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Old 2013-05-29, 05:45 PM   [Ignore Me] #1
ItZMuRdA
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FAQ on Settings and Functionality -- Things Many Players Don't Know!


Hey all,

The latest in my "Analyze This" video series is up on YouTube. This particular video takes a look into the most commonly asked questions on my stream chat (twitch.tv/itzmurda_tv) regarding everything from game settings to keybinds and general functionality of the game. Some of the settings or binds in PS2 are a little bit hidden or counter-intuitive, or perhaps were added in a later patch and overlooked -- this video makes sure you don't skip a beat!


My apologies in advance for the length of the video, but I was surprised how many regular PlanetSide 2 players in my stream were genuinely were unaware of many of these things and wanted to provide a thorough, yet helpful commentary for as many people as I can possibly reach with this video.

In short, a list of the topics covered in the video (in the order they appear) are:

- Centralized HUD Mode
- Customized Colors
- Engineer Turret also functions as an Ammo Box!
- Holding Breath while sniping to avoid scope sway
- Redeploying via Hotkey (continue moving around)
- Instant Action via Hotkey with preview of deployment region
- Autorun (yes, it was finally added by popular demand!)
- Selectable Fire Modes
- Toggling Attachments (Laser Dot/Flashlight)
- Expanding Minimap
- Zooming Minimap
- Turning Off Voice Chat for certain channels
- Vehicle Management Pane
- Pitching Aircraft via keys for greater mobility

As always, thank you all so much for your support and feedback. If you found this useful, please hit that thumbs up button and subscribe/follow my channels for future content! You can give me a holler on Twitter @xItZMuRdAx as well.

Thanks!
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Old 2013-05-29, 06:13 PM   [Ignore Me] #2
Tom Peters
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Re: FAQ on Settings and Functionality -- Things Many Players Don't Know!


WTF??? That Engineer Turret shit is obviously not intended and needs to be fixed.

Why the hell would ANYONE carry an ammobox if you can do that?

What a weird thing to leave in the game. It's like they originally had ammo boxes working like that, where you switch with a key between it and your turret, but then later changed it to have it's own weapon slot, but forgot to remove the former method. Brain damage much?

Last edited by Tom Peters; 2013-05-29 at 06:15 PM.
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Old 2013-05-29, 06:17 PM   [Ignore Me] #3
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Re: FAQ on Settings and Functionality -- Things Many Players Don't Know!


Originally Posted by Tom Peters View Post
WTF??? That Engineer Turret shit is obviously not intended and needs to be fixed.

Why the hell would ANYONE carry an ammobox if you can do that?

What a weird thing to leave in the game. It's like they originally had ammo boxes working like that, where you switch with a key between it and your turret, but then later changed it to have it's own weapon slot, but forgot to remove the former method. Brain damage much?
Obviously it's not a bug. Just because you didn't know something doesn't mean it needs to be removed. It's like that so engineers can carry tank mines but can still drop ammo. You shouldn't have to choose between ammo or mines.
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Old 2013-05-29, 09:29 PM   [Ignore Me] #4
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Re: FAQ on Settings and Functionality -- Things Many Players Don't Know!


Originally Posted by DarkBalths View Post
Obviously it's not a bug. Just because you didn't know something doesn't mean it needs to be removed. It's like that so engineers can carry tank mines but can still drop ammo. You shouldn't have to choose between ammo or mines.
It's a screw up.

I don't think they intended to be use like that.


and yes you should choose between ammo and mines.....

The whole point of classes and consumables is choice.
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Old 2013-05-30, 12:47 AM   [Ignore Me] #5
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Re: FAQ on Settings and Functionality -- Things Many Players Don't Know!


Originally Posted by DarkBalths View Post
Obviously it's not a bug. Just because you didn't know something doesn't mean it needs to be removed. It's like that so engineers can carry tank mines but can still drop ammo. You shouldn't have to choose between ammo or mines.
Then WHY would they leave it as an option to do so?? Having TWO ammo drops?

This is something a lot of people haven't heard of because it probably wasn't intended.

There is NO reason for any engineer to have ammo kits in their utility now, and that makes them have double the amount of utility they had before. It makes the engineers have more options than they should.

