When it comes down to it, I really didn't need Core Combat - Page 2 - PlanetSide Universe
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Old 2003-11-04, 04:01 PM   [Ignore Me] #16
kerosene31
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Some good ideas here, I wonder if they should just do away with the whole rotating open caves idea and just have one brand new continent with one big underground cave. Then give the realms a reason to go there, fight there and stay there.

Just an idea which popped into my head from reading all the other posts. I'm sure someone could expand on it a bit.
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Old 2003-11-04, 04:04 PM   [Ignore Me] #17
Jagd
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I say burn the caves and make modules appear in sanctuary. Also allow AT vehicles and weapons to be purchased in Sanc.
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Old 2003-11-04, 05:07 PM   [Ignore Me] #18
NoSurrender
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i like CC but i wish i hadnt have gotten it because i pushed my comp off for 3 weeks and CC is not what beta was
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Old 2003-11-04, 05:12 PM   [Ignore Me] #19
FireZ
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CC is just broken now because no one knew they were in beta. Once they fix things....ie:
tower like bases(need a timer...5 mins atleast)
correct number of modules allowed(180)

Once these are fixed there is a lot of fun to be had and constant need to be in the caverns.
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