player in an instance, and teach them about controls, vehicle pads and vehicle controls, base capturing and teamwork (VOIP etc.). Make them understand what the core gameplay of Planetside 2 is as early as possible. That way they can see quickly if the game is for them or not, and since the game is free most will try it out for a while before making up their mind completely. |
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2012-07-22, 05:28 AM | [Ignore Me] #52 | ||
Private
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There were no vets in PS1 and people could figure out how that worked. Its not rocket science really.
Most threads on this forums smell of bitter people who make up reasons they should be in the tech test. I am sure there will be enough tooltips and tutorials to make you crazy when you start a new character. 5 minutes after start they will be turned of because they are too obvious. And as said before. They are testing the tech not the "new player" features. |
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2012-07-22, 06:41 AM | [Ignore Me] #54 | |||
Staff Sergeant
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Learning Styles
Knowledge Acquisition Styles
A VR environment is only part of what constitutes a tutorial. It needs to have audio components. It needs to have visual indicators of different parts of the HUD. It needs to have AI models acting out the activity first so players can see what to do. You asked how to first introduce a player to the concepts of the game. Lets see, how is this for some brainstorming:
Something like that would be a comprehensive tutorial, and it would make sure people are not completely lost playing the game. Ideally though it would be done much better than that, including a lot of humor. Maybe a training bootcamp for the soldier complete with Full Metal Jacket style drill instructors. Think back to Portal 1. More than half of that game was essentially a tutorial. |
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2012-07-22, 06:56 AM | [Ignore Me] #55 | |||
Sergeant
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Alot of modern games have a tutorial in this sence, the 2003 text-baloon methods are outdated |
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2012-07-22, 07:06 AM | [Ignore Me] #56 | ||
Private
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I mentioned this before but I totally agree that there need to be something to help the newbies.
I think the most efficient way is to make the mandatory screens.. things like intro video or pop up text more on the minimal side. A dev could spend quite a lot of time on a video or put a tremendous amount of text in pop ups if they truly wanted you to understand most of the game. On top of that even if a dev did put up those types of things a player only will learn if he or she wants to do so. It is really not efficient to waste all that time or whatever on someone who does not even care and skips it. So for the players who want to learn I think that the tribes version is quite good. Have a minimal upfront tutorial in the beginning and put all the more detailed tutorials in a library. These videos would be almost like watching a fraps/cinematographic video of the dev explaining a tactic, map usage, terminals, bases.. whatever they want. You could access these online or in game. As far as the VR room. I don't have much comment bc I did not use it often in the first one. I think people should be able to shoot in the base area and out from the base area if they want. Just make it apparent that there are harsh penalties for TK. |
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2012-07-22, 07:29 AM | [Ignore Me] #57 | |||
Private
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Tooltips, a tutorial, maybe even a 'Welcome Video....' All these things should, and hopefully will be added as the beta progresses, but for now the real cause of the Beta is to actually test the gameplay in an enviroment where the vast majority of players should have some idea of what is going on.... I've only played PS1 a few times and I'm going into PS2 as a noob, but I'm hoping there will be plenty of veterans there who can actually lead units and I'll be happy as a grunt for now. I know a few military tactics and I hope by the end of the beta I'll be more confident and able to offer some guides and feedback for the Outfit, with the intention of making my way up their ranks. Hell, on launch day I might even make some Youtube Guides, with the aim of getting other noobs into the game. In reality, the problem is when you have people who don't actually do any research into the game they are trying. Personally, I read a review or two and get an idea if I want to try before I buy, or just bite the bullet and go for it. But other noobs will be stupid enough to skip that part, then you get the pillocks.... Last edited by Sikee Atric; 2012-07-22 at 07:30 AM. |
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2012-07-22, 08:42 AM | [Ignore Me] #59 | ||
First Lieutenant
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As much as it goes against the meat of Planetside 2, if you look at Battlefield 3's campaign, it's essentially a really well camoflauged tutorial for the most part. You're introduced to movement, aiming, and shooting in the first train sequence alone and nothing in that area is complicated or confusing - the player just moves forward through the level shooting bad guys that can't possibly flank him.
If you think even further back, Tribes 2's campaign was very much the same way: a glorified tutorial. However, I will admit setting up a training seminar within an instance of the world would probably be less time consuming. Pop ups don't work unless they're purpose is to be intrusive and annoying and generally something to avoid like the plague such as friendly fire. Look at Greenthy's post for reference on what to do. Making it sound like a boot camp with someone going over the basics with both audio information and interactive visual examples would best keep a gamer's attention. If people want to learn about the game by reading the info, they'll likely have done their research on the game before or while downloading it. |
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