Crawling on the ground... missing? - Page 4 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Make love not war. Well maybe a little.
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Idea Vault

 
 
Thread Tools Search this Thread Rate Thread Display Modes
Old 2012-08-06, 11:09 AM   [Ignore Me] #46
Snackrifice
Private
 
Re: Crawling on the ground... missing?


Personally I'm ok with prone as long as there is a realistic time required to get into and out of it. Going into it your accuracy should be wildly off for about 2 seconds, and getting back up should take about 3 seconds (think about the weight of all of your gear and your weapon occupying your hands) before you can fire or move again.
Snackrifice is offline  
Old 2012-08-06, 12:31 PM   [Ignore Me] #47
JesNC
Master Sergeant
 
JesNC's Avatar
 
Re: Crawling on the ground... missing?


Originally Posted by Crator View Post
Wrong answer:
Uhh yeah, you got me there....


I know that tweet. And of course they're looking into it, being the awesome devs they are.

Still, my point stands. They didn't consider prone an option until some lengthy discussions on forums, e.g. here. And consequently they didn't build the game around it.
Any gameplay video I've seen, artificial cover was built around hip- to shoulder-height and there were hardly any open spaces where infantry would have to rely on prone to take cover. Accessible roofs had low walls around the edges where prone would be absolutely pointless if you wanted to see, let alone shoot anything.

So thanks for proving me wrong - not.

Don't get me wrong tho, I don't care if prone is in or not. I don't like it, and I probably won't use it as it doesn't fit my playstyle, but I have no issues with other people using it.
JesNC is offline  
Old 2012-08-06, 11:55 PM   [Ignore Me] #48
Dropshockmedic
Private
 
Dropshockmedic's Avatar
 
Re: Crawling on the ground... missing?


Originally Posted by NoDachi View Post
You're watching a pre-alpha, with placeholders for everything. You're analyse doesn't mean anything.
Blablablubb. Do you think I dont know that?
So I have said it just in case. So that no one can state we didnt told that some stuff would be overpowered. I can imagine it.
No one did and then Engineers are suddenly overpowered with some tactics.

I know exploiting the Gameengine to its maximum is skill too, but this one was simply to obvious.
Dropshockmedic is offline  
Old 2012-08-07, 09:41 AM   [Ignore Me] #49
Ryan The Lion
Private
 
Ryan The Lion's Avatar
 
Re: Crawling on the ground... missing?


Due to the fact that the battles will be on a large scale it is vital that prone should be given to infantry units. If 100 bullets are flying at me at once I would like to be able to lay down for cover.
Ryan The Lion is offline  
Old 2012-08-07, 01:53 PM   [Ignore Me] #50
Gugabalog
Major
 
Gugabalog's Avatar
 
Re: Crawling on the ground... missing?


Exactly.
Gugabalog is offline  
Old 2012-08-08, 05:44 PM   [Ignore Me] #51
Graf
Private
 
Graf's Avatar
 
Re: Crawling on the ground... missing?


Or use your jet pack to fly to nearby cover or sprint to a nearby building.
Graf is offline  
Old 2012-08-08, 06:13 PM   [Ignore Me] #52
Duskguy
Staff Sergeant
 
Duskguy's Avatar
 
Re: Crawling on the ground... missing?


i can understand the plus and minus sides of the prone issue, and why the developers didnt put it in.
from my understanding developers want:
- a fast paced infantry combat (constant moving)
-less camping than prone COULD or possibly would allow/promote
- infiltrators can go invisible.....whats the point of laying down to pretend you are invisible
-light assault are meant for mobility (jetpacks...) crawling would defeat the point of that mobility
-combat medics i could sort of understand prone for since they are suppossed to be behind the other infantry. BUT they are given guns that work just as well as the other classes' and so this would create, literally, a class for dolphin diving.

Last edited by Duskguy; 2012-08-08 at 06:14 PM.
Duskguy is offline  
Old 2012-08-08, 08:10 PM   [Ignore Me] #53
Baneblade
Contributor
Lieutenant General
 
Baneblade's Avatar
 
Re: Crawling on the ground... missing?


This horse has been prone since 2003.
Baneblade is offline  
Old 2012-08-08, 09:41 PM   [Ignore Me] #54
Gugabalog
Major
 
Gugabalog's Avatar
 
Re: Crawling on the ground... missing?


Sorry, but camping is a tactic. Find a counter and stop whining.

-less camping than prone COULD or possibly would allow/promote
Tactics/Teamplay>Twitch Skills
Gugabalog is offline  
Old 2012-08-08, 10:00 PM   [Ignore Me] #55
Duskguy
Staff Sergeant
 
Duskguy's Avatar
 
Re: Crawling on the ground... missing?


Originally Posted by Gugabalog View Post
Sorry, but camping is a tactic. Find a counter and stop whining.



Tactics/Teamplay>Twitch Skills
re read my post. there was not a single shred of complaint. simply possible reasons of why the developers didnt want prone. i personally think of it as a tactic being that i started online multiplayer gaming with BF2. but the developers want people moving and getting into the fight...i assume.
Duskguy is offline  
Old 2012-08-09, 12:53 AM   [Ignore Me] #56
Gugabalog
Major
 
Gugabalog's Avatar
 
Re: Crawling on the ground... missing?


Oh sorry. I just have this knee jerk reaction to any mention of "camping."
Gugabalog is offline  
Old 2012-08-09, 05:34 AM   [Ignore Me] #57
Dropshockmedic
Private
 
Dropshockmedic's Avatar
 
Re: Crawling on the ground... missing?


In the end the gameplay is mobil enough anyways.
Now... slowly but surely I get what you mean with "dolphine diving".
Im not really someone who played Egoshooters in the way I will when I play Planetside2 - with companions!

Seriously why did all of you people pretended you are just interested in the fast movement when you are just halfwhining here all the time. Something felt off and thats it.
You think it will be unbalanced because you can fall down fast and rise fast as well, right? In a way that wouldnt be possible with a real body.
Then we just have to balance this as well.

+ You can throw yourself on the ground very fast but standing up takes 1,5 seconds (with animation) and heavy-Aussault and Engineer (with turret) needs 2 seconds.
+ If you go done while standing it takes you 1,5 seconds.
+ When you dropped yourself forcefully, just 0,8 sec ( while walking/running and not while standing ), your vision will shake accordingly and you have to position your weapon, takes another second.
+ When you crawl, you can slowly advance and slowly turn in another direction (like driving a vehicle).
+ You can roll sideways to evade stuff (similar like sprinting) but your sight will spin around, of course.

^ balanced!! Now you have a real body on the ground with all its disadvantages.
Dropshockmedic is offline  
Old 2012-08-09, 09:43 AM   [Ignore Me] #58
Monkey
Private
 
Re: Crawling on the ground... missing?


We have stealth with infiltrators etc, prone would be overkill in this game imo.

It wasn't a problem in PS1 no reason it would do for PS2.
Monkey is offline  
Old 2012-08-13, 11:04 AM   [Ignore Me] #59
dustin
Private
 
Re: Crawling on the ground... missing?


yes i want it and i want every thing els u lern in boot camp licke dive roll grapling huks im sher pepl r going to freek out on me but i want PS2 to be biger and beter then PS1 and mat did say bell and wissels
dustin is offline  
Old 2012-08-13, 11:31 AM   [Ignore Me] #60
Duskguy
Staff Sergeant
 
Duskguy's Avatar
 
Re: Crawling on the ground... missing?


i would freek out on you, but just reading/translating what you said hurts my head
Duskguy is offline  
 
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Idea Vault

Bookmarks

Discord

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:03 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.