The Jackhammer - Page 3 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Don't eat the yellow snow. Please.
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2003-06-16, 02:02 PM   [Ignore Me] #31
JakeLogan
Major
 


Well I don't know about jackhammer (All I do know is that it kills alot of people very fast) or the lasher ( I don't see enough VS to really have an opinoin) but the mini chain gun sucks all it is is a cycler with 2 clips and a little faster rate of fire and a bigger COF (and don't tell me to use it in bursts because it is a chain gun which is meant to be held down and let loose) and that is about it. The Mini chain gun is a waste of 4 cert points only thing it does is look cool. IMO what needs to happen is lower the MCGs COF.

Last edited by JakeLogan; 2003-06-16 at 02:05 PM.
JakeLogan is offline  
Reply With Quote
Old 2003-06-16, 02:06 PM   [Ignore Me] #32
Jarlo
Second Lieutenant
 


I would be pretty happy if the lasher energy balls actually went the same speed as a thrown grenade--

Does it seem silly that balls of energy move slower than a thrown object? Maybe its just me.
Jarlo is offline  
Reply With Quote
Old 2003-06-16, 02:27 PM   [Ignore Me] #33
Skitz
Private
 


Originally posted by Jarlo
It is a great weapon, they shouldn't change it. Decrease the CoF on mini chaingun and increase dmg/speed on lasher.
Yes! He hit it right on the money! I have used all 3 weapons (I don't use any of them anymore, infiltration is much more fun ), and that would be the ideal fix.
Skitz is offline  
Reply With Quote
Old 2003-06-16, 03:01 PM   [Ignore Me] #34
1024
Contributor
Banned for no reason
 
1024's Avatar
 
Misc Info


Originally posted by powdahound
I always get OWNED by lashers. :\
same here
__________________


.
1024 is offline  
Reply With Quote
Old 2003-06-16, 03:11 PM   [Ignore Me] #35
MrVulcan
Lieutenant Colonel
 
MrVulcan's Avatar
 


Ok, My thoughts...

Its off, if you think that they are all that, pick on up and USE it for a bit, try to run up to a tower of base with heavy fighting, see if you get anywhere close to kill range

Also, The hammer costs 4 certs, thus it should be able to take ANY other non 4 cert weapon out 1-1, think about it

Now, the hammer is USLESS past a few feet away from your target, leading most of those who use it to get surge
but, if you have surge, you dont have health regen, zoom, shield, etc etc, you can jsut get in range faster

If you are shooting a guy with a hammer as he run up to you, he will be dead or almost dead by the time he reaches you.

The hammer is GREAT for the turn corner and run into someone situation that you can get in bases, but do you know how many times I have died running in the open parts of the base (near downstares cc, etc), or outside getting to the base?

A pistol can take a hammer out at a distance, ive seen it done

IMO, the Chain gun needs a slightly smaller cof, and the lasher needs to be able to "lash" with more dmg

The hammer is fine the way it is *unlike how it was in beta that was sad*
__________________
Former Commander General Of The Freedom Corp
Grab the next Galaxy to our HQ
Join us!! For Freedom! For Victory! Charge!!!
------------------------------
"All that and a bag of psychedelic mushrooms!"
------------------------------
"Attack rapidly, ruthlessly, viciously, without rest, however tired and hungry you may be, the enemy will be more tire, more hungry. Keep punching."
MrVulcan is offline  
Reply With Quote
Old 2003-06-16, 03:25 PM   [Ignore Me] #36
Cyber
Corporal
 


[quote]Also, The hammer costs 4 certs, thus it should be able to take ANY other non 4 cert weapon out 1-1, think about it [/qupte]

No. Devs have stated time and time again that they didn't want to make winning or losing dependent on levels. Which means just cause you spent 4 (or 6 depending on how you look at it) on your weapon doesn't mean your supposed to get a license to be able to completely own every other 'less costly' weapon.

Should it be more effective yes. Should it make it so that it's near pointless to even think about fighting with any other weapon in close quarters? No.

And don't give me this "it's hard to get in range" crap. I've used the sweeper and the jackhammer. Getting into it's effective range is a trivial task with Surge.
Cyber is offline  
Reply With Quote
Old 2003-06-16, 03:29 PM   [Ignore Me] #37
Yogi
Master Sergeant
 


Originally posted by Led
Funny that no one ever bitched about it in beta...
It sucked for 95% of beta, that's why.
__________________

[ Inquisition - Team Captain | Tribalwar PHP Guru | F*ck Duke ]
Yogi is offline  
Reply With Quote
Old 2003-06-16, 03:49 PM   [Ignore Me] #38
Nitsch
Sergeant Major
 
Nitsch's Avatar
 


It's kinda funny though when you are in a fight and see more vanu using jackhammers than lashers. An outfitmate of mine uses jackhammers almost exclusively and gets tells from NC bitching at him for not using his own empire's weapons.
__________________

"Never pet a burning dog and never fry bacon naked."--Gary Busey
Nitsch is offline  
Reply With Quote
Old 2003-06-16, 04:09 PM   [Ignore Me] #39
SpacemanSpiff
First Sergeant
 
SpacemanSpiff's Avatar
 


Originally, I thought I could actually contribute to this particular thread, but I feel that Cyber has pretty much covered all of my concerns and experiences. Surge + Jackhammer = a situation that distance does not hinder. Ultimately, the base caps are determined by in-close quarters. This is how the outcome of battles end. Therefore, it can be argued that weapons that are designed for extreme proficiency for in-close quarters is a weapon that has an advantage over all others. The evolution of Planetside is sometimes more fascinating than the game itself.
SpacemanSpiff is offline  
Reply With Quote
Old 2003-06-16, 04:18 PM   [Ignore Me] #40
Nitsch
Sergeant Major
 
Nitsch's Avatar
 


The NC have great distance (gauss and pheonix) and awsome short range weapons (jackhammer)... so a reinforced grunt can use both and not have the limitations that other empires do of having to try to fight from a certain distance.

