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Old 2013-03-02, 08:45 PM   [Ignore Me] #31
Sifer2
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Re: FNO Recap March 1 VR Training


VR training looks awesome. Even better than the original games which I didn't expect. Hossin sounds like it will be fun too. Though without continent locks i'm still worried I wont ever get to play there due to Indarside Crown farm sucking up all players. Hopefully Cont lock comes out with Hossin. Now if they could chill out with some of these OP payed weapons my faith would be restored.
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Old 2013-03-02, 09:31 PM   [Ignore Me] #32
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Re: FNO Recap March 1 VR Training


I need vr training, my flying is dangerous to everyone.
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Click here to go to the next VIP post in this thread.   Old 2013-03-04, 06:05 PM   [Ignore Me] #33
Luperza
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Re: FNO Recap March 1 VR Training


Screenshots here as promised on PS2FNO
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Last edited by Luperza; 2013-03-04 at 06:28 PM.
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Old 2013-03-04, 06:14 PM   [Ignore Me] #34
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Re: FNO Recap March 1 VR Training


Originally Posted by Sifer2 View Post
VR training looks awesome. Even better than the original games which I didn't expect. Hossin sounds like it will be fun too. Though without continent locks i'm still worried I wont ever get to play there due to Indarside Crown farm sucking up all players. Hopefully Cont lock comes out with Hossin. Now if they could chill out with some of these OP payed weapons my faith would be restored.

check the roadmap for continent lock man... it is comming sooner than you think....
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Old 2013-03-04, 06:15 PM   [Ignore Me] #35
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Re: FNO Recap March 1 VR Training


i don't see any screenshots
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Old 2013-03-04, 06:26 PM   [Ignore Me] #36
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Re: FNO Recap March 1 VR Training


Is there going to be range markings in the VR area? I suppose in a pinch we could use waypoints.

For testing gun effectiveness, of course and proving who has the most haccurate weapons.
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Click here to go to the next VIP post in this thread.   Old 2013-03-04, 06:29 PM   [Ignore Me] #37
Luperza
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Re: FNO Recap March 1 VR Training


Originally Posted by Phantomdestiny View Post
i don't see any screenshots
Link should work now! PSUCOM was not allowing me to link to the PS2 Wikia. D: Used Google URL shorten-er to fix it. Lawl.
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Old 2013-03-04, 06:54 PM   [Ignore Me] #38
Phantomdestiny
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Re: FNO Recap March 1 VR Training


Originally Posted by Luperza View Post
Link should work now! PSUCOM was not allowing me to link to the PS2 Wikia. D: Used Google URL shorten-er to fix it. Lawl.
key note : so that's what the new flash looks like
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Old 2013-03-04, 07:26 PM   [Ignore Me] #39
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Re: FNO Recap March 1 VR Training


Originally Posted by Luperza View Post
Yeah, that does look a lot more snazzy. Kinda wish we had some daytime photos *wink wink, nudge nudge. Say no more*
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Click here to go to the next VIP post in this thread.   Old 2013-03-04, 08:08 PM   [Ignore Me] #40
Malorn
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Re: FNO Recap March 1 VR Training


That's a lot closer to what VR actually looks like!
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Click here to go to the next VIP post in this thread.   Old 2013-03-04, 09:22 PM   [Ignore Me] #41
Luperza
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Re: FNO Recap March 1 VR Training


Originally Posted by Phantomdestiny View Post
key note : so that's what the new flash looks like
Ninja'd that in there.
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Old 2013-03-04, 09:27 PM   [Ignore Me] #42
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Re: FNO Recap March 1 VR Training


Originally Posted by Luperza View Post
awesome! any news on the exact date of release of the update this week....?
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Old 2013-03-04, 10:49 PM   [Ignore Me] #43
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Re: FNO Recap March 1 VR Training


Wheres the crazy light grid?

This is an awesome addition, I'm stoked for it tbh I need to practice my snipe skills and to test everything extensively is awesome.
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Old 2013-03-04, 10:52 PM   [Ignore Me] #44
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Re: FNO Recap March 1 VR Training


Originally Posted by Luperza View Post
Awesome looks great!!

Originally Posted by Luperza View Post
Link should work now! PSUCOM was not allowing me to link to the PS2 Wikia. D: Used Google URL shorten-er to fix it. Lawl.
I'm uncertain why this was the case, I don't believe it was for the PS2 wiki specifically though. I think it's fixed.
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Old 2013-03-04, 11:10 PM   [Ignore Me] #45
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Re: FNO Recap March 1 VR Training


Originally Posted by Luperza View Post
A few words of advice:
There are serious issues with this VR design:
From what I have seen from the screenshots and the description, this is more of a weapon range/testing area. But isnt this supposed to be a "training" area? May be this is not the same as a tutorial, but still, some guidance to the new recruits is extremely necessary. In my opinion, a tutorial is MUCH more important than a weapon testing area. I cant tell how many friends of mine have given up on this game because of its steep learning curve. So, please make Tutorial one of the top priorities instead of adding new stuff to the already weapon-abundant game.
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