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View Poll Results: Most broken things from PlanetSide 1
BFR's !!!!!!!! 26 68.42%
Interlinks 6 15.79%
MAX Units 5 13.16%
Plasma/Indirect Fire Weapons 11 28.95%
AirCav 11 28.95%
Multiple Choice Poll. Voters: 38. You may not vote on this poll

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Old 2011-12-20, 12:55 PM   [Ignore Me] #16
Quovatis
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Re: The most broken things from PlanetSide1


I ate AA maxes for breakfast in a reaver. In fact, most of my kills were AA Maxes. All you do is note where they are, come in from a different angle, and kill them. Only way you die is if you get really greedy or there are multiple MAXes in the area. AA Maxes are not a good counter to reavers at all. Only the starfire stands any chance against a reaver because it can jump, but after the reaver armor buff (why?????), the starfire has to reload to get the kill, which makes it reaver bait.

NC AA MAX = LOL free kill
TR AA MAX = free kill if it's not locked down and shooting at you. But even if it is, you'll probably kill each other.

Last edited by Quovatis; 2011-12-20 at 12:57 PM.
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Old 2011-12-20, 01:26 PM   [Ignore Me] #17
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Re: The most broken things from PlanetSide1


I've said this before, but I believe one of the most game breaking things in the game was the prevalence of towers, mainly how they changed gameplay.

You had these wide open landscapes to fight over, awesome fights in forests, over bridges etc. Instead, almost all the fighting, for the most part, especially nowadays is condensed in these tiny little towers scattered all over the map.

It really diminishes the scope of the game when you have these gigantic maps and yet the majority of the action takes place in these little towers. It just makes for boring stale gameplay. It's always the same. One side spamming down, one side spamming up. To make it worse, so many pseudo "killwhores" favored ToDs the best. Don't get me wrong, a ToD here and there is great fun but when it's multiplied to the consistency you see them now, where all the action is based on if you have a tower in the proximity of an enemy base. It's lame, it's really fucking lame and I hate it.

The most fun I got out of PS was footzerging with nothing but my Pulsar/Lancer and engaging all enemies I came across and eventually pushing to the next enemy base. Most people regarded footzerging at noobish because it was so much more efficient to pull a Reaver and kill armor or pull a tank and do the same.

News of the new "territory control" mechanic really warms my heart. It sounds more like we'll be fighting over vast tracks of land, rather than whoring in a tower so we can stroke at our awesome KDs in a dead game. Everyone wants a good KD, of course. But Jesus Christ, some people go to the ends of the earth to make sure they have one, it sort of dimishes the point of a KD when you're trying so hard to get one. Isn't K/D just a statistic to show your ratio from kills to death? Not an obligation to never die and play like a complete doucheba- Fuck it, too late now, it doesn't matter.



But yeah, fuck towers. I guess they aren't really broken per se, but they certainly change the gameplay for the worse.
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Old 2011-12-20, 02:06 PM   [Ignore Me] #18
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Re: The most broken things from PlanetSide1


I voted AirCav. Devilcraft always ruined my day
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Old 2011-12-20, 02:46 PM   [Ignore Me] #19
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Re: The most broken things from PlanetSide1


Almost everything in the game could have been changed in some way (minor changes mind you) and the game would have vastly improved. But overall, planetside's layout while fun, is poor. The best example of this is the claustrophobic base layouts.
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Old 2011-12-20, 02:50 PM   [Ignore Me] #20
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Re: The most broken things from PlanetSide1


Originally Posted by DeeTwoEh View Post
You had these wide open landscapes to fight over, awesome fights in forests, over bridges etc. Instead, almost all the fighting, for the most part, especially nowadays is condensed in these tiny little towers scattered all over the map.

But yeah, fuck towers. I guess they aren't really broken per se, but they certainly change the gameplay for the worse.
No, you're first statement was correct. Towers are too much of a focal point. I do understand why. It's because of the spawn mechanics... Those are changing as far as what they've told us it seems...
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Old 2011-12-20, 04:25 PM   [Ignore Me] #21
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Re: The most broken things from PlanetSide1


Originally Posted by Quovatis View Post
I ate AA maxes for breakfast in a reaver. In fact, most of my kills were AA Maxes. All you do is note where they are, come in from a different angle, and kill them. Only way you die is if you get really greedy or there are multiple MAXes in the area. AA Maxes are not a good counter to reavers at all. Only the starfire stands any chance against a reaver because it can jump, but after the reaver armor buff (why?????), the starfire has to reload to get the kill, which makes it reaver bait.

NC AA MAX = LOL free kill
TR AA MAX = free kill if it's not locked down and shooting at you. But even if it is, you'll probably kill each other.
Good point. I had a different perspective though being NC. The VS AA maxes were bitches to take out using air because most of the time they are up in a tree or an antenna which makes the rockets useless, and trying to take them out with guns is suicide.

