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Old 2013-09-11, 11:08 AM   [Ignore Me] #1
EVILPIG
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New Depot Itiems - 9/11


At work, can't wait to see. Can someone post screenies?

just noticed the typo in the title.
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Old 2013-09-11, 11:32 AM   [Ignore Me] #2
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Re: New Depot Itiems - 9/11


I didn't get full previews of everything but took these this morning if it helps:

http://imgur.com/a/o91Lt
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Old 2013-09-11, 11:39 AM   [Ignore Me] #3
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Re: New Depot Itiems - 9/11


Originally Posted by ItZMuRdA View Post
I didn't get full previews of everything but took these this morning if it helps:

http://imgur.com/a/o91Lt
Stop being so GD useful!
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Old 2013-09-11, 11:44 AM   [Ignore Me] #4
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Re: New Depot Itiems - 9/11


I don't get the TR miner helmet. That's NC theme, not TR. It has a TR look, but TR is straight military. NC were the industry workers.
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Old 2013-09-11, 11:58 AM   [Ignore Me] #5
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Re: New Depot Itiems - 9/11


Originally Posted by EVILPIG View Post
I don't get the TR miner helmet. That's NC theme, not TR. It has a TR look, but TR is straight military. NC were the industry workers.
That is a good point indeed, I imagine the player just designed it for TR and it slid through. Unfortunate that NC didn't get any helms this go around.
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Old 2013-09-11, 12:21 PM   [Ignore Me] #6
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Re: New Depot Itiems - 9/11


Originally Posted by EVILPIG View Post
I don't get the TR miner helmet. That's NC theme, not TR. It has a TR look, but TR is straight military. NC were the industry workers.
Aye, that's the first thing I thought of when I saw it ingame. Why not NC?
I wonder why TRay passed it as a TR helmet, or at the very least named it this way (Or allowed it to be named this way).
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Old 2013-09-11, 12:31 PM   [Ignore Me] #7
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Re: New Depot Itiems - 9/11


I'm also surprised to see the Halloween themed items not having an expiration date.
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Old 2013-09-11, 12:35 PM   [Ignore Me] #8
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Re: New Depot Itiems - 9/11


Originally Posted by EVILPIG View Post
I'm also surprised to see the Halloween themed items not having an expiration date.
I was initially surprised there as well, figured they would be released for a Halloween weekend as limited time, but then I also guess it would be unfair to the folks who created them if they were only available for a limited time (though perhaps that would increase sales exponentially as well, /shrug). I still imagine we'll get SOE-specific limited time Halloween items, and the player studio ones will stay forever, but that's just speculation.
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Old 2013-09-11, 12:38 PM   [Ignore Me] #9
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Re: New Depot Itiems - 9/11


Originally Posted by ItZMuRdA View Post
I was initially surprised there as well, figured they would be released for a Halloween weekend as limited time, but then I also guess it would be unfair to the folks who created them if they were only available for a limited time (though perhaps that would increase sales exponentially as well, /shrug). I still imagine we'll get SOE-specific limited time Halloween items, and the player studio ones will stay forever, but that's just speculation.
Good point.
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Old 2013-09-11, 02:32 PM   [Ignore Me] #10
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Re: New Depot Itiems - 9/11


Originally Posted by ItZMuRdA View Post
That is a good point indeed, I imagine the player just designed it for TR and it slid through. Unfortunate that NC didn't get any helms this go around.
I noticed that as well, I'm just waiting for the NC to get a beret so I can vent some rage (It's an unwritten rule that the NC are not allowed to look better than the TR).
The mining helmet should be NS IMHO, especially once the ANT and subsequent mechanics come out.
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Old 2013-09-11, 03:01 PM   [Ignore Me] #11
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Re: New Depot Itiems - 9/11


ANT?
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Old 2013-09-11, 03:11 PM   [Ignore Me] #12
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Re: New Depot Itiems - 9/11


Originally Posted by Reithan View Post
ANT?
Advanced Nanite Transport. In PS1 bases had an NTU reserve, power, and that would drain off by spawning infantry, spawning vehicles and bases would auto-repair damaged components, like turrets. The mechanics changed as the game changed, but if a base lost all NTUs, it went neutral until refilled. The ANT would pick up NTU from the warpgate to deliver to the base.
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Old 2013-09-11, 03:45 PM   [Ignore Me] #13
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Re: New Depot Itiems - 9/11


Oh, yeah, I remember hearing that about PS1, but I never played...

I never saw anything referencing them bringing that to PS2 though...?

...are they?
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Old 2013-09-11, 04:04 PM   [Ignore Me] #14
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Re: New Depot Itiems - 9/11


Originally Posted by EVILPIG View Post
I don't get the TR miner helmet. That's NC theme, not TR. It has a TR look, but TR is straight military. NC were the industry workers.
Totally agree. Way the hell would a TR player want it?
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Old 2013-09-11, 04:07 PM   [Ignore Me] #15
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Re: New Depot Itiems - 9/11


Originally Posted by Reithan View Post
Oh, yeah, I remember hearing that about PS1, but I never played...

I never saw anything referencing them bringing that to PS2 though...?

...are they?
https://forums.station.sony.com/ps2/...-revamp.83018/

Addition of Auraxium Crystals/Mines as a power source

These are resource nodes added in between facilities
Vehicles fitted with appropriate equipment can load up auraxium at these nodes
This auraxium can be transported to a base to manually refill it’s power reserves

Yep, more or less.
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