But as we all know...it's short range that wins or loses battles, fortunately almost every NC carries a Jackhammer so they are not hard to loot after every battle.
__________________

"Never pet a burning dog and never fry bacon naked."--Gary Busey
Nitsch is offline  
Reply With Quote
Old 2003-06-16, 04:41 PM   [Ignore Me] #41
Ducimus
Sergeant
 


All this arguing, and ill bet my bottom dollar, if the Jackhammer was a TR or VS weapon (or even common pool), all the NC who so adamatly defend it would be saying its overpowered like just about everyone else who has to deal with the buisness end of it.
Ducimus is offline  
Reply With Quote
Old 2003-06-16, 05:05 PM   [Ignore Me] #42
ColdbringeR
Corporal
 
ColdbringeR's Avatar
 


People seem to be ignoring the fact that the Jackhammer requires four certification points to use. If they brought it down to three, then by all means, nerf away. As it is now though, you get what you pay for. I often feel that the reaver is overpowered, but when i think about whet they have to pay to use it, my opinion changes.

I've seen people try to complain that distance is no issue with the jackhammer, when you use surge. I'd like to counter this argument with saying that if you use surge against someone with a jackhammer, it is quite hard for them to hit you, due to the slowish rate of fire. Whether you're merely using surge to keep your distance, or to circle around them. Surge helps both sides greatly, making this argument quite pointless.

I've also seen people claim that they cannot turn around fast enough to counter it. If the person using the jackhammer is close enough to you to kill you before you can turn around, then you'd probably be dead anyway with any of the other heavy weapons. Chaingun unloading into your back? Yeah, i'm sure you'd be able to turn around just in time to see the gleam in your attacker's eyes as he saws you in half.

Distance is still (and always will be) a major issue with the jackhammer. Most people don't realize how many enemies carrying jackhammers they've probably killed from a distance. Jackhammer vs. Sniper anyone?

I do have an idea that would make all three of these heavy weapons more balanced though. I think the running speed of someone carrying a heavy weapon should be decreased slightly. Even when it's not equipped. This would make all of these weapons a bit more stationary, and it would help prevent some of the the annoying cases of people carrying any of these weapons just surging around and raping everyone.
__________________
ColdbringeR is offline  
Reply With Quote
Old 2003-06-16, 05:22 PM   [Ignore Me] #43
ColdbringeR
Corporal
 
ColdbringeR's Avatar
 


Originally posted by Ducimus
All this arguing, and ill bet my bottom dollar, if the Jackhammer was a TR or VS weapon (or even common pool), all the NC who so adamatly defend it would be saying its overpowered like just about everyone else who has to deal with the buisness end of it.
And i have fought against jackhammers tons of times as well. I was playing as BR6 Vanu (the empire that won yesterday ) on Markov with a freakin' Punisher and some grenades yesterday against NC, and this is how it almost always went...

Me vs Jackhammer at 20+ yards away = Me most likely winning.
Me vs Jackhammer at close range = Me definitely losing.

And i've played against Terran and Vanu enough to add these...

Me vs Chaingun at 20-50 yards away = Me most likely losing.
Me vs Chaingun at close range = Me almost definitely losing.

(assuming it's not some idiot who can't time his projectiles right)
Me vs Lasher at 20-50 yards away = Me most likely losing.
Me vs Lasher at close range = Me most likely losing.

If anything, my worst odds overall were against the chaingun. I don't complain though, because i can do other stuff that they can't, due to four cert points i saved by not buying those weapons.


(56 of those kills are NC)
__________________

Last edited by ColdbringeR; 2003-06-16 at 05:32 PM.
ColdbringeR is offline  
Reply With Quote
Old 2003-06-16, 05:27 PM   [Ignore Me] #44
Tryndamere
Sergeant
 


Close in fights are not the only thing that determines who captures a base. That is way oversimplified.

The easiest way to capture a base is to secure respawn points for your side, while denying the enemy theirs.

That's it. Take the local towers, hunt down their AMS's, destroy their generator/spawn tubes, etc.

There are a thousand ways to achieve said objectives. If the side with more Jackhammers always won, the NC would claim victory every time, and this simply doesn't happen.

Stop whining people~
Tryndamere is offline  
Reply With Quote
Old 2003-06-16, 05:48 PM   [Ignore Me] #45
Myrnyyk
Private
 


Jackhammer doesn't need a nerf. If you nerf it, NC are pretty much worthless inside. One empire already has that problem, why create another one?

Inside battles aren't the only aspect of this game, but they are a very, very important part of it. Once enemy soldiers can spawn in a hacked facility (which I am for), it will become even more important.
__________________
There once was a newbie named j00,
And he was kicked around by people like you,
Then one day, he learned how to play,
And now the newbie is j00.
Myrnyyk is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Bookmarks

Discord

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:32 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.