Balancing Aircraft/AA with Altitude - PlanetSide Universe
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View Poll Results: Do you like the idea of altitude being a balancing factor?
I like the idea of AA effectiveness differing at high altitude vs low altitude 25 67.57%
I think that altitude shouldn't matter. 12 32.43%
Voters: 37. You may not vote on this poll

 
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Old 2011-08-07, 05:34 AM   [Ignore Me] #15
exLupo
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Re: Balancing Aircraft/AA with Altitude


Originally Posted by Erendil View Post
The TR had no weapons that could hit flight ceiling and just 2 libs could shut down a TR courtyard with little opposition because it was logistically impossible to get aircraft from other bases up in the air fast enough and often enough to constantly chase away the libs.
The center of this problem was that they could park above a base and bomb at will. This will not be possible in PS2's complete change in flight model (actually having one). Without max-range AA they would get one free pass and then only if there weren't already craft defending the sky. If players are assumed to be sitting in an AA MAX, just waiting for a plane to fly by the base, it's not a stretch to have players sitting in a plane, patrolling the airspace above the AA range waiting for a plane to fly by, too.

The biggest reason you don't get aerial patrols in PS1 -is- the ground based AA which makes such a role impossible.
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