This is called making something imbalanced. Maybe you've heard of it?
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Old 2013-05-30, 04:30 AM   [Ignore Me] #6
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Re: FAQ on Settings and Functionality -- Things Many Players Don't Know!


Originally Posted by Tom Peters View Post
Then WHY would they leave it as an option to do so?? Having TWO ammo drops?

This is something a lot of people haven't heard of because it probably wasn't intended.

There is NO reason for any engineer to have ammo kits in their utility now, and that makes them have double the amount of utility they had before. It makes the engineers have more options than they should.

This is called making something imbalanced. Maybe you've heard of it?
lol
the light assault doesn´t have to choose between c4 and jetpack
the ha doesn´t have to choose between mines and shield
so why should the engineer have to choose between its ability and mines?

and you might not have noticed, the terran republic also has engineers! it´s not that this is a benefit for only one side, so where´s the imbalance?

if there is anything wrong with the engineer, it´s that the ace can´t switch between more blueprints and you still have to choose between ai and av turrets in advance.
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Old 2013-05-29, 09:18 PM   [Ignore Me] #7
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Re: FAQ on Settings and Functionality -- Things Many Players Don't Know!


Originally Posted by Tom Peters View Post
WTF??? That Engineer Turret shit is obviously not intended and needs to be fixed.

Why the hell would ANYONE carry an ammobox if you can do that?

What a weird thing to leave in the game. It's like they originally had ammo boxes working like that, where you switch with a key between it and your turret, but then later changed it to have it's own weapon slot, but forgot to remove the former method. Brain damage much?
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Old 2013-05-30, 12:29 AM   [Ignore Me] #8
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Re: FAQ on Settings and Functionality -- Things Many Players Don't Know!


Good work on that video. That's true lots of things have to be find yourself cause it's wrote nowhere.

Originally Posted by Tom Peters View Post
WTF??? That Engineer Turret shit is obviously not intended and needs to be fixed.

Why the hell would ANYONE carry an ammobox if you can do that?

What a weird thing to leave in the game. It's like they originally had ammo boxes working like that, where you switch with a key between it and your turret, but then later changed it to have it's own weapon slot, but forgot to remove the former method. Brain damage much?
Originally Posted by Dreamcast View Post
It's a screw up.

I don't think they intended to be use like that.


and yes you should choose between ammo and mines.....

The whole point of classes and consumables is choice.
After some change on ammo box it work like this. The only bug is that you can't use the ammo box and the turrel ammo box in the same time (that's why no one carry the basic ammo box).
BUT you also have to know that cert on ammo box work also with turrel ammo box.

Last edited by OmegaPREDATOR; 2013-05-30 at 12:31 AM.
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Old 2013-05-30, 11:17 AM   [Ignore Me] #9
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Re: FAQ on Settings and Functionality -- Things Many Players Don't Know!


Originally Posted by Tom Peters View Post
WTF??? That Engineer Turret shit is obviously not intended and needs to be fixed.

Why the hell would ANYONE carry an ammobox if you can do that?

What a weird thing to leave in the game. It's like they originally had ammo boxes working like that, where you switch with a key between it and your turret, but then later changed it to have it's own weapon slot, but forgot to remove the former method. Brain damage much?
Not 100% on this, but pretty sure that when you drop an Ammo Box from the ACE, it's naked. Meaning any Ammo Box Certs you have do not count.

You used to be able to drop both and have 2 boxes, but they fixed that, so maybe it is certed. Haven't checked that in some time.
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Old 2013-05-30, 11:25 AM   [Ignore Me] #10
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Re: FAQ on Settings and Functionality -- Things Many Players Don't Know!


Originally Posted by EVILPIG View Post
Not 100% on this, but pretty sure that when you drop an Ammo Box from the ACE, it's naked. Meaning any Ammo Box Certs you have do not count.

You used to be able to drop both and have 2 boxes, but they fixed that, so maybe it is certed. Haven't checked that in some time.
"Fixed"

I would have preferred for them to keep it in. Because for anyone not certed into free bonus XP (read: Mines) they should at least be able to drop dual ammo packs. It helps the team!
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Old 2013-05-30, 04:09 PM   [Ignore Me] #11
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Re: FAQ on Settings and Functionality -- Things Many Players Don't Know!


