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Old 2012-12-01, 04:29 AM   [Ignore Me] #20
Figment
Lieutenant General
 
Re: PS 1 going free to play


If the hack time changes the moment one person of your empire is in the base, all it would trigger is Dark Light everywhere.

IF there was a reduction in hack timers, it'd have to be something like this:

1 link: 15 mins standard hack and hold
2 links: 14 mins hack and hold
3 links: 13 mins hack and hold
4 links: 12 mins hack and hold

Why? Because it takes more time to respond to a new threat than to a threat you know is there.

But if I can't insta-resecure, but have to hold a point as an infil there's no point in having infiltration skills to bypass 20 people in the room, it won't do a thing. Tug-o-war is not good for infiltration nor infil resecure, that's only good for zerging outfits, IMO.


Note also that any tug-o-war makes last ditch Galaxy drops unattractive, because a Galaxy drop does not have the endurance to last an entire hold: it's a resecure mechanic due to being one single strong wave of concentrated force on a pressure point. It doesn't last.

That's one reason why Galaxies are so underused in PS2, they only work on the insta-flip outposts of main bases.
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