AMS Mk.3 design (for when it does get into PS2) - Page 5 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
Home Forum Chat Wiki Social AGN PS2 Stats
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Idea Vault

Thread Tools Search this Thread Rating: Thread Rating: 10 votes, 5.00 average. Display Modes
Old 2013-05-16, 02:54 PM   [Ignore Me] #61
Greenthy's Avatar
Re: AMS Mk.3 design (for when it does get into PS2)

Originally Posted by Figment View Post
If (gate) shields had more impact, Sunderers would be used far more often as storm ram. The same is true if the cert and resource system was far more restrictive and the Sunderer would be relatively cheap (like the Flash). Especially if it was widely acquirable, opposed to other units due to Tech restrictions.

Imagine if all of the following was true:

- Shield gates existed on every courtyard entrance.
- All bases were walled and raised level walkways and had shields along roads.
- Shield generators were underground in a bunker system with courtyard bunker entrances.
- Base generators powering the entire base were on a level just below the roof of the big buildings.
- Spawns were centralized inside the main building.
- Sphere's of Influence blocked (enemy) Spawn Beacons.
- Jetpacks had limited fuel clips (dispensible in bursts) and would turn normal grunt after using it up.
- Jetpack fuel could be resupplied by engineers' ammo packs.
- Medics would have limited ammo.
- Engineers would have limited ammo packs and turrets.
- Sunderers would have the option to an equipment term only.
- You needed a linked Bio Lab for Harassers (at a heavy vech pad).
- You needed a linked Tech Plant for MBTs (at heavy vech pads).
- You needed an linked AMP station for Liberators (at heavy airvech pads).
- Control consoles were resecured akin to PS1 and at least immediately reset by 50-75%, if not fully (minimum reset of 40 seconds).
- AMSes and MBTs (crewed and heavier ;p) cost 375 resources, ATVs 25, Sunderers 150, Harassers and Lightnings 250.
- ATVs and Sunderers were always available at light vehicle pads.
- ATVs, Lightnings, Sunderers and AMSes always available at heavy vehicle pads.
- A PS1 style cert system was draped over the current cert system, where the current cert system became an account empire-wide tech research system.

Transports like Sunderers and Galaxies would become immensely more important. So would medics. Heck, triage would probably start having some use.

Basically, a need for mass transport would have to be created. We have too much individual access to too many vehicles right now.
Please make planetside 3
Pretty much think those are some nice suggestions, unlikely they'll ever get in (as I doubt SOE will ever read this) but good suggestions
Greenthy is offline  
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Idea Vault



Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT -5. The time now is 12:45 PM.

Content © 2002-2013,, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.