But yeah, the TR Maxes, especially locked down, were easy, except they were compensated by every TR and his mom carrying the Stiker and I never liked sticking around in an area long with a "Lock On" flashing on my screen.

As an NC AA Max, I always had to make sure I was on a ridge where I could drop down in 2 directions and keep my head on a swivel. But if I did that, I could chase planes away without ever firing a shot. Just lock on and many will turn and burn.

But like you said, if you had multiple AA Maxes, or better yet AA BFRs, then you really could deny a large area to air. So that's why I don't think AirCav was broken. Their counter was just underused. So even though I'll likely be flying mostly, I really want to see much much more AA in Planetside 2.
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Old 2011-12-21, 03:46 AM   [Ignore Me] #22
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Re: The most broken things from PlanetSide1


Here's my top 5:
  1. If I could only choose one I'd say BFR's. Even though they're not the monstrosities that they were when first introduced, the damage was done long before they were nerfed to their present state, and they still have a few characteristics that make them really hard to balance, quirky, nonsensical, and incredibly annoying. Rechargeable shields, being a flying tank, vulnerability to infantry, the camera shake effect on nearby units, faster shield charge when sitting still, ability to run underwater, etc. Their addition fundamentally changed the way ground battles were fought for the worse, and PS never really recovered from the damage they did.
  2. SOE's horrendous development, support, and anti-hacking efforts since.... oh, 2006.
  3. 3rd Person view for infantry. Camp camp wallhumpwallhumpplasmaplasmaplasmaboomerboomer. blah blah blah...
  4. Air Cav. With Air Cav you can either annihilate (Reaver) or bypass (Mossie) just about everything between you and your objective. They're way too versatile, and made a lot of other playstyles/tactics obsolete.
  5. BR40. Actually, anything above BR23. 23 is borderline.

Here's a bunch more in no particular order. None of these are as bad as the top 5 though.
  • Radar and drain viruses. Way too much power in 1 person's hands given how widespread their effect was and the required hard counter (Expert Hacker, IMO any Hacking cert should've been sufficient).
  • The wasp, at least the lockon range (400m? Really?) and the AB duration/top speed (it needs higher top speed and much shorter duration so it can actually intercept things)...
  • AI Maxes, although the ScatMAX was by far the worst.
  • HA's dominance indoors, more specifically the fact that they're the most damaging and most accurate weapons once you've fired a few rounds or have taken damage. This could be blamed on MA's Max CoF
  • The ease with which gens can be taken down.
  • Lack of effective air counters for infantry. Cerbs, ESAV, jammers, flaklets were all just weak enough that a skilled/determined pilot could basically farm infantry with impunity. Air Jammers + killing a Mossie in 2 phoenix or 5 striker/lancer shots would've gone a loooooong way.
  • Giving one empire most of the 0s0k weapons and the best equipment for CQC where all the objectives are
  • boomers
  • The maelstrom
  • The current lasher

Last edited by Erendil; 2011-12-21 at 07:56 PM.
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Old 2011-12-22, 05:25 PM   [Ignore Me] #23
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Re: The most broken things from PlanetSide1


Originally Posted by Raymac View Post
But like you said, if you had multiple AA Maxes, or better yet AA BFRs, then you really could deny a large area to air. So that's why I don't think AirCav was broken. Their counter was just underused. So even though I'll likely be flying mostly, I really want to see much much more AA in Planetside 2.
AA BFRs were the most useless AA of all. As a frequent BFR pilot (yes, I'll admit it), I rarely got AA kills in a BFR (especially the POS VS one, but that's a whole other rant). As a liberator pilot, it is possible to take out a FV BFR with AA in a 1v1 battle with the nosegun, even with the BFR landing every hit. The AA just does so little damage. You had to land basically every shot from both arms to kill a mosquito, and almost never kill a reaver.

The NC AA MAX is the easiest to take out. You get a lock-on warning, and get tracers on the minimap to see exactly where they are. The ROF is so slow that you can AB away and survive. The TR MAX gives neither of those. Skilled sparrow users can time their shield just right to take enough rockets so that it can kill a reaver while it's reloading, but it's hard to do.

In any case, there are very few things that are a hard counter to a reaver. Most counters that exist require multiple players. While the reaver is effective at killing everything in the game with one player. It just doesn't make sense.
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Old 2011-12-22, 07:05 PM   [Ignore Me] #24
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Re: The most broken things from PlanetSide1


Originally Posted by Quovatis View Post
From the list, it's Aircav, but overall I'd say the cert system or hit detection.

