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Old 2011-07-21, 09:21 AM   [Ignore Me] #46
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Re: Some new interview with Matt Higby + character customization


Originally Posted by Bags View Post
And Planetside didn't? All MMOs have harsh learning curves because there's so much.
Just an observation and perhaps a hope. I prefer games to have a level of depth that requires some time to learn. It'd be nice to play a game in which you've played it for a year and have not done everything.
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Old 2011-07-21, 10:17 AM   [Ignore Me] #47
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Re: Some new interview with Matt Higby + character customization


Originally Posted by DreaM View Post
Just an observation and perhaps a hope. I prefer games to have a level of depth that requires some time to learn. It'd be nice to play a game in which you've played it for a year and have not done everything.
This is good stuff. I'd prefer a game with a harsh learning curve than a game that is essentially a carbon copy of every other game out there. Sure, it should universally have the same controls as most FPS' out there but there should be mechanics you actually have to learn, otherwise what it keeps from being like any other game out there.
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Old 2011-07-21, 10:26 AM   [Ignore Me] #48
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Re: Some new interview with Matt Higby + character customization


Originally Posted by basti View Post
Good stuff.

I love how higby is just zipping his mouth and throwing the key away when release/beta date and buisness model is coming up at the end.
I'm sure these guys have been coached to deflect any and all questions related to anything remotely close to this topic.

With good reason.
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Old 2011-07-21, 10:34 AM   [Ignore Me] #49
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Re: Some new interview with Matt Higby + character customization


Originally Posted by Raymac View Post
Am I the only one that watches True Blood and thinks The Higby looks like a young Bill Compton?
He always reminds me of Paul Rudd

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Old 2011-07-21, 03:04 PM   [Ignore Me] #50
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Re: Some new interview with Matt Higby + character customization


I suspect that the first +5% in any given attribute for a given weapon or vehicle might take a day or two to train, while the last +1% might take a month. Sure the vet will have an edge, but 5% one way or the other isn't going to matter all that much when they get the drop on you, stick the muzzle of their Heavy Assault weapon against your kidney, and hold down the trigger. Burnt hamburger either way.

Remember: classes! We might not all have access to the Wasp out of the gate, but I suspect anyone will be able to get a Mosquito (for example) by simply respawning as a pilot.


I'm going to guess that the root of these skill trees will be the basic gear everyone starts off with for each class. Each piece of gear will have various stats attached to it that can be leveled up (probably at a small percent at a time, like 1%). Each piece of gear will have specialty variations that can be unlocked. Mosquito->Wasp for example. And that specialty gear will have it's batch of attributes and unlocks.

At the top of a given piece of equipment's various skill tracks, there might even be Prestige Skills that are strictly visual. "Gold AK-47" style. Or getting that last skill might switch on that particular visual tweak automatically. Imagine seeing a mossy flying around with a gold 12mm, gold engines, gold wings, gold hull plating, and so on. Maxed out weapon damage, speed, maneuverability, and durability. You'll know at a glance that this pilot has invested A Lot Of Time in this craft. Might want to pick your fights elsewhere.

Gold is pretty clearly NOT what we'll see, but I think you get the idea. It's more likely going to be similar to the color progressions we've already seen in PS for battle rank. The basic stuff might be empire-color-1, while the maxed out gear could be solid empire-color-two. Purple/Black, Blue/Yellow, Red/Black. Or whatever.

The armor in the screen shots we've seen all looked pretty beat up. Imagine that the more beat up the armor looks, the tougher it is. Someone with a spotless suit is clearly a newb. That guy with duct tape holding his chest plate on? He's gonna take a couple extra rounds to put down. And he's spent a lot of time as a soldier.

Weapon unlocks might be stuff like x2 sight, x4 sight, night vision scope, all of which replace Ye Olde Irone Sightse. Expanded magazines that are visually different from the norm (clip, drum, belt). Gussied up butt stocks to represent reduced recoil...

And on and on.

I'm stoked.
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Old 2011-07-21, 03:07 PM   [Ignore Me] #51
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Re: Some new interview with Matt Higby + character customization


Originally Posted by Operations View Post
He always reminds me of Paul Rudd

I am very far from being a homosexual, but when I first gazed upon Higby I think I might be bisexual. The man is gorgeous.

He makes me feel really safe and warm knowing that he's working on the game I've been waiting for all my life. Maybe it's fate ?
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Old 2011-07-21, 03:48 PM   [Ignore Me] #52
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Re: Some new interview with Matt Higby + character customization


Originally Posted by NapalmEnima View Post

I'm stoked.
That's a lot of excited speculation there!
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Old 2011-07-21, 05:52 PM   [Ignore Me] #53
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Re: Some new interview with Matt Higby + character customization


Originally Posted by Operations View Post
He always reminds me of Paul Rudd
Odd, he reminds me of Christian Kane. I wonder how many other people he looks like.
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Old 2011-07-21, 06:08 PM   [Ignore Me] #54
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Re: Some new interview with Matt Higby + character customization


Originally Posted by DeeTwoEh View Post
I am very far from being a homosexual
I thought all you DT Vanu liked to...you know, with rainbows and unicorns and glitter. Not that there's anything wrong with that.
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Old 2011-07-21, 06:24 PM   [Ignore Me] #55
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Re: Some new interview with Matt Higby + character customization


Wonder if you can Decon Towers....destroy them...or move them?
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Old 2011-07-21, 06:39 PM   [Ignore Me] #56
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Re: Some new interview with Matt Higby + character customization


Originally Posted by Vecha View Post
Wonder if you can Decon Towers....destroy them...or move them?
Yeah destroying outfit placed towers is an important consideration.
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Click here to go to the next VIP post in this thread.   Old 2011-07-21, 07:12 PM   [Ignore Me] #57
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Re: Some new interview with Matt Higby + character customization


Originally Posted by DeeTwoEh View Post
I am very far from being a homosexual, but when I first gazed upon Higby I think I might be bisexual. The man is gorgeous.

He makes me feel really safe and warm knowing that he's working on the game I've been waiting for all my life. Maybe it's fate ?
<3
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Old 2011-07-21, 07:31 PM   [Ignore Me] #58
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Re: Some new interview with Matt Higby + character customization


Originally Posted by Higby View Post
<3
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Old 2011-07-21, 07:34 PM   [Ignore Me] #59
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Re: Some new interview with Matt Higby + character customization


Originally Posted by Higby View Post
<3
Bill Compton, it CLEARLY is still day time in California. Go back to sleep before you get the bleeds!

/geek mode off
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Old 2011-07-21, 08:30 PM   [Ignore Me] #60
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Re: Some new interview with Matt Higby + character customization


Originally Posted by Higby View Post
<3
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