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View Poll Results: What direction should Planetside be going?
FPS takes priority. I like it being as even as possible. 30 68.18%
RPG takes priority. I like advancing my character. 14 31.82%
Voters: 44. You may not vote on this poll

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Old 2004-09-26, 09:10 AM   [Ignore Me] #16
Lartnev
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But everyone having the same face means less work for your computer
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Old 2004-09-26, 01:25 PM   [Ignore Me] #17
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No it doesn't
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Old 2004-09-26, 01:32 PM   [Ignore Me] #18
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yeah it does. each unique face has to be rendered differently than the one next to it, requiring more processing time, and texture memory.

Though things like different colored armor, and a few more weapon models are doing the same thing they don't add up the the amount that eveyone with a different face would.
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Old 2004-09-26, 02:11 PM   [Ignore Me] #19
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It isn't a huge problem though, since most of the time you only see helmets.

But I can't imagine more detailed character creation making PS worse.
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Old 2004-09-26, 02:46 PM   [Ignore Me] #20
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Originally Posted by Sobekeus
It isn't a huge problem though, since most of the time you only see helmets.

But I can't imagine more detailed character creation making PS worse.
itll lag PS like 2x over, which is bad enough for most people that already lag.
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Old 2004-09-26, 04:11 PM   [Ignore Me] #21
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I could care less what my character looks like, but maybe we could get more diversity between the characters, more 'skills'. Its kinda crappy to know that there are probably a few hundred ppl out there with the same certs exactly as me.
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Old 2004-09-26, 04:45 PM   [Ignore Me] #22
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Not seeing the same conscriptive characters over and over again would have a subliminal psychological effect on how you enjoy the game.
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Old 2004-09-26, 05:00 PM   [Ignore Me] #23
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Originally Posted by Sobekeus
It isn't a huge problem though, since most of the time you only see helmets.

But I can't imagine more detailed character creation making PS worse.
but think about all the people that were agile, and you still have to render the face portion at the very least.

Take it from people that know what they're talking about.
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Old 2004-09-26, 05:04 PM   [Ignore Me] #24
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I still don't see why it would be so much more of a problem.
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Old 2004-09-26, 07:21 PM   [Ignore Me] #25
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the huge polygon count added by making those minute ajustments
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Old 2004-09-26, 07:31 PM   [Ignore Me] #26
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As far as I know the polygon count never changes.
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Old 2004-09-26, 08:01 PM   [Ignore Me] #27
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FPS first, RPG second.

The combat itself is fine. A BR1 should have the same chances as a BR20, but we do need more charachter developement. Special skills ( like the CR skills ) are the way to go.

Things that 1 on 1 arent going to give you much of an advantage, but in the grander scheme of things give you an edge.
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Old 2004-09-26, 08:17 PM   [Ignore Me] #28
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There is a game in the works that happens mainly in FP, it is an MMORPG, it is in the fantasy setting (imo the only thing wrong with it sofar). Only some of the melee combat will make third person view happen and that is because FP is kinda hard on melee. Anyway, it is called Darkfall Online.
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Old 2004-09-27, 08:51 PM   [Ignore Me] #29
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I hate how PS at the lowest settings looks like a game of cs (my pc is below minimum requirements btw) with more people and vechiles while farcry doesn't lag when there is more than 10 people and 3 vechiles in view.

Then theres the rubber barrel thing and the slow bullet speed. At 150m people can dodge amp bullets too well.

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