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Old 2012-05-22, 08:15 PM   [Ignore Me] #16
Xyntech
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Re: ironsig-- oh, i mean LIGHT-sights


Originally Posted by Sobekeus View Post
Judging by the art... not the VS.

Just sayin'.
Don't hate us 'cause we're beautiful.

I take no blame for TRay hitting the NC with the ugly stick. He did that on his own.

It does make me happy though

Originally Posted by Graywolves View Post
Holographic sights look cool. All arguments are irrelevant.
I was digging the red illuminated TR ironsights as well. They're no holosights, but the cycler was looking pretty good in that night fighting.

Last edited by Xyntech; 2012-05-22 at 08:16 PM.
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Old 2012-05-22, 08:16 PM   [Ignore Me] #17
Pyreal
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Re: ironsig-- oh, i mean LIGHT-sights


Originally Posted by Toppopia View Post
I second this.

And i want fully customisable sights, like in COD Black Ops, actually combine all the customisation from all games, then you can never have anyone unhappy with the sights because they can choose one that they like out of the thousands of options. But that sounds like too much work for the developers.
But then I have to go through all the effort of using my brain and making a decision! Oh pooh. Why do these game makers have to make it so hard on me? wah wahwah
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Old 2012-05-22, 08:17 PM   [Ignore Me] #18
Baneblade
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Re: ironsig-- oh, i mean LIGHT-sights


I'd rather be ugly than purple and teal.
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Old 2012-05-22, 08:19 PM   [Ignore Me] #19
Evilmp
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Re: ironsig-- oh, i mean LIGHT-sights


Wouldn't it be cool to edit your own holographic sight, and store it entirely clientside? Something like a very simple shape editor that defines the holograph.

You know, instead of adding thousands of different holographic sights to a selection list or having a limited selection.
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Old 2012-05-22, 08:21 PM   [Ignore Me] #20
acosmo
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Re: ironsig-- oh, i mean LIGHT-sights


Originally Posted by Evilmp View Post
Wouldn't it be cool to edit the client-side files to affect gameplay?
yeah that would be awesome.
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Old 2012-05-22, 08:28 PM   [Ignore Me] #21
Evilmp
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Re: ironsig-- oh, i mean LIGHT-sights


Originally Posted by acosmo View Post
yeah that would be awesome.
Or you could be rude through sarcasm instead of pointing out why you don't like it in a worthwhile manner.

There are pros and cons.
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Old 2012-05-22, 08:32 PM   [Ignore Me] #22
Toppopia
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Re: ironsig-- oh, i mean LIGHT-sights


Originally Posted by Evilmp View Post
Wouldn't it be cool to edit your own holographic sight, and store it entirely clientside? Something like a very simple shape editor that defines the holograph.

You know, instead of adding thousands of different holographic sights to a selection list or having a limited selection.
Ah yes, that works. There is a not good not bad voxel game called Ace of ******, think Minecraft with guns and no items. So you place/destroy blocks. But you can customise your view when you aim down the sights, so i gave the rifle a scope. gave the smg a reflex sight and left the shotgun because it was useless. So customising our own sights would be awesome. But... then it would 2D instead of 3D. so it would look out of place. Unless you had a special program to make it with.
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Old 2012-05-22, 08:45 PM   [Ignore Me] #23
Sledgecrushr
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Re: ironsig-- oh, i mean LIGHT-sights


Infinite weapon sights, 3$ each....
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Old 2012-05-22, 08:50 PM   [Ignore Me] #24
NCLynx
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Re: ironsig-- oh, i mean LIGHT-sights


Last I saw not many of these soldiers are using their eyes without something over it (like a helment...you know one with a big'ol bright HUD in there too?).
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Originally Posted by Hamma View Post
Really? You need to take a few steps back and think before posting drivel like this. Either reply constructively or don't reply.
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Old 2012-05-22, 09:41 PM   [Ignore Me] #25
IMMentat
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Re: ironsig-- oh, i mean LIGHT-sights


I think its the ammount of screenspace covered by the neon area.


versus


Even if the blanked out areas can't be seen through its an improvement.


A slightly more complex idea.

It's a holo-sight have some fun with it, rangefinder, thermal scope, digital clock, target shield status.
Vanu have the tech edge, lets use it for more than the carapace armour and plasma guns.

Also, the Vanu armour is coveresd in hexes, why use squares on the holo-sight?

Last edited by IMMentat; 2012-05-22 at 09:42 PM.
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Old 2012-05-22, 09:44 PM   [Ignore Me] #26
IMMentat
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Re: ironsig-- oh, i mean LIGHT-sights


It'll probably be a cash-shop option later, but the default cross-hair be unoffensive.

@Toppopia
The sight is just a pair of 2D images so customising the rear "bracket" and muzzle "pin" areas would be easy enough to do.
16:30 ish in the night ops video so see them to best effect.

Last edited by IMMentat; 2012-05-22 at 09:49 PM.
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Old 2012-05-22, 09:45 PM   [Ignore Me] #27
SKYeXile
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Re: ironsig-- oh, i mean LIGHT-sights


Originally Posted by IMMentat View Post
I think its the ammount of screenspace covered by the neon area.


versus


Even if the blanked out areas can't be seen through its an improvement.


A slightly more complex idea.

It's a holo-sight have some fun with it, rangefinder, thermal scope, digital clock, target shield status.
Vanu have the tech edge, lets use it for more than the carapace armour and plasma guns.

Also, the Vanu armour is coveresd in hexes, why use squares on the holo-sight?


i retract my previous statement, change them, they're too bright and have major blind spot issues.
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Old 2012-05-22, 10:08 PM   [Ignore Me] #28
bigcracker
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Re: ironsig-- oh, i mean LIGHT-sights


I think it just right
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Old 2012-05-22, 10:10 PM   [Ignore Me] #29
SKYeXile
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Re: ironsig-- oh, i mean LIGHT-sights


Originally Posted by bigcracker View Post
I think it just right
tell me thats a video game screenshot and not a real photo in a discussion about a scifi video game or i will slap you down.
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Old 2012-05-22, 10:14 PM   [Ignore Me] #30
Geist
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Re: ironsig-- oh, i mean LIGHT-sights


Originally Posted by Sobekeus View Post
Judging by the art... not the VS.

Just sayin'.
Ya, they obviously favor the TR. Have you seen our Heavy Assault?
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