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Old 2011-09-30, 08:52 AM   [Ignore Me] #76
basti
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Re: Twitter QnA Question list : ART WEEK


Back to topic please (thank you matt for derailing! )

Its just a few hours left, get your questions in NOW or die! :P


Also: T-Ray. Just ignore those TR and NC scumbags. We all know that technology will prevail. One day, we VS will own not just auraxis, but freed the the universe from TR and NC. And on that day, mankind will finally realize its full potential. Technology equals might, bitches!
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Old 2011-09-30, 09:15 AM   [Ignore Me] #77
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Damn straight, Basti.
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Old 2011-09-30, 11:24 AM   [Ignore Me] #78
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Re: Twitter QnA Question list : ART WEEK


Question 1:
Will the Terran Republic MAX anchor animation be making a comeback?

Question 2:
Does forge light support locational damage (sparks, holes in armour, engine fires etc.) and will we see it in PlanetSide 2?

Cheers basti
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Old 2011-09-30, 11:33 AM   [Ignore Me] #79
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Question: Is there any art design of the Ancient Vanu who used to live on Auraxis or of their remnants, besides the warpgates?
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Old 2011-09-30, 01:10 PM   [Ignore Me] #80
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Bags, is that a photo of Big Foot?
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Old 2011-09-30, 01:30 PM   [Ignore Me] #81
basti
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Originally Posted by Lartnev View Post
Does forge light support locational damage (sparks, holes in armour, engine fires etc.) and will we see it in PlanetSide 2?

Cheers basti
Was said multiple times that it does, and that it comes to effect.
headshots are possible, damage depending on the tanks armor is possible (front more armor = less damage). etc
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Old 2011-09-30, 01:55 PM   [Ignore Me] #82
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I think he means modifications to the art based on it. Like if a buggy took a hit to the engine it might start spewing flame.
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Old 2011-09-30, 01:58 PM   [Ignore Me] #83
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Originally Posted by Talek Krell View Post
I think he means modifications to the art based on it. Like if a buggy took a hit to the engine it might start spewing flame.
Aye, agree. Added it


Snip. :>
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Old 2011-09-30, 02:03 PM   [Ignore Me] #84
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Basti,

If you could expand on that Lartnev question about damaged vehicles....if you've played Halo 2, that's what my mental picture is. A heavily damaged vehicle would have panels missing, carbon scoring, massive dents / holes, etc, etc...
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Old 2011-09-30, 02:09 PM   [Ignore Me] #85
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Only have 130 chars to use, lets see if i can somewhow get it in.
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Old 2011-09-30, 03:06 PM   [Ignore Me] #86
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Originally Posted by basti View Post
Also: T-Ray. Just ignore those TR and NC scumbags. We all know that technology will prevail. One day, we VS will own not just auraxis, but freed the the universe from TR and NC. And on that day, mankind will finally realize its full potential. Technology equals might, bitches!
NC Forever, Higby, represent! When will we see the Velociraptor gun in action? Do the dinos look sweet? Can we customize to shoot campys instead?
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Old 2011-09-30, 04:59 PM   [Ignore Me] #87
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Originally Posted by Bags View Post
Roger.

After hours of intense video enhancement software churning away on an image of the camera, here is the result:



Photo realistic my ass.
HAHAH, i'm glad i'm not the only one who tried this bags lol
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Old 2011-09-30, 05:39 PM   [Ignore Me] #88
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Heads up, I won't be able to keep track of the dev chat tonight so someone else better step up to the plate
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Old 2011-09-30, 05:47 PM   [Ignore Me] #89
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Originally Posted by Bags View Post
Heads up, I won't be able to keep track of the dev chat tonight so someone else better step up to the plate
Roger, will take care of stuff. Lets see if lunars thingy is useful.
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Old 2011-09-30, 05:52 PM   [Ignore Me] #90
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The plan is to get a PSU content page up for it as well, but this will take a little bit since we have to format it in HTML etc.
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