Why Aircav? Even relatively noobish pilots can get large killstreaks. I was told repeatedly by "elite" pilots that I really suck as a reaver pilot. I could easily get 40-0 streaks with a reaver. Since I apparently suck, the better pilots do even better I presume. There is no other weapon/vehicle that you can consistently get such a high k/d ratio with. The reaver is just too powerful. It's good against pretty much everything (infantry, armor, and air!), and the only thing that can reliably take it down (the wasp) is hated to hell and back, even though truly skilled reaver pilots can take on a wasp and win if they know what they are doing. The reaver should do almost no damage to infantry and air, and be anti-armor only. That way you need mosquito and wasp escort to be effective instead of being a one-man army.

I don't see the big deal with BFRs. After they were nerfed to hell, they are pretty useless. They take forever to kill anything, and can be killed by one agile with mines and a jammer. The NC particle cannon is the lone exception, being completely OPed.
Depends on your playstyle the killstreaks you, get, if you want to go air - air then your K/D is going to be lower...especially in a reaver, but if you're like me and really dont give a fuck what people think and spam whatever moves then 40/0 can be rather easy to get in the right circumstances.

Anyway, K/D is a rather meaningless stat, says more about your class and play style rather than skill level.
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Old 2011-12-22, 07:36 PM   [Ignore Me] #25
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Re: The most broken things from PlanetSide1


Originally Posted by SKYeXile View Post
Depends on your playstyle the killstreaks you, get, if you want to go air - air then your K/D is going to be lower...especially in a reaver, but if you're like me and really don't give a fuck what people think and spam whatever moves then 40/0 can be rather easy to get in the right circumstances.

Anyway, K/D is a rather meaningless stat, says more about your class and play style rather than skill level.
LOL Well duh, of course your K/D is going to be lower if you're attacking enemy units of the same type as your own.

Whether it's Amp vs Amp, Reaver vs Reaver, GGS vs GGS, etc. A test of how unbalanced a piece of equipment might be is how well it does against everything else, not against another piece of the same equipment. So your comments don't really address Quovatis's complaints about the Reaver except to say that it's fairly balanced in air-to-air against Mossies.

But then, he is right. So really, what could you say?

You're right tho that K/D is a pretty meaningless stat under most circumstances.
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Old 2011-12-22, 08:12 PM   [Ignore Me] #26
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Re: The most broken things from PlanetSide1


I would like to see them eliminate all tracking of kills whatsoever.

Making solipsistic killwhoring a nonexistent issue would encourage teamwork. If the majority of players weren't solipsistic killwhores. In which case they will go play some other game that glorifies killwhoring, and avoid Planetside.

I mean, let's face it, if people were teamwork-oriented, goal-driven, self-sacrificing types, they would be in the military or somewhere in the real world that rewards that. It isn't like PS players are like the zenith of human evolution or anything, so I guess in order to make money, you have to appeal to the killwhores.
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Old 2011-12-22, 09:09 PM   [Ignore Me] #27
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Re: The most broken things from PlanetSide1


Originally Posted by Traak View Post
I would like to see them eliminate all tracking of kills whatsoever.

Making solipsistic killwhoring a nonexistent issue would encourage teamwork. If the majority of players weren't solipsistic killwhores. In which case they will go play some other game that glorifies killwhoring, and avoid Planetside.

I mean, let's face it, if people were teamwork-oriented, goal-driven, self-sacrificing types, they would be in the military or somewhere in the real world that rewards that. It isn't like PS players are like the zenith of human evolution or anything, so I guess in order to make money, you have to appeal to the killwhores.
Removing stats from a video game is dumb and would not prevent "killwhoring". People like to see how well they're doing in terms of kills/deaths and other statistics.
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Old 2011-12-23, 08:39 AM   [Ignore Me] #28
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Re: The most broken things from PlanetSide1


Kill stats are something that's fun for the players. No reason to remove them. However, let's add other performance stats to the pool and make them more desired then the kill stats. Stats that are related to the team work aspects of the game such as daily battlefield victories for each empire, outfit/squad/platoons, etc.
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Old 2011-12-23, 06:52 PM   [Ignore Me] #29
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Re: The most broken things from PlanetSide1


Not being punished by having lower XP for a capture when running back and forth with the AMS/whatever they use in PS2 would be a bonus, too.

Guys in the base getting 5,000 XP for a capture, and the only guy running AMSes back and forth, without whom they would have lost the assault: 2,000 XP, or 943, or something.

Go teamwork! And they wondered why it took me so long to make CR5. I was running back to the base to get more AMSes, quite often, so my CEP for captures was laughable.
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Old 2011-12-23, 07:07 PM   [Ignore Me] #30
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Re: The most broken things from PlanetSide1


I don't see any of the listed voting options as any of the big problems.

big problems to me were;

#1 and it is the biggest goddamn problem in the game for the whole 8 years was the damn term bug,
there was also a wall hack where you didn't take damage as long as you hugged the wall

all the router exploits,the shit you couldn't defend against like the black out bug or doors not being open on your screen but you are being hit by ppl outside the door

it was crap like this that were the broken things in PS,the voting list is more about crying about other ppl's playstyles
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