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Old 2011-07-28, 01:26 AM   [Ignore Me] #31
CrystalViolet
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Re: Two Questions of "Day and Night"


Just made me picture the future war scenes from the good Terminator movies.
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Old 2011-07-28, 02:06 AM   [Ignore Me] #32
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Re: Two Questions of "Day and Night"


I'm liking what I'm hearing. Also I hope the day/night cycle is on the shorter side of 24 hours (21 to 23hrs), so I would get the feeling Auraxis is bigger than Earth and maybe try to spend a whole week playing on Auraxian time, hehe.
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Old 2011-07-28, 02:23 AM   [Ignore Me] #33
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Re: Two Questions of "Day and Night"


Hey can you guys imagine how powerful Higby must feel

Everytime he writes smething, even a <3, everybody is amazed and excited

Bt anyway, what he says is nearly all the time great and reassuring, he is our protecting-mommy to all of us Planetside fans

( And about the day/night cycle, great news; night fights are really immersive, like they are in Arma 2 )
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Old 2011-07-28, 05:51 AM   [Ignore Me] #34
NewSith
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Re: Two Questions of "Day and Night"


Originally Posted by Higby View Post
I was just looking at some kickass day/night cycle work this morning, in fact. It was pretty dark at night and the purple and yellow tracers sporadically illuminating the world was pretty slick.
w00t!
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Old 2011-07-28, 06:57 AM   [Ignore Me] #35
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Re: Two Questions of "Day and Night"


Originally Posted by Higby View Post
I was just looking at some kickass day/night cycle work this morning, in fact. It was pretty dark at night and the purple and yellow tracers sporadically illuminating the world was pretty slick.
THY HAIR GOD HAST SPOKEN!
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Old 2011-07-28, 08:55 AM   [Ignore Me] #36
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Re: Two Questions of "Day and Night"


Originally Posted by CutterJohn View Post
It is impossible to see anything in that picture. The only thing that would do is necessitate a night vision mechanic, which then does nothing but turn the game into a crappy green color.
I did suggest making it full-size. The thumbnail makes it look far darker than it actually is.

Also, read my post again. I addressed the night vision issue. I completely agree that night vision, if it existed, should avoid being anything like the terrible green stuff in other shooters.

Originally Posted by CutterJohn View Post
That's nice and all, but it's not night. I've seen darker day-times in England at winter.

Edit: Speaking to Cutter in IRC, it seems the example pictures aren't much use considering people's different settings. If you can't see the lake, the rock, the wall and the building in my picture, don't even consider it a reference.

Last edited by Vancha; 2011-07-28 at 10:17 AM.
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Old 2011-07-28, 10:00 AM   [Ignore Me] #37
Chaff
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Re: Two Questions of "Day and Night"


.
hmmmmmmmm......"Slick" nightime tracer illumination. Let's go. Threads like this one just make me THAT much MORE anxious.

The guys are right....c'mon HIGBY.... SMEDLEY ...... start breakin' out more screen shots.

We have no choice but to put our trust, faith, and hope behind HIGBY/SOE....because they have the helm. I'm a pessimist by trade, but I still see PLENTY to be optimistic about this games roll-out. These guys are HERE (from time-to-time) reading the posts, talking with Hamma,.....HOW CAN THAT NOT BODE WELL FOR HOW THIS GAME TURNS OUT ?

These guys are NOT out-of-touch ivory tower types. They claim to LOVE this game. I take them at their word. The fact they come on this site really really ENCOURAGES me.

MORE SCREEN SHOTS ! ! ! ! ! !
(we KNOW you're playin this game ALREADY...give us a little fix....we're ALL Jones'n for MORE.

I'm so GEEKED on where these cats may be taking this game......I'm seeing GIANT SPACE KRAKENS....in my sleep !

Last edited by Chaff; 2011-07-28 at 10:15 AM.
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Old 2011-07-28, 12:10 PM   [Ignore Me] #38
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Re: Two Questions of "Day and Night"


A cycle akin to what they had in SWG atleast would certainly add the enthralling prospect of night raids into the game and thermal visioning.

Would be icing on the cake if they do so..
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Old 2011-07-28, 01:02 PM   [Ignore Me] #39
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Re: Two Questions of "Day and Night"


I think this is the ingle most important thread I have seen in thi forum regarding PS 2.

Night combat would totally add a whole new layer to the game and would on the surface seem relatively easy to do.

One big point - nights should be dark, not just smudge the issue like the dev talked about before, not some half ass dark lighted landscape.

Night is dark! Tracers and all that shit would be just too amazing to even think about. Spec ops under cover of night.

Please dev team do PlanetSide nights and do them right !

Last edited by FreedomShot; 2011-07-28 at 01:09 PM.
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Old 2011-07-28, 01:13 PM   [Ignore Me] #40
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Re: Two Questions of "Day and Night"


http://www.planetside-universe.com/p...td.php?id=1605

I don't think I editted that before submitting... That's the closest to real night I've seen in PS1.
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Old 2011-07-28, 04:08 PM   [Ignore Me] #41
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Re: Two Questions of "Day and Night"


Originally Posted by Higby View Post
I was just looking at some kickass day/night cycle work this morning, in fact. It was pretty dark at night and the purple and yellow tracers sporadically illuminating the world was pretty slick.
This game just got even better...
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Old 2011-07-29, 10:31 AM   [Ignore Me] #42
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Re: Two Questions of "Day and Night"


Awesome to hear that day/night will be significant. Now how about weather? I hope to see the large red balls slowly moving across the whole map again.
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By hook or by crook, we will.
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Old 2011-07-29, 01:30 PM   [Ignore Me] #43
Chaff
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Re: Two Questions of "Day and Night"


.
I don't want to see large red balls (that aren't mine) anywhere near me - under any circumstance.

?
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This is the last VIP post in this thread.   Old 2011-07-30, 01:31 AM   [Ignore Me] #44
T-Ray
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Re: Two Questions of "Day and Night"


you will be amazed when you see what we have
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Old 2011-07-30, 01:37 AM   [Ignore Me] #45
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Re: Two Questions of "Day and Night"


Originally Posted by T-Ray View Post
you will be amazed when you see what we have
I'm excited. Period.
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