Lodestar = teh up! - Page 6 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Don't let the priest touch you on your way out
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2003-11-25, 10:04 AM   [Ignore Me] #76
Black
Lieutenant Colonel
 


OOOOH pretty background......
__________________
Black is offline  
Reply With Quote
Old 2003-11-25, 10:34 AM   [Ignore Me] #77
HELLFISH_88
Corporal
 


Its Pug Fugky.
HELLFISH_88 is offline  
Reply With Quote
Old 2003-11-25, 10:46 AM   [Ignore Me] #78
Peacemaker
Contributor
Major General
 
Peacemaker's Avatar
 


After examining the Screenis and all of the data for about an hour I have come to a few conclusions about the loadstar that I am 100% sure are correct.



Ok we cant see behind the loadstar so im assuming that its just a big open space between the sides of it that we can see (look in screenis u cant see anything there). Now the router must strafe into this opening. Im guessing that it can only carry one large vehical and maybe 2 or 3 smaller ones. Thats the only thing im not 100% on. The whole thing lands and the pilot deploys and it becomes a rearm/ repair site. I dont know if it has a floor or the vehicals just float there, I think a floor would look better. Tell me what u think.

Edit: Reminds me of the drop ships in Halo used by the Covenant, jsut no infantry slots.
__________________

Last edited by Peacemaker; 2003-11-25 at 10:49 AM.
Peacemaker is offline  
Reply With Quote
Old 2003-11-25, 11:33 AM   [Ignore Me] #79
Pytagoras
Private
 


They could have at least copied the cockpit-part of the Galaxy. Looks like a god damn butt-dog.
__________________
Anarcho-Communist
New Dawn Private - Air Corps/Transport
Pytagoras is offline  
Reply With Quote
Old 2003-11-25, 12:05 PM   [Ignore Me] #80
Cider_Ownz
Corporal
 


Originally Posted by ZombieB
pfft..definatly what you want is to have 2 lodestars, both carrying a flail each...then you line the lodestars vertically so they're beneath each other. Then the lodestar at top, drops the flail down on the lodestar below, so its on top of that lodestar...then the lodestar which is now empty, positions itself below the lodestar which has a flail on top of it. Then the second lodestar drops the flail he's got in the cargobay down on the first lodestar, and suddenly you have 2 flails at 400 feet

then you can start shootin'!

And then, after all that hard work and co-ordination, and enemy reaver sweeps by... .
__________________
Death is not the answer for everything. Torture also has its merits.
Cider_Ownz is offline  
Reply With Quote
Old 2003-11-25, 12:45 PM   [Ignore Me] #81
bryan25
Sergeant Major
 
bryan25's Avatar
 


I hope it has more armor then galaxy.
bryan25 is offline  
Reply With Quote
Old 2003-11-25, 12:54 PM   [Ignore Me] #82
Marsman
Major
 
Marsman's Avatar
 


Unless things have changed since beta - vehicles dropped from aircraft which land on invalid points are deconstructed after a sec or 2 (just like parking too close to vehical pad or doors). Invalid points included any wall, catwalk, roof, etc.. (In Beta. I dropped an ant perfectly on the wall and thought to myself "cool I can drive around the wall" and before I could move, I suddenly dismounted the vehicle and watched it deconstruct). So I don't hold much hope that you can drop vehicles in odd places - would create too many problems to deal with. Easier to deconstruct them and drive the point home that this is a no-no, so don't bother trying. Dropping vehicles on the courtyards of bases with shields is entirely possible however.
Marsman is offline  
Reply With Quote
Old 2003-11-25, 01:35 PM   [Ignore Me] #83
I Hate Pants
General
 
I Hate Pants's Avatar
 


So I guess the shield moduel is uselss now!? Damn that really sucks!
__________________
I Hate Pants is offline  
Reply With Quote
Old 2003-11-25, 01:59 PM   [Ignore Me] #84
BDMJ
First Sergeant
 


The shield module will still be useful. The lodestar with likely be hard to obtain, and dropping one tank in the yard at a time is not overwhelming at all.
BDMJ is offline  
Reply With Quote
Old 2003-11-25, 02:24 PM   [Ignore Me] #85
Mango
First Lieutenant
 
Mango's Avatar
 


Flying BoomBox!
__________________
Mango is offline  
Reply With Quote
Old 2003-11-25, 02:26 PM   [Ignore Me] #86
Marsman
Major
 
Marsman's Avatar
 


Remember this thing has no guns - it's a big slow flying target - going to be hard to bring these things into a heavy firefight intact.
Marsman is offline  
Reply With Quote
Old 2003-11-25, 02:30 PM   [Ignore Me] #87
Liquidtide
Contributor
First Lieutenant
 
Liquidtide's Avatar
 


Originally Posted by Marsman
Remember this thing has no guns - it's a big slow flying target - going to be hard to bring these things into a heavy firefight intact.
I think it's going to have massive amounts of armor keeping with the FPS formula that the uglier something is the more armor is has.
Liquidtide is offline  
Reply With Quote
Old 2003-11-25, 02:40 PM   [Ignore Me] #88
Marsman
Major
 
Marsman's Avatar
 


agreed this beast is going to contain a fair amount of armor. Anything short of the old old beta days like when the galaxy had a gazillion units of armor would still make it go boom with any amount of concentrated fire.
Marsman is offline  
Reply With Quote
Old 2003-11-25, 03:06 PM   [Ignore Me] #89
Indecisive
Major General
 
Indecisive's Avatar
 


Originally Posted by BUGGER�GHO�T
Hmm, I want to see the animation on how the hell he gets up and down from that thing...


Im gonna say something like a mini elevator platform.
__________________
Indecisive is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Bookmarks

Discord

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:08 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.