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2013-04-19, 12:28 AM | [Ignore Me] #1 | |||
Major
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http://forums.station.sony.com/ps2/i...9-2013.117818/
Last edited by Hamma; 2013-04-19 at 08:46 AM. |
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2013-04-19, 12:32 AM | [Ignore Me] #2 | ||
Second Lieutenant
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It has already been bothersome seeing the Gen Timers, and noticing the longer cap timers even with 100% control and 6 people on point.
I'm talking about Waterson, Indar, Zurvan, a few hours ago before the Amerish Alert. God damn that place took ages. And my FPS has been down in the dumps too. 20FPS max, down to 10 in small fights, down to 4 that time in Zurvan. Before the patch I used to have 40FPS max, down to 20 in small fights, 10 in large battles. Essentially a 50% decrease. |
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2013-04-19, 12:37 AM | [Ignore Me] #3 | ||
Captain
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Well, 20 minutes to take a tech plant was forever!
Also noticed the ns11 c bug, the compensator was not conected to the weapon, just floating in front of it. Rashnu Biolab was hilarious to defend, all those Vanu on the capture points and nothing happening. The time on the generators was really weird. And people are still standing on the points, now they will make it clear it no longer makes difference. They need to remove the it alloys spawn inside the mountain, I don't know why that bug comes in and out every patch! Attacked the crown twice today with sucesse, but didn't notice the respawn was without shields, looked like it was working for the enemy.
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In planetside since the close beta of the first game! Outfit Brasileira de Planetside 2 |
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2013-04-19, 12:47 AM | [Ignore Me] #4 | |||
Captain
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I went to bed after the alert started and we got the vans tech plant, Mao if I am correct. Got lots of,generators today, receiving almost 500 to arm it and more 500 to blow it, I am afraid to get TKed because of that! Always delete the useroptions.ini, it might help. And please, all those family size pizza they call anti tank mines are now of no use! Mine guard is no longer required, if you don't spot mines bigger them a flash on the road you most die! It is strange they still have the same size on your hands, but when you deploy it, it grows to over double the size! I asked for them at the warp gate it the new size was ok, someone deployed one and I just wish I could reset my certs, on the patch notes they tell the ammo box would receive a better icon, well at least give it the same size of the tank mines and everyone can easily finds one to resupply! If they don't decrease the tank mines to the normal size, at least make it one hit kill enemy tanks, if you didn't spot it, you deserve to die! Unless with mine guard.
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In planetside since the close beta of the first game! Outfit Brasileira de Planetside 2 |
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2013-04-19, 08:58 AM | [Ignore Me] #7 | ||
Contributor General
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The capture timers for outposts feel a little too short (no supporting evidence just a feeling). The key being is it long enough to notice an outpost is being captured and then to respond and attempt to resecure.
This possibly also applies to towers (7 minutes). A question and concern within my outfit is that there will be no requirement for anyone to 'stand' on the hack anymore, which possibly could lead to a outbreak of ghost hacking. Personally, I am not against ghost hacking per se, as long as it's done for strategic reasons rather than to simply collect cheap XP. (Ideally ghost hack should net zero xp) |
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2013-04-19, 10:18 AM | [Ignore Me] #11 | |||
Major
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I also don't think you get any Experiance Points for Captures you're not present for, you have to be within the distance the Point shows up on the Minimap otherwise it doesn't count it. |
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2013-04-19, 10:18 AM | [Ignore Me] #12 | ||
Corporal
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Very cool they fixed the insane cap times, also very welcomed that the gen/scu timers should now show the correct amount.
Not sure what to think about the removal of players and territory influence on cap time, that was a nice feature i thought.
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Get this or an empire themed dynamic sig with your name on it at http://ps2.gilsweb.com/ Belonging to Long Forgotten Soldiers outfit on Miller, Technology IS Might |
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2013-04-19, 10:24 AM | [Ignore Me] #13 | |||
Major
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Now we not only have a chance to Re-Secure, but needing to wait will actually help keep the Zerg from just steamrolling in straight lines across a Continent. |
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2013-04-19, 11:16 AM | [Ignore Me] #14 | ||
Second Lieutenant
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Anybody else think you should not be able to capture territory that wouldn't be connected to your warp gate? This would prevent cut off territories from advanced further into enemy territory.
I don't see disadvantages there really. Just need to keep one link to your frontline hex. Makes sense logistically. |
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