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Old 2012-08-18, 09:41 AM   [Ignore Me] #256
Baneblade
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Re: Outfit Air Cruisers Redux


I read the whole thing. Nice read.

The way I see it given SOE's historical activities, the OAC concept is the first step to space. Many of us want naval combat, and while traditionally that was water based or space based in sci fi tradition, airships are the logical method of introducing it to PlanetSide. And if SOE decides to SOEcan the progression to space after that, those of us with a desire for naval combat would not be left out to try. Because if SOE jumps straight to lightspeed with naval combat, they stand a very good chance of segregating the player base with permanent consequences.

Plus, OAC doesn't require more ground content to work. While a space expansion would be quite pointless if there was still only one planet to fight over.
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Old 2012-08-18, 02:15 PM   [Ignore Me] #257
Gugabalog
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Re: Outfit Air Cruisers Redux


I wonder if maybe one could "land" in the ocean while the OAC is deployed to reduce it's deployed resource consumption and htat maybe this could somehow make it more vunerable.

Idk, just an idea for probably post-introduction of any naval combat we might get.
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Old 2012-08-18, 05:42 PM   [Ignore Me] #258
Archonzero
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Re: Outfit Air Cruisers Redux


I would think a sub-Orbital layered expansion upon the existing framework, would be something to add in after, something like OACs were introduced/in use. Not suddenly jump into lightspeed so quickly, but ease the idea into the community an see how it would interact with the current model.
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Old 2012-08-22, 02:32 PM   [Ignore Me] #259
berzerkerking
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Re: Outfit Air Cruisers Redux


/bump
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Old 2012-08-25, 12:18 PM   [Ignore Me] #260
berzerkerking
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Re: Outfit Air Cruisers Redux


I agree sub orbital should be a secondary goal
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Old 2012-08-31, 08:58 PM   [Ignore Me] #261
Archonzero
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Re: Outfit Air Cruisers Redux


Was discussing this with other players, they seemed to really like the idea of an enclosed orbital biodome like facility that covered the entire hex area of Rashnu + all the adjacent hexes to.

The outer hexes could all be tower complexes that act as docking/defense stations. For the Air Cruisers to assault.
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Old 2012-09-06, 04:39 PM   [Ignore Me] #262
berzerkerking
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Re: Outfit Air Cruisers Redux


now that i'm in beta I can't bump as often as I used to glad to see your keeping this thread on top bane
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Old 2012-09-07, 08:07 AM   [Ignore Me] #263
Baneblade
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Re: Outfit Air Cruisers Redux


I think the slow forum is doing most of that lol
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Old 2012-09-07, 10:57 AM   [Ignore Me] #264
Gugabalog
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Re: Outfit Air Cruisers Redux


Yeah. I like this idea, with possibly some modifications. I want outfits to have more meaning than just community, I want them to be extra special~

Maybe discussing the slow forum could act as a bump system?
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Old 2012-09-10, 04:54 PM   [Ignore Me] #265
berzerkerking
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Re: Outfit Air Cruisers Redux


Originally Posted by Gugabalog View Post
Yeah. I like this idea, with possibly some modifications. I want outfits to have more meaning than just community, I want them to be extra special~

Maybe discussing the slow forum could act as a bump system?
seems legit
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Old 2012-09-10, 06:39 PM   [Ignore Me] #266
Baneblade
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Re: Outfit Air Cruisers Redux


I actually do have another revision of this idea on paper... just haven't taken the time to transcribe it lol.
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Old 2012-09-11, 02:52 PM   [Ignore Me] #267
Gugabalog
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Re: Outfit Air Cruisers Redux


I wants to see!
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Old 2012-09-15, 08:46 PM   [Ignore Me] #268
berzerkerking
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Re: Outfit Air Cruisers Redux


Hooooooooooooooney I'm hoooooooooome
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Old 2012-09-24, 04:21 PM   [Ignore Me] #269
berzerkerking
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Re: Outfit Air Cruisers Redux


/bump
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Old 2012-09-24, 10:54 PM   [Ignore Me] #270
Gugabalog
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Re: Outfit Air Cruisers Redux


Agreed! /another bump
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