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Old 2004-04-16, 10:31 PM   [Ignore Me] #61
EarlyDawn
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Hayoo owns my life.

Do you have any plans to fill in that mission field on the new command window?
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Last edited by EarlyDawn; 2004-04-16 at 10:37 PM.
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Old 2004-04-17, 10:33 AM   [Ignore Me] #62
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Looks really good, brother. Nice work!
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Old 2004-05-18, 11:38 AM   [Ignore Me] #63
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Planetside Idea Lab update


http://www.planetside-idealab.com/continents.shtml

Currently working on the continents page. It won't be so much a "here's all the conts for Planeside" but a place to help troopers plot entry or defense points for each base on a cont. So far I have aerial screenshots of all the bases on Cyssor which I'll use to point out nearby landmarks, forests, direction of backdoors, chokepoints, etc. that are specific to each location.

Yesterday I was collecting snapshots of all the continents. I found that when it was nighttime on one cont, it was nighttime on all continents, so when night hit I had to wait a couple hours just to get daylight photos anywhere. I wonder why the devs did that. Easier to do? To make room for more conts on the other side of the planet? Why not have a nighttime bar move across the map so each cont gets darkness in turn? Hmm, could be another idea for the Patch Notes section.

Anyway, here's the menu page in progress. I still have to make a visit to all the Sancs, take more landscape screenshots, and start getting aerial shots of every other base on the other continents. *sigh* Long week ahead.

http://www.planetside-idealab.com/continents.shtml

After this, updating Urban Areas, Empire Tech Levels, and Deployable Emplacements.

After that, World History, War Objectives, and New Arrivals section.
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Old 2004-05-20, 12:15 AM   [Ignore Me] #64
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A few additions to the Wishful Patch Notes section.
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Old 2004-05-20, 05:24 PM   [Ignore Me] #65
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http://psforums.station.sony.com/ps/...cending&page=3
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Old 2004-05-20, 05:37 PM   [Ignore Me] #66
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Very nice.
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Old 2004-05-20, 07:31 PM   [Ignore Me] #67
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cool man

Lol you put Bio on that
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Old 2004-05-20, 07:40 PM   [Ignore Me] #68
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Like those ideas, especially the Nap of the Earth/radar feature.

Keep bringing them.
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Old 2004-05-20, 11:23 PM   [Ignore Me] #69
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Originally Posted by Mushnator
Like those ideas, especially the Nap of the Earth/radar feature.

Keep bringing them.
Thanks. There are some issues with nap of the earth though, like on Searhus where much of the landmass is above your typical radar level.

The problem is that radar in Planetside is a cylinder going from ceiling to sky in a radius out from the object and not in a sphere or cone. This proves problematic on slopes.
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Old 2004-05-21, 09:12 AM   [Ignore Me] #70
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VERY cool ideas. I love all the work you've put into the pics. It makes it a lot easier to understand. I some times have a hard time trying to understand people's ideas with out visual aids.
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Old 2004-05-21, 02:47 PM   [Ignore Me] #71
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Originally Posted by Ivan
VERY cool ideas. I love all the work you've put into the pics. It makes it a lot easier to understand. I some times have a hard time trying to understand people's ideas with out visual aids.
Thanks! That's actually the main reason I started the Idea Lab. Descriptions are great, but graphic examples can be better.
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Old 2004-05-21, 03:10 PM   [Ignore Me] #72
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How does the "5B" next to Marsman relate to his taskforce?
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Old 2004-05-21, 03:43 PM   [Ignore Me] #73
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Originally Posted by EarlyDawn
How does the "5B" next to Marsman relate to his taskforce?
It means his unit is 5th Squad, B Platoon.

The squad number for each unit depends on when they joined the task force, just like the numbers representing people in a squad. For example:
  • Sporkfire's squad joins the task force and becomes 1st squad
  • SL Smokejumper joins the TF --> 2nd Squad
  • SL Hayoo joins the TF --> 3rd Squad
  • SL EarlyDawn joins the TF --> 4th Squad
  • SL Marsman joins the TF -->5th Squad
  • SL Sporkfire /pinvites EarlyDawn
  • Sporkfire's squad now 1A
  • EarlyDawn's squad now 4A
  • Smokejumper /pinvites Hayoo and Marsman
  • Smokejumper's squad now 2B
  • Hayoo's squad now 3B
  • Marsman's squad now 5B
  • Hayoo leaves TF
  • Biohazzard56's squad joins TF --> 3rd Squad
  • Sporkfire /pinvites Biohazzard56 --> 3A

Like that.

For Task Forces, each SL had the option of designating themselves for a perticular role. Marsman would look at the certs/equipment/roles his squad was using and choose, say Armor. So his unit would be 3rd Armored, B Platoon. On the map, his location would show the 3B next to the Armor symbol, and his name beneath it.

This feature allows commanders to make group calls among a unit or over global, such as a task force leader or platoon leader saying "3rd Armored please move to WP3 and hold, 4th Infantry secure WP2." It also gives a quick idea of what the unit can do and their general location.

Also, the reason non-task force unit locations show up is because they have selected the "Share Location" toggle in their squad pane. This allows units to know the relative locations of one another. Conversely, each of those independent squad leaders can see all the SL locations for the Task Force because ZeusPrime has selected "Share Location" from his menu. It's always the highest leader in a unit (squad, platoon, taskforce) who gets to choose that feature.

Pretty Handy, eh?
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Last edited by Hayoo; 2004-05-21 at 03:50 PM.
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Old 2004-05-21, 03:51 PM   [Ignore Me] #74
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Sweet
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Old 2004-05-21, 04:54 PM   [Ignore Me] #75
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[Edit: wait wait wait. If in the example where I was /pinvited by Smokejumper, wouldn't I be 1B, being that I'm leading the second platoon in the squad? I think we need a flowchart for the system =P

BTW, any plans to explain the mission functions on the command interface?]

Edit Again: I'm super confused
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Last edited by EarlyDawn; 2004-05-21 at 04:59 PM.
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