Heavily Altered Amp Station on Esamir PTS - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Where real men wage war with flashlights in bright purple jump suits.
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2013-11-19, 10:26 PM   [Ignore Me] #1
CrimsonTemplar
Staff Sergeant
 
Heavily Altered Amp Station on Esamir PTS


Part of PU2 update currently on PTS (1.365 gb download)

If you seen it, what do you think? Personally I like the new look and feel of it. Still pretty much rough around the edges (then again it is PTS) but the new concept behind it, (You capture certain areas of the Amp station and so long as you hold it, you can spawn there) seems very promising.

Thoughts? Feedback? Complaints? Lets here them!

Hopefully this video should tie you over until, I get some screens NOT MY VIDEO and it isn't exactly the best but It'll do for now.

https://www.youtube.com/watch?v=qECNYuiMsEI#t=128

Last edited by CrimsonTemplar; 2013-11-20 at 11:16 AM.
CrimsonTemplar is offline  
Reply With Quote
Old 2013-11-19, 11:38 PM   [Ignore Me] #2
typhaon
Sergeant Major
 
Re: Heavily Altered Amp Station on Esamir PTS


It just seems like a convoluted mess... which I think it may actually be, right now.
typhaon is offline  
Reply With Quote
Old 2013-11-19, 11:44 PM   [Ignore Me] #3
SturmovikDrakon
First Sergeant
 
SturmovikDrakon's Avatar
 
Re: Heavily Altered Amp Station on Esamir PTS


As I was flying around I was instantly reminded of this



SOE went in a circle
__________________
SturmovikDrakon is offline  
Reply With Quote
Old 2013-11-20, 02:46 AM   [Ignore Me] #4
HereticusXZ
First Sergeant
 
HereticusXZ's Avatar
 
Re: Heavily Altered Amp Station on Esamir PTS


PTS pics of the changes plox?
__________________
HereticusXZ is offline  
Reply With Quote
Old 2013-11-20, 03:21 AM   [Ignore Me] #5
Mordelicius
Major
 
Mordelicius's Avatar
 
Re: Heavily Altered Amp Station on Esamir PTS


- Amp station is dissected into infantry friendly courtyards (3 parts and a central building).
- One cap point for each slice for a total of 3 (walled compounds). Each cap gives an underground spawn room nearby (if you cap it, spawn room converts to your faction). Overall there would be 4 spawn rooms including the defender's.
- SCU seems gone replaced by a central defender spawn room. There's at least one generator for the main outer entrance as before.
- It's almost inspired by the Octagon but lacks the platforms. Just stairs, ground, walls and buildings.
- Outer walls are heavily shielded (closed), except for areas overlooking the spawn room exits. Spawn room exits coming from the ground has painfields all over. Imo, they aren't enough. There will be a potential spawn camp galore in here.

Suggested fixes:
- The two infantry stairs on the sides can be traversed by Sunderers. I assume Harassers can easily run it too. As well as maybe tanks. Hence the infantry-only courtyards cannot really be possible. Sure, the Sunderers can't deploy but still they can participate in fights. Worse if that's a Harassers

- They need to seal the backside entrances as well from vehicles. Another entry point that can lead to the stairsways. Making the base porous to any vehicles.

- Move A to front of base instead of offset right. There's an empty building there with a platform in the middle. I'm not sure what that is for. But that's probably good for A spawn. Just give it an artificial roof.

- Spawn room exits seem easy to camp coming from underground. They probably need to move the shields at the mouth of the entrance itself. Eventhough enemies aren't afforded to enter due to painfields, it's easy to spawn camp that long tunnel.

Overall, seems like their attempt to separate vehicles from infantry fights. It's generally awesome except from some downside (read above). They probably can experiment with jumpads leading up to the main building . Can't wait to test it in combat. It's shaping up to be an infantry bloodbath (everything else that can be adjusted aside, now all it really need is that promised dome shields up top).
Mordelicius is offline  
Reply With Quote
Old 2013-11-20, 03:52 AM   [Ignore Me] #6
AThreatToYou
Major
 
AThreatToYou's Avatar
 
Re: Heavily Altered Amp Station on Esamir PTS


.... underground spawns?

