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Old 2012-03-26, 07:29 AM   [Ignore Me] #1
Halon
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Base Capture Summary Idea & Empire Class Breakdown


Anyone have an opinion on a recap screen showing k/d, assists, exp, etc for your actions in a SOI after it has been captured? PS1 tracked k/d and xp when you logged in, but some people might be used to some more incremental encouragement. This would be a better show of recent performance rather than some small numbers that add to your 10,000 kills or raise your average accuracy by .01%.

Being able to see what your empire's class breakdown could be useful as well, seeing if you are short medics, etc, maybe this could be on your map when highlighting a base? I imagine it will be easy to see what your squad has, but would provide better synergy between lone wolfs/lone squads.

Just brainstorming...
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Old 2012-03-26, 10:43 AM   [Ignore Me] #2
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Re: Base Capture Summary Idea & Empire Class Breakdown


Originally Posted by Halon View Post
Anyone have an opinion on a recap screen showing k/d, assists, exp, etc for your actions in a SOI after it has been captured? PS1 tracked k/d and xp when you logged in, but some people might be used to some more incremental encouragement. This would be a better show of recent performance rather than some small numbers that add to your 10,000 kills or raise your average accuracy by .01%.

Being able to see what your empire's class breakdown could be useful as well, seeing if you are short medics, etc, maybe this could be on your map when highlighting a base? I imagine it will be easy to see what your squad has, but would provide better synergy between lone wolfs/lone squads.

Just brainstorming...
Small updates such as this (Sit Reps perhaps they could be called) are indeed incouraging and wil give mini benchmarkers during battles/campaigns. And a class break down by AOO may be very useful fo choosign how you will assist. I know many tiems i had a "general outfitting" just os I could see what was actually needed in PS 1.
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Old 2012-03-26, 10:56 AM   [Ignore Me] #3
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Re: Base Capture Summary Idea & Empire Class Breakdown


Maybe on the small and large outposts.....but with the main bases having 5-7 capture points?

I don't need anything popping up on my screen impairing my vision when I need to get my peeps to the next point.
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Old 2012-03-26, 12:19 PM   [Ignore Me] #4
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Re: Base Capture Summary Idea & Empire Class Breakdown


Originally Posted by Knocky View Post
Maybe on the small and large outposts.....but with the main bases having 5-7 capture points?

I don't need anything popping up on my screen impairing my vision when I need to get my peeps to the next point.
That's why he said "after it has been captured". He suggested the statistics should appear after you have taken the base -- not while fighting for it.
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Old 2012-03-26, 06:02 PM   [Ignore Me] #5
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Re: Base Capture Summary Idea & Empire Class Breakdown


There would be some tuning to player preference etc, I know a huge pop-up in the middle of your screen for people still in combat is a no-no.

1. It could be a column of stats put along the left edge of the screen (assuming the left edge is going unused)

2. It could be a screen you pull up on your own,which lists your past capture history.

Maybe a combination of both? Depending on outpost battles it could be limited to only the larger bases or outposts that take greater than x amount of time to capture.

Thoughts?
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Old 2012-03-26, 06:25 PM   [Ignore Me] #6
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Re: Base Capture Summary Idea & Empire Class Breakdown


I like the idea of a couple of leadership skills that show recent stats of your empire in your hex or the surrounding hexes. Including the class breakdown etc...

A leadership skill higher up the tree that could give you intel on enemy stats and class breakdowns would be pretty useful too!
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Old 2012-03-26, 06:27 PM   [Ignore Me] #7
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Re: Base Capture Summary Idea & Empire Class Breakdown


It's worth noting that the page Higby showed at GDC had daily stats, didn't it? I think that's probably a tight enough "floating window" to give you a good way to check improvement, without being so small that people obsess over normal statistical variations and become excessively risk averse to keep those spiky numbers "acceptable" in their minds.
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Old 2012-03-26, 11:33 PM   [Ignore Me] #8
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Re: Base Capture Summary Idea & Empire Class Breakdown


Sure, k/d, accuracy, exp earned are good metrics, but whats to improve upon? Get more kills, die less, be more accurate, maximize xp per hour, these go without saying. I think a summary of your performance at each base could be useful, especially if you find a base you are weak at attacking/defending and want to focus on improving your play. You could probably get the data from the system they have in place, but a post battle/base breakdown might still be useful.

I went over the 4th GDC video, there are player stats in the menu, as well as player inspection through a browser. Both look very effective.

This was mostly started as a way to incorporate BF and COD players with a type of routine scoreboard and as a way to review what you accomplished during your base fight.

Even though I'm not a huge fan of the above shooters, I wouldn't mind if something like this was implemented. Maybe a nice feature for players with shorter play sessions as well?

Thoughts?
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