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Old 2013-07-01, 07:23 PM   [Ignore Me] #16
bpostal
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Re: An XP change in GU13


Originally Posted by blashyrk View Post
Daddy will immediately stop playing...
YES!
Yeah, sounds like it's going to adversely effect some people's style of game play. I don't mind though.
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Old 2013-07-01, 07:33 PM   [Ignore Me] #17
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Re: An XP change in GU13


Thank you soe, they're finally nerfing daddy
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Old 2013-07-01, 07:42 PM   [Ignore Me] #18
Dragonskin
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Re: An XP change in GU13


Nice change. Not only will it help keep dog fights more fair, but it will also be nice for AA in general since bailers were affecting all kill exp.
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Old 2013-07-01, 07:43 PM   [Ignore Me] #19
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Re: An XP change in GU13


Originally Posted by Muldoon View Post
Pilot logs off after taking damage? XP and a kill for you.
But most importantly: Will there be a death for them? It's no "anti-Daddy" patch if it doesn't mess with their statspadding.
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Old 2013-07-01, 07:44 PM   [Ignore Me] #20
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Re: An XP change in GU13


Who is Daddy? Some bailure on Miller? Wondered how he kept K/D so high.
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Click here to go to the next VIP post in this thread.   Old 2013-07-01, 07:52 PM   [Ignore Me] #21
Muldoon
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Re: An XP change in GU13


Originally Posted by Phreec View Post
But most importantly: Will there be a death for them? It's no "anti-Daddy" patch if it doesn't mess with their statspadding.
They should get a death, too.
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Old 2013-07-01, 07:55 PM   [Ignore Me] #22
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Re: An XP change in GU13


All the more reason to fly Light Assault or Ejection Seat. :P

Awesome, glad to hear!
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Old 2013-07-01, 08:03 PM   [Ignore Me] #23
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Re: An XP change in GU13


Thanks for listening!

And a glhf @daddy
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Old 2013-07-01, 08:14 PM   [Ignore Me] #24
Rolfski
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Re: An XP change in GU13


Good update but I wouldn't call it the Jennyboo update nor the Who's your Daddy update. It's more of a BF3 update as people will probably cert en masse into ejection seat just to annoy others and preserve their stats.

Last edited by Rolfski; 2013-07-01 at 08:28 PM.
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Old 2013-07-01, 08:16 PM   [Ignore Me] #25
DirtyBird
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Re: An XP change in GU13


Maybe there is hope for sharing XP in vehicles across all gunner positions.
Would you mind taking up our cause with the powers that be plz Jennyboo?
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Old 2013-07-01, 08:20 PM   [Ignore Me] #26
ChipMHazard
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Re: An XP change in GU13


Originally Posted by Muldoon View Post
They should get a death, too.

Truly an even more splendid change if this ends up being the case!
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Old 2013-07-01, 08:36 PM   [Ignore Me] #27
Artorius
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Re: An XP change in GU13


OMG idiots, this update will not effect daddy´s playstyle in any way.
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Old 2013-07-01, 08:37 PM   [Ignore Me] #28
Thunderhawk
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Re: An XP change in GU13


If you're going to do this, you might as well add this:-

** Once ESF takes > 60% damage, you cannot exit vehicle unless it is landed **
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Old 2013-07-01, 08:38 PM   [Ignore Me] #29
Lonehunter
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Re: An XP change in GU13


YES! Don't forget to add Redploying to that list

Originally Posted by Thunderhawk View Post
** Once ESF takes > 60% damage, you cannot exit vehicle unless it is landed **
It's a witch! BURN IT BURN! IT!

BAN HIM PLEASE!!!!!!

I'm just joking

But seriously, if that archaic PS1 design were ever implemented I would really consider busting out my old napalm recipe and take a trip to Cali to visit the SOE buildings personally.

But luckily we have better tech now, this new update would be a much better solution.
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Old 2013-07-01, 08:43 PM   [Ignore Me] #30
Shogun
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Re: An XP change in GU13


but if the pilots cert in ejetion seats en masse, they will sacrifice their countermeasure for missiles, right?

so good change!
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