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Old 2013-02-27, 06:43 PM   [Ignore Me] #16
RobUK
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Re: Bio Lab In-Progress on Hossin via @Arclegger


Hossin was my favourite PS1 continent too.

I really hope that bases on new Hossin are going to be more than the meaningless collections of random empty metal boxes that nobody goes in or even thinks about on the 3 continents that we currently have.

I yearn for some proper indoor infantry fighting that makes base battles have more meaning. I want to have to fight for every inch of important parts of a base and have battles that are unpredictable and last longer than the ones we currently have.

I'm not being negative for the sake of negativity. I really have come to love Planetside 2. I'd just like to have some variety to the battles that offers some prolonged indoor close quarters combat in really confined spaces.

Whatever happens, I'm really looking forward to seeing new Hossin.
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Old 2013-02-27, 06:43 PM   [Ignore Me] #17
Aaron
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Re: Bio Lab In-Progress on Hossin via @Arclegger


Interesting, thanks for sharing!

I'm guessing those are walls surrounding some sort of facility. A very big facility.
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Old 2013-02-27, 06:47 PM   [Ignore Me] #18
Helwyr
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Re: Bio Lab In-Progress on Hossin via @Arclegger


Was hoping Hossin being mostly Swamp/Jungle would just be one giant Biolab.
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Old 2013-02-27, 07:02 PM   [Ignore Me] #19
Figment
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Re: Bio Lab In-Progress on Hossin via @Arclegger


If it's bigger than Saurva, I'd say it's too big already, tbh. In fact, Saurva is already on the big side and that almost got the walls underneath the pads. The bigger the courtyard, the longer the walls, the harder to defend.

Any chance it will be sank a bit deeper into the swamp?



An adaption of something like this?

And were you going to try and place the teleporters inside the courtyard as suggested before? (Possibly with control points for both ends?).

Last edited by Figment; 2013-02-27 at 07:10 PM.
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Old 2013-02-27, 07:05 PM   [Ignore Me] #20
SternLX
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Re: Bio Lab In-Progress on Hossin via @Arclegger


Wait, wait, wait!!!! A Bio dome the size of J908 Crater? No Air Craft can get in?
I'm thinking Epic Infantry and Ground Vehicle warfare. Can't wait to see the finished product.
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Old 2013-02-27, 07:06 PM   [Ignore Me] #21
Figment
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Re: Bio Lab In-Progress on Hossin via @Arclegger


Originally Posted by SternLX View Post
Wait, wait, wait!!!! A Bio dome the size of J908 Crater? No Air Craft can get in?
I'm thinking Epic Infantry and Ground Vehicle warfare. Can't wait to see the finished product.
No. he was talking about the courtyard.
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Click here to go to the next VIP post in this thread.   Old 2013-02-27, 07:21 PM   [Ignore Me] #22
arclegger
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Re: Bio Lab In-Progress on Hossin via @Arclegger


Originally Posted by Figment View Post
If it's bigger than Saurva, I'd say it's too big already, tbh. In fact, Saurva is already on the big side and that almost got the walls underneath the pads. The bigger the courtyard, the longer the walls, the harder to defend.

Any chance it will be sank a bit deeper into the swamp?



An adaption of something like this?

And were you going to try and place the teleporters inside the courtyard as suggested before? (Possibly with control points for both ends?).
I love it. Maybe I can do something like this on Searhus with lava flows (no promises) but you definitely got my attention with it. Gonna run it past my lead at a later date! Thanks Figment!
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Old 2013-02-27, 07:25 PM   [Ignore Me] #23
thegreekboy
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Re: Bio Lab In-Progress on Hossin via @Arclegger


Originally Posted by arclegger View Post
Those are roads, protected by 4 gate shields at each corner that will be triggered by 4 gate shield generators.

Don't know about the doors sorry.

Thanks!
Some feedback:

Make them tied to TWO generators. More defensible. Better battle flow.
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Old 2013-02-27, 07:35 PM   [Ignore Me] #24
Figment
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Re: Bio Lab In-Progress on Hossin via @Arclegger


Originally Posted by arclegger View Post
I love it. Maybe I can do something like this on Searhus with lava flows (no promises) but you definitely got my attention with it. Gonna run it past my lead at a later date! Thanks Figment!
At your service!

Hope you'll be able to make some nifty tunnel systems come out of that central vpad area to fight over as infantry!
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Old 2013-02-27, 07:43 PM   [Ignore Me] #25
o Solei o
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Re: Bio Lab In-Progress on Hossin via @Arclegger


Originally Posted by arclegger View Post
For scale reference, that wall circumference is about the same as the J908 crater.
Dang! Any chance we can get more buildings in there? Make it PS2's first ever urban space?
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Click here to go to the next VIP post in this thread.   Old 2013-02-27, 08:10 PM   [Ignore Me] #26
arclegger
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Re: Bio Lab In-Progress on Hossin via @Arclegger


Originally Posted by o Solei o View Post
Dang! Any chance we can get more buildings in there? Make it PS2's first ever urban space?
I'm trying to but performance is limiting me. I need to make it playable still with a decent framerate otherwise the whole thing gets blown up and I have to start over.
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Old 2013-02-27, 08:20 PM   [Ignore Me] #27
Babyfark McGeez
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Re: Bio Lab In-Progress on Hossin via @Arclegger


Can't you improve performance by putting more of it underground? ("zone portals" with tunnels - allways helped in UT)

Besides that, keep'em coming. Looking forward to see your stuff.
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Old 2013-02-27, 08:23 PM   [Ignore Me] #28
stargazer093
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Re: Bio Lab In-Progress on Hossin via @Arclegger


hmm...just for the sake of curiosity,are those walls still the same kind we`ve have all around?
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Old 2013-02-27, 08:49 PM   [Ignore Me] #29
capiqu
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Re: Bio Lab In-Progress on Hossin via @Arclegger


Oh what Michael Angelo would have done if he had a computer>
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Old 2013-02-27, 08:55 PM   [Ignore Me] #30
capiqu
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Re: Bio Lab In-Progress on Hossin via @Arclegger


Originally Posted by arclegger View Post
I love it. Maybe I can do something like this on Searhus with lava flows (no promises) but you definitely got my attention with it. Gonna run it past my lead at a later date! Thanks Figment!
Please make Searhurs my favorite Planetside1 cont the bestes ever please and the biggest.
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