Compromise for the driver=gunner issue. - Page 6 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Yes, we ARE too sexy for you.
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
Click here to go to the first VIP post in this thread.  
Thread Tools Search this Thread Display Modes
Old 2011-09-29, 02:43 PM   [Ignore Me] #76
Raymac
Brigadier General
 
Raymac's Avatar
 
Re: Compromise for the driver=gunner issue.


I can't believe I'm wading into these waters again, but something in the recent Videogamer.com interview really struck me in relation to this endless debate.

It likely has been mentioned before, but I think this might be the perfect solution to finally end all this squabbling. Let me start with the quote. The question was in regards to the level of customization in PS2:

You can pimp out your tank, change your secondary and primary weapons on it, change the armour on it.
It's so shockingly simple. You allow the player to customize his tank to swap the secondary weapon with the primary weapon.

It can then be balanced fairly easily since we all know from our time spent in Lightnings that gunning and driving at the same time isn't the easiest thing in the world. From my point of view, it looks like the perfect split-the-baby solution, and it seems to be something the devs are already talking about.
__________________
"Before you say anything, prepare to stfu." -Kenny F-ing Powers

Raymac is offline  
Reply With Quote
Old 2011-09-29, 03:41 PM   [Ignore Me] #77
Baron
First Sergeant
 
Re: Compromise for the driver=gunner issue.


Originally Posted by Raymac View Post
I can't believe I'm wading into these waters again, but something in the recent Videogamer.com interview really struck me in relation to this endless debate.

It likely has been mentioned before, but I think this might be the perfect solution to finally end all this squabbling. Let me start with the quote. The question was in regards to the level of customization in PS2:



It's so shockingly simple. You allow the player to customize his tank to swap the secondary weapon with the primary weapon.

It can then be balanced fairly easily since we all know from our time spent in Lightnings that gunning and driving at the same time isn't the easiest thing in the world. From my point of view, it looks like the perfect split-the-baby solution, and it seems to be something the devs are already talking about.
To be technical, he didn't say you could SWITCH the primary and secondary weapon, regarding control...just change them. It is possible by changing the roles of each gun you could effectively "switch" them...AV vs. AI vs. AA
Baron is offline  
Reply With Quote
Old 2011-09-29, 04:00 PM   [Ignore Me] #78
Raymac
Brigadier General
 
Raymac's Avatar
 
Re: Compromise for the driver=gunner issue.


Originally Posted by Baron View Post
To be technical, he didn't say you could SWITCH the primary and secondary weapon, regarding control...just change them. It is possible by changing the roles of each gun you could effectively "switch" them...AV vs. AI vs. AA
No, you are exactly right. The way you described it is the way I believe he meant it, but it's just a small step from that to actually switching the guns altogether.
__________________
"Before you say anything, prepare to stfu." -Kenny F-ing Powers

Raymac is offline  
Reply With Quote
Old 2011-09-29, 09:30 PM   [Ignore Me] #79
sylphaen
Lieutenant Colonel
 
Re: Compromise for the driver=gunner issue.


EMP weapon on the driver gun ?


Ooooh yes.
sylphaen is offline  
Reply With Quote
Old 2011-09-30, 12:25 AM   [Ignore Me] #80
Azren
Sergeant Major
 
Re: Compromise for the driver=gunner issue.


This is very blurry. For one, we always knew we could change the driver's gun, just like much else on the tank (engine, armor, ect). This really doesn't change much, unless the balance of the two guns is linked: if you lower the power of the driver gun, the gunner gun will get more powerful - that would fix this issue (for the magrider at least).

Last edited by Azren; 2011-09-30 at 12:29 AM.
Azren is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:13 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.