Being a bombardier should cost cert points - PlanetSide Universe
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Old 2003-06-19, 07:35 AM   [Ignore Me] #1
PR24
Major
 
Being a bombardier should cost cert points


I think there should be a cert needed to be the Bombardier to help "control" the mass number of players wanting to be the Bombardier.
This will make game flow better and force a specific role to each solidier like PS should have.

It should cost 1 - 2 cert points.

What does everyone else think?
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Old 2003-06-19, 07:46 AM   [Ignore Me] #2
Knuckles
Staff Sergeant
 


Uhh...

No.

Why should we have a cert for this when all other gunner/whatever positions are free? Keep it as it is - only vehicle certs should cost points. Besides... It would be a hassle to find bombardiers for Your Liberator.
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Old 2003-06-19, 07:49 AM   [Ignore Me] #3
Trebor95
First Sergeant
 


Originally posted by Knuckles
Uhh...

No.

Why should we have a cert for this when all other gunner/whatever positions are free? Keep it as it is - only vehicle certs should cost points. Besides... It would be a hassle to find bombardiers for Your Liberator.
Indeed, I doubt if I'll be voilunteering for a gunner - what with all these skyguards that are gonna be running around and the AV weapons everyone seems to have as well as the automated phalanx turrets
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Old 2003-06-19, 07:49 AM   [Ignore Me] #4
PR24
Major
 


Originally posted by Knuckles
Uhh...

No.

Why should we have a cert for this when all other gunner/whatever positions are free?
Because NOTHING will dish out the massive amount of firepower the bomber will provide. The bomber will "carpet" bomb a whole base, thats massive firepower.

I am also one for forcing some teamwork and planning into this game.
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Old 2003-06-19, 08:05 AM   [Ignore Me] #5
FearTheAtlas
First Lieutenant
 
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And also nothing will pop those things down like a pinata like the un-godly amount of AA and AV weapons, not to mention spitfires all over the ground I don't think people are gonna sit by with their thumbs up their asses as the pretty Liberator blows them to hell
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Old 2003-06-19, 08:12 AM   [Ignore Me] #6
KaozReign
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I have to say I don't see a point in making it 3 or even 2 certs personally. Heck leave it off the positions requiring points. That's like requiring the Prowler or Vanguard gunners to have cert requirements.

But if they even do put something like this in at most I can only see it costing 1 cert in all honesty.
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Old 2003-06-19, 08:21 AM   [Ignore Me] #7
SmilingBandit
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The first week or so will be a great time to rack up some air-to-air kills against the libs. After that I'll pick up the cert.
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Old 2003-06-19, 08:25 AM   [Ignore Me] #8
Jounar
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That is a terriable idea. No gunnar slots should cost cert points.
As for the comment about spitfire turrets being the bane of the bombers, I think not. I forsee bomb runs being made at very high alltiudes. Sadly I can also see GPs going through the roof from carpet bombing friendlys.
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Old 2003-06-19, 08:28 AM   [Ignore Me] #9
beavis88
Sergeant
 


I am also one for forcing some teamwork and planning into this game.
Don't do this by proposing changes that don't fit AT ALL with the current game environment. Make it WORTH OUR WHILE to use teamwork and planning, and it will happen. Make it required via annoying game mechanics, and people will leave.
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Old 2003-06-19, 08:42 AM   [Ignore Me] #10
WritheNC
First Lieutenant
 


Heh, Liberators are going to have their own problems.

I imagine after the first week of the Skyguard being out you'll see lots of pissed off Reaver pilots.

Then after that, I'm sure Liberator pilots will rack up massive grief by accident.

I can just see the bad ones doing bombing runs across the entire quarter of a courtyard filled with their allies rofl.
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Old 2003-06-19, 10:37 AM   [Ignore Me] #11
Infernus
Lieutenant General
 
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I'm gonna be a liberator pilot and the good thing about the pilot is... He don't drop the bombs, thats no grief for me.
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Old 2003-06-19, 10:39 AM   [Ignore Me] #12
FearTheAtlas
First Lieutenant
 
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Yeah, the pilot gets the nifty chaingun
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Old 2003-06-19, 10:42 AM   [Ignore Me] #13
Trebor95
First Sergeant
 


Originally posted by FearTheAtlas
Yeah, the pilot gets the nifty chaingun
hehe yeah but it'll be slow you'll hear cries of:

"Incoming enemy aircraft!!!!"

followed by 5 minutes of looking about while the liberator closes the distance
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Old 2003-06-19, 11:02 AM   [Ignore Me] #14
Jounar
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I dont think the AA buggy will bother pilots any more than the AA maxs, various AA weapons or other aircraft will.

As far as Im concerned I would rather fight a AA max than a grunt with a AA weapon for the simple reasion thats its easier to spot the Max over the grunt.

The buggy is going to stand out even more and will just be a big red target for reavers, skeeters and bombers.
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Old 2003-06-19, 11:09 AM   [Ignore Me] #15
Trebor95
First Sergeant
 


but the AA buggy will be ahrder to hit ... much much harder. It is also going to be able to kill air borne vehicles much easier as well.

i.e it will be a major hassle to reav/mosq/gal/lib pilots
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