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2012-06-08, 11:21 AM | [Ignore Me] #46 | |||
Second Lieutenant
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2012-06-08, 11:24 AM | [Ignore Me] #47 | ||
Sergeant
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ARE YOU NUTZ! I think your just trolling. With the new map system its going to take more organization than PS1. They have talked about taking down shield generators and spawn points. And as for the terms there really isn't a need to take them down because you will spawn with your gear. This is needed to speed up game play and since the TTK is lower do you really think you will have time to access a term with someone shooting at you?
There will be plenty of Large Outfits that will be very organized. And my experience of planetside 1 were still lots of people just pressing instant action and funneling themselves into a fight without any organization. This is just ALPHA not release and if your so disappointed just don't play the game. |
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2012-06-08, 11:26 AM | [Ignore Me] #49 | ||
Private
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I don't see ANY dumbing.
The way the devs discussed the bases there's going to be bases on flat plains and bases in mountains, they even talked about different methods of taking a base on Day 3. They weren't all domination. I played PS and don't even understand what the OP would want except maybe he needs a time machine so he can replay the same game that's already gone. Is the only thing you want destroyable spawn pts, generator rooms and then you'll be happy? You're very short on details about what you think the new game should be like and long on drama. What do you want to change from the demo? Dumbing down a game to me is making it easy to play, if watching the demo's showed anything it was that newcomers are going to have a huge learning curve for PS2. If they left the close spawns in the game and let max units get in any vehicles that would be dumbing it down. PS2 is clearly more complex than PS was so I don't think this post is valid, except as a view of concern over the possibility of dumbing. Heck, the holding resource points alone is going to mean that the map is full of strategic possibilities. They've got 3 factions, but also a kind of 3 way Air-tank-infantry loadout that's got tactical possibilities. I understand worrying over details, but I can't see any concrete reason yet to think this game will be anything but better than PS. |
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2012-06-08, 11:27 AM | [Ignore Me] #50 | ||
First Sergeant
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I think it is far too early to draw conclusions from what we have seen.
It has already been stated that different bases have different layouts and it has been implied that different objectives will be available for different bases (even of the same type). I'd have to say from what we have seen though is that gameplay has been improved from the previous. Consider that indoor fights in PS1 wer mostly meat-grinders and that vehicular gameplay usually ceased to be of importance as soon as you took the CY. The new model opens up options for infantry and allows for vehicles to be involved at all stages of a base fight, or at least this seems the case at an AMP station. But once again, I find myself in disbelief about how we talk about parts of gameplay that were potentially derogatory as being key to the franchise. Generators, whilst offering some epic close call moments, often led to some rather stale gameplay. Blow the gen, clear the base out, now wait 15 minutes for the cap. It may be true that it was a strategic option, but it was a terrible gameplay option. I have faith that the devs will be able to deliver new strategic options that actually add to gameplay as opposed to removing from it. This said, I am keen to see hacking/disruption play more of a role as we have sene little to none of this so far. |
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2012-06-08, 11:27 AM | [Ignore Me] #51 | ||
You think this thread is fun, just wait until they actually have something concrete to complain about. It will be the nerfocalypse before you know it.
Supplemental, I'm shocked by the number of people who seem to feel like shitty UX and non-intuitive gameplay is somehow a virtue. The competition should be with those other guys in the helmets, not the game itself. Last I checked, they're still showing up to take territory. Has your "dumbing down" made that any easier? Last edited by maradine; 2012-06-08 at 11:30 AM. |
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2012-06-08, 11:29 AM | [Ignore Me] #53 | |||
Brigadier General
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True. Well i remember them saying they still have generators, but they work different now (powering certain areas of the base only? ) Guess we have to wait and see once more, or get a Higby in here. |
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2012-06-08, 11:30 AM | [Ignore Me] #54 | ||
Ah more "dumbing down" arguments. Really, they've simply become a kind of unintentional joke. Who can find the most inane and nebulous reasons to freeze video game development a half-decade ago? Fight!
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
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2012-06-08, 11:40 AM | [Ignore Me] #60 | |||
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