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Old 2003-04-18, 01:21 PM   [Ignore Me] #16
Dharkbayne
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Only problem with the Beamer, is that it lights up everything around you, so you can only get about 3 shots in till they know where ya are, so its only good if the other person is low on health or fighting, but for most h4xx0rz, the AMP is the way to go, I love the AMP , its the l33tn3$$
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Old 2003-04-18, 01:38 PM   [Ignore Me] #17
Hellsfire123
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The pheonix has been quite nerfed. Its the second least damaging rocket in the game next to the rocklet luancher (why is that in the game? just wondering). The turn speed is slow, and it has a short fuse. Not to mention the size of the ammo box. You can only carry 6 in reinforced armor. Its really only dangerous in large numbers (which happens).

I hated the beamer. Little damage, slow refire and horrible recoil. I eventually just went NC, and i never loot one, so i might try Vanu again when they let us back in.
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Old 2003-04-18, 01:49 PM   [Ignore Me] #18
DarkDragon00
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leave my chaingun alone!!!!!!!!!!!!!!!!!!
and if ur weapons get better, i get better weapons to kill u with cuz i always have another empires tech with me. i like to see their faces when they finaly realize it isnt FF, its a guy with their gun!!!
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Old 2003-04-18, 02:20 PM   [Ignore Me] #19
Venoxile
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If chaingun doesn't get toned down at all, I was thinking of just becoming an anti-cg whore. Just go all out with gauss, and a jackhammer (i'm assuming jackhammer will get boosted). I expect to be taking bases pretty frequently or defending them, and man do I enjoy killing infantry (in games like cs, rtcw, bf1942). And no, i'm not going to be freelancing with my only weaponry being designed to kill infantry lol. I'm guessing that the gauss is pretty effective at long ranges when firing 1 shot at a time? And does the accuracy or the recoil change when firing ap rounds (for any weapon)?
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Old 2003-04-18, 02:38 PM   [Ignore Me] #20
Hamma
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I will reserve judgement till I play for a few hrs tonight.
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Old 2003-04-18, 02:39 PM   [Ignore Me] #21
Venoxile
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Originally posted by Hamma
I will reserve judgement till I play for a few hrs tonight.
After you play tonight, would you make a large post of what you think about all the new changes?
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Old 2003-04-18, 02:45 PM   [Ignore Me] #22
Warborn
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The pheonix has been quite nerfed. Its the second least damaging rocket in the game next to the rocklet luancher (why is that in the game? just wondering). The turn speed is slow, and it has a short fuse. Not to mention the size of the ammo box. You can only carry 6 in reinforced armor. Its really only dangerous in large numbers (which happens).
The Phoenix is dangerous in any quantity, not because it's damaging, but because it can be extremely difficult to stop the missiles from being fired, and unless you're in a small, fast moving vehicle, it's very difficult to avoid getting hit with them.

Anyway, balance is a never ending process, so if the Phoenix were made to be less cheesy, I'd very much approve of it being boosted to compensate. However, I have a feeling that the weapon will either remain cheesy, or be nerfed to the point that's it's ineffective, all to retain the ability for Phoenix users to attack from behind walls, inside doorways, over hills, and anywhere else they can fire it from that they can't be directly attacked by their victim.
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