. . . . yes. please.
__________________
AThreatToYou is offline  
Reply With Quote
Old 2013-11-20, 04:11 AM   [Ignore Me] #7
Rolfski
Major
 
Rolfski's Avatar
 
Re: Heavily Altered Amp Station on Esamir PTS


Although I like the 3 way spawn idea, the facility itself feels like a labyrinth.
Rolfski is offline  
Reply With Quote
Old 2013-11-20, 06:10 AM   [Ignore Me] #8
Jonny
Master Sergeant
 
Jonny's Avatar
 
Re: Heavily Altered Amp Station on Esamir PTS


SOE, take a look at the link in my sig and let me know what you think! (Base design one)
Jonny is offline  
Reply With Quote
Old 2013-11-20, 10:44 AM   [Ignore Me] #9
Edfishy
Staff Sergeant
 
Re: Heavily Altered Amp Station on Esamir PTS


Originally Posted by Jonny View Post
SOE, take a look at the link in my sig and let me know what you think! (Base design one)


Yes! To Obi-Wan you listen!
__________________
Edfishy is offline  
Reply With Quote
Old 2013-11-20, 11:08 AM   [Ignore Me] #10
CrimsonTemplar
Staff Sergeant
 
Re: Heavily Altered Amp Station on Esamir PTS


Originally Posted by HereticusXZ View Post
PTS pics of the changes plox?
Ah yes, very sorry I didn't have much time, except for a quick look around. I will shortly, Stay tuned.
CrimsonTemplar is offline  
Reply With Quote
Old 2013-11-20, 11:13 AM   [Ignore Me] #11
Mastachief
Contributor
Major
 
Mastachief's Avatar
 
Re: Heavily Altered Amp Station on Esamir PTS


Played it the early hours of this morning.

Huge step in the right direction, just needs finishing and more cover from aircraft and blocking of harasser routes.

Someone elses video, my footage will take ages to edit and upload
__________________
Average play time of 2.8hours per day and falling.
Average play time of 2.5hours per day and falling. Need metagame.

Average play time of 2.0hours per day and falling. Need metagame / Continents.
Mastachief is offline  
Reply With Quote
Old 2013-11-20, 11:16 AM   [Ignore Me] #12
Sledgecrushr
Colonel
 
Re: Heavily Altered Amp Station on Esamir PTS


This might be the most "urban" map we will have available for a while. Good job soe keep up the work.
Sledgecrushr is offline  
Reply With Quote
Old 2013-11-20, 11:21 AM   [Ignore Me] #13
ChipMHazard
Contributor
PSU Moderator
 
ChipMHazard's Avatar
 
Re: Heavily Altered Amp Station on Esamir PTS


Reminds me a bit of the Interlinks on Hossin. Looks like a good improvement, will most certainly have to check it out soon.
__________________
Any sufficiently advanced bug is indistinguishable from a feature

*Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
ChipMHazard is offline  
Reply With Quote
Old 2013-11-20, 11:40 AM   [Ignore Me] #14
bpostal
Contributor
Lieutenant Colonel
 
Re: Heavily Altered Amp Station on Esamir PTS


From the pic/videos I've seen it reminds me of the Amp Station we saw during GDC two years ago.
Is what I'm talking about, via FPS General's youtube channel.
__________________

Smoke me a Kipper, I'll be back for breakfast
bpostal is offline  
Reply With Quote
Old 2013-11-20, 12:54 PM   [Ignore Me] #15
CrimsonTemplar
Staff Sergeant
 
Re: Heavily Altered Amp Station on Esamir PTS


Originally Posted by bpostal View Post
From the pic/videos I've seen it reminds me of the Amp Station we saw during GDC two years ago.
http://youtu.be/rmWyIMXJEiI Is what I'm talking about, via FPS General's youtube channel.
Haven't seen in that vid for a while. It fills me with a large amount of sadness...seeing it now...
CrimsonTemplar is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:28 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.