Originally Posted by EVILPIG View Post
Not 100% on this, but pretty sure that when you drop an Ammo Box from the ACE, it's naked. Meaning any Ammo Box Certs you have do not count.

You used to be able to drop both and have 2 boxes, but they fixed that, so maybe it is certed. Haven't checked that in some time.
I think you are partially right. The old way at release/beta was that you could drop 2 ammo boxes. You would get exp from people getting ammo from both of them at the same time. I think, but I am not sure, that during that time the ACE was naked in that certs didn't impact the ACE ammo box, but did affect the regular one. Which forced you to have the regular one if you wanted the perks from the cert tree. I also seem to remember that the ammo cert path had it's one section on the cert tree with it's own label, but the turrets shared 2 trees under 1 labeled turrets.

I believe they stated that the dual ammo boxes was unintential. So they removed the ability to put 2 out at a time. They allowed us to retain the option to change your turret into an ammo box without taking the ammo box as a separate slot. Then changed the cert for ammo boxes to fall under the IA turret specifically. The AV turret has it's own label and cert tree now. I am fairly sure that the certs do impact the turret ammo box, but I have no clue why the regular ammo box is still there.

Last edited by Dragonskin; 2013-05-30 at 04:10 PM.
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Old 2013-05-30, 04:51 PM   [Ignore Me] #12
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Re: FAQ on Settings and Functionality -- Things Many Players Don't Know!


Originally Posted by EVILPIG View Post
Not 100% on this, but pretty sure that when you drop an Ammo Box from the ACE, it's naked. Meaning any Ammo Box Certs you have do not count.

You used to be able to drop both and have 2 boxes, but they fixed that, so maybe it is certed. Haven't checked that in some time.
I can confirm that the ACE ammo box is indeed certed. My ACE ammo box lasts 3-4 minutes and AFAIK shares the certed range as well.
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Old 2013-05-30, 07:01 PM   [Ignore Me] #13
Ghoest9
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Re: FAQ on Settings and Functionality -- Things Many Players Don't Know!


Originally Posted by Tom Peters View Post
WTF??? That Engineer Turret shit is obviously not intended and needs to be fixed.

Why the hell would ANYONE carry an ammobox if you can do that?

What a weird thing to leave in the game. It's like they originally had ammo boxes working like that, where you switch with a key between it and your turret, but then later changed it to have it's own weapon slot, but forgot to remove the former method. Brain damage much?


This has been stated as a feature by devs since the first month.


Go be stupid somewhere else.
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Old 2013-05-30, 07:44 PM   [Ignore Me] #14
Tom Peters
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Re: FAQ on Settings and Functionality -- Things Many Players Don't Know!


Originally Posted by Ghoest9 View Post
This has been stated as a feature by devs since the first month.


Go be stupid somewhere else.
Hey, look at the guy that can regurgitate previous posts from pages ago, but can't even link a source to backup his claims.

Perhaps I was wrong and this is 'intended', but if that's true, the devs are even more retarded for still allowing you to select an ammo box in your utility. Why would ANYONE in their right mind want to be carrying around TWO ammo boxes? That is incredibly shoddy game design, tbh.

Have ammo deploying work one way or the other, not both.
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Old 2013-05-30, 08:11 PM   [Ignore Me] #15
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Re: FAQ on Settings and Functionality -- Things Many Players Don't Know!


Originally Posted by Tom Peters View Post
Hey, look at the guy that can regurgitate previous posts from pages ago, but can't even link a source to backup his claims.
Dont be an idiot.

Im right and thats that. I dont have to find stuff for you.

There are no linkable "sources" anymore with SOE in most cases. The devs do live casts on multiple platforms every week not to mention the countless text platform and sitr they address the public on.

Originally Posted by Tom Peters View Post
Perhaps I was wrong and this is 'intended', but if that's true, the devs are even more retarded for still allowing you to select an ammo box in your utility. Why would ANYONE in their right mind want to be carrying around TWO ammo boxes? That is incredibly shoddy game design, tbh.

Have ammo deploying work one way or the other, not both.
For the first several month after release you were able to put down 2 ammo cans at once in most cases so it was actually a good thing that you had 2 sources. This changed when they modified the turret box to be effected by skills.
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