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PSU: Where is the equipment terminal at?
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2012-06-08, 10:26 AM | [Ignore Me] #16 | ||
Corporal
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I don't see how you can equate a tech demo of the game where everyone is running around figuring out how to play, compared to how outfits will run at release.
Everyone I have spoken to in my outfit is looking forward to this. We feel it's not a perfect product (but what ever is, right?), however, we are overwhelmingly positive. These doom posts every time a new game gets released is beyond old. |
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2012-06-08, 10:26 AM | [Ignore Me] #17 | ||
Private
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The build you saw at E3 was exactly that. A build made specifically for E3. It shows the people who don't know PS1, most of the people at E3, what the game might be like if you are attacking a base all at once on an even battlefield. We all know it will be different than this, so chill. Wait for beta broski
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2012-06-08, 10:27 AM | [Ignore Me] #18 | ||
Corporal
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Also it seems by your post that you're mainly judging this from the E3 livestream, which they said was a "simplified" version of the game. With set up spawn locations for each faction, a few control points, and short respawn timers.
Mainly it was set up so people could get a feel for what the large combat would look/ feel like. But there wasn't enough time to really display any of the tactical gameplay. They had only 10 odd minutes for each person. Gah, ninja! |
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2012-06-08, 10:27 AM | [Ignore Me] #19 | |||
Master Sergeant
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And there is nothing wrong with that. ADS and a class system were needed. I for one can't wait for class updates. Something PS1 could not do. |
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2012-06-08, 10:29 AM | [Ignore Me] #20 | |||
Brigadier General
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Someone get me a facepalm Picture to edit into later! WHat have you seen of Planetside 2 at E3? The same as i saw? Because i saw a good shooter with 2000 players on a map. What we make out of it is completly up to us. Of course you havent seen the tactical gameplay that we used to have in PS, but thats simply because those guys who played at E3 are dorks that dont have a clue. How could they, most of them never played planetside, and they played planetside 2 for like 30 minutes. Planetside wasnt amazing because of its shooter elements. Planetside was amazing because we made it amazing! |
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2012-06-08, 10:30 AM | [Ignore Me] #21 | |||
Major
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2012-06-08, 10:32 AM | [Ignore Me] #23 | ||
Contributor General
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Do be like that, it is an honest conern, don't shut people up.
To the point. I understand your concerns but I only take what I have seen as being partially indicative of the proper game. Even in the commentary Arclegger said something along the lines of 'he can't wait until release and see' the tactical and organised play that will happen'. So, insert customary wait until beta plea, once we get we'll test things out and point out any gameplay elements that need to be there for longevity. The game as we saw it looked really simple, which is good put at the same time it needs depth for longevity and that can't be shown in E3 demo kind of environment. |
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2012-06-08, 10:33 AM | [Ignore Me] #24 | ||
Corporal
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I'm consistently confused by the belief that 'tactics' can only exist if forced upon a player by a collection of game systems of some kind. It doesn't work that way and couldn't work that way in a massive environment like Planetside 2. Players will do whatever the hell players want to do. What is the 'best' thing to do only evolves from playing the game a lot, which none of us have, to create that meta-game of builds and tactics.
What you can do though, is give incentives to play more tactical such as capturing points, staying alive, and being an all-round better player. That's what happened in PS1 and that is what will happen in PS2. We are given the tools in order to create these epic battles, these epic battles aren't created for us. |
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2012-06-08, 10:36 AM | [Ignore Me] #25 | |||
First Sergeant
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Which existed because the NTU mecanism was in place, the generator system was in place, all that which is not setup by the players, but the game itself. And I've not seen such objective not necesserily centered on the base capture, but all that was setup around the actual capture, and was a side objective helping the global one. Perhaps there will be, we can only hope so, but I've yet to see that. It's not stupid to bring up the point |
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2012-06-08, 10:40 AM | [Ignore Me] #26 | |||
Private
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fact that you could shoot people in different ways but that you had different tactical possibilities to influence a fight short of shooting every single enemy in the face. It's called in-depth gameplay which PS2 apparently seems to be lacking as of now. As for the gameplay we've seen in the E3 Demo: the game mechanics are not changing simply due to the fact that your spawnpoint is a few hundred yards further off than it was in the forward base. And even though organized outfits are what made PS into a Legend, due to the fact that there is nothing to do short of zerging your way from capture point to capture point they wont be able to influence the game experience like they did in Planetside. |
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2012-06-08, 10:44 AM | [Ignore Me] #28 | |||
Contributor Major
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