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Old 2012-06-20, 03:52 PM   [Ignore Me] #1
GIXSA
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FUNCTIONAL SCOPE RETICLES


In every shooter I've ever played the reticle of the scopes are just for show. All those little marks mean squat.

PS2 devs did say that there would be actual bullet physics and drop.

I think it would be awsome to compensate for that drop using the reticle marks just like in real life.

Im not saying lets get into MOA and Mil dot complications. But for instance, each vertical mark means 50 meters of distance for that gun. The horizontal marks would just be for leading a target and are purely your judgment.

There are real life scopes like this. The scope is specifically set up for that bullet type, weight, and velocity. This is the case with the IOR Valdada scope I have on my AR. Its specifically setup for a .308 VLD bullet, 168 grains, @ 2600 fps. Each little mark stands for 50 yards.

Maybe I'm crazy, but I think that would be sweet.

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Old 2012-06-20, 04:21 PM   [Ignore Me] #2
Dagron
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Re: FUNCTIONAL SCOPE RETICLES


Originally Posted by GIXSA View Post
each vertical mark means 50 meters of distance for that gun. The horizontal marks would just be for leading a target and are purely your judgment.
The suggestion sounds reasonable, imo.

Though i think you just wanted to show off your toy.

Last edited by Dagron; 2012-06-20 at 04:29 PM.
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Old 2012-06-20, 04:28 PM   [Ignore Me] #3
super pretendo
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Re: FUNCTIONAL SCOPE RETICLES


Most scoped guns have scope zeroing
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Old 2012-06-20, 04:31 PM   [Ignore Me] #4
Toppopia
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Re: FUNCTIONAL SCOPE RETICLES


I think BattleField 3 had working scope marks, i managed after using the 12x Ballistic scope on the M98B, i eventually learned how to judge distance fairly well, i think each notch would be 100 metres if i recall correctly, but yeah, would be cool to have scopes that are designed for this in mind.

Oh yey, another idea.

Can we also get spotters? They get a rangefinder and tell you the distance of a target, maybe they aim at someone, and in a 10 metre radius, it shows the distance from the target on the person. And it wouldn't be information given to anyone other than the sniper, so no spotting for other squad members.
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Old 2012-06-20, 04:40 PM   [Ignore Me] #5
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Re: FUNCTIONAL SCOPE RETICLES


Originally Posted by Dagron View Post
The suggestion sounds reasonable, imo.

Though i think you just wanted to show off your toy.
Well, maybe I did
but how can you show the scope and not the gun
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Old 2012-06-20, 04:47 PM   [Ignore Me] #6
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Re: FUNCTIONAL SCOPE RETICLES


Originally Posted by super pretendo View Post
Most scoped guns have scope zeroing
true. You can zero it for a 100 yards per say. But any other distance you either have to adjust the scope or use the reticle.
And I dont see us using scope knobs in this game.
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Old 2012-06-20, 04:55 PM   [Ignore Me] #7
Rexdezi
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Thumbs up Re: FUNCTIONAL SCOPE RETICLES


give infiltrators an optional cert for binoculars, which can rangefind and also maybe do a bit of light spotting too :3

but yeah, best idea on the forums in a while
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Old 2012-06-20, 05:12 PM   [Ignore Me] #8
Russ
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Re: FUNCTIONAL SCOPE RETICLES


Functional range markers? Though even in games there they arent represented every say 100m you can still use them because they are constant.
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Old 2012-06-20, 05:58 PM   [Ignore Me] #9
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Re: FUNCTIONAL SCOPE RETICLES


Even better, they could make a certification for range finding built into the scope.
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Old 2012-06-20, 06:01 PM   [Ignore Me] #10
Ratstomper
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Re: FUNCTIONAL SCOPE RETICLES


I approve this idea.

DEV TEAM, get on it!

...is what I would say if I had any right to order the dev team around. So, instead i'll politely ask, *takes hat off and holds it in his hands* "Dev team, I was wondering if maybe you guys could find it in your heart to give us functional range markers on sniper scopes?"

--EDIT--

Originally Posted by GIXSA View Post
Even better, they could make a certification for range finding built into the scope.
"DEV TEAM! I was wondering if you guys could find it in your heart...."

Last edited by Ratstomper; 2012-06-20 at 06:02 PM.
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Old 2012-06-20, 06:08 PM   [Ignore Me] #11
Toppopia
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Re: FUNCTIONAL SCOPE RETICLES


Originally Posted by GIXSA View Post
Even better, they could make a certification for range finding built into the scope.
But... that takes away from teamwork that many people say they want when they shoot down certain ideas..

But i think that would be better, than having a dedicated spotter for you.

I approve. *Toppopia's Stamp of Approval*
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Old 2012-06-20, 06:22 PM   [Ignore Me] #12
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Re: FUNCTIONAL SCOPE RETICLES


Originally Posted by Toppopia View Post
But... that takes away from teamwork that many people say they want when they shoot down certain ideas..

But i think that would be better, than having a dedicated spotter for you.

I approve. *Toppopia's Stamp of Approval*
Yeah, generally I approve of teamwork, but it would be kinda boring and fruitless for the spotter, I think... Otherwise a cool idea.
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Old 2012-06-20, 11:48 PM   [Ignore Me] #13
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Re: FUNCTIONAL SCOPE RETICLES


Originally Posted by Ratstomper View Post
Yeah, generally I approve of teamwork, but it would be kinda boring and fruitless for the spotter, I think... Otherwise a cool idea. :D
Yeah, unless the rangefinder is part of say SL's kit in some way. Was it in BF2 (or at least in its mod PR) that squad leaders carried GLTDs..? Probably in few other games as well.

That would actually make some sense. You'd have small (even just 2 man) squad with sharpshooter Infiltrator and SL with somekind of targetting/rangefinder multitool. Otherwise the snipers will be all lonewolves.



Originally Posted by GIXSA View Post
In every shooter I've ever played the reticle of the scopes are just for show. All those little marks mean squat.
Might want to check out ArmA series then.. :p
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Old 2012-06-21, 01:23 AM   [Ignore Me] #14
Gonefshn
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Re: FUNCTIONAL SCOPE RETICLES


with range finding it would work, without that knowledge it's dust in the wind (cue music)
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Old 2012-06-21, 04:26 AM   [Ignore Me] #15
Froglicker
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Re: FUNCTIONAL SCOPE RETICLES


Originally Posted by Ratstomper View Post
Yeah, generally I approve of teamwork, but it would be kinda boring and fruitless for the spotter, I think... Otherwise a cool idea.
Maybe give bonus xp to the spotter whenever the spotted target is killed by the friendlies that use that info.

Also, I entirely agree to having functional reticles. Although in the E3 footage bullet drop never seemed severe enough to warrant it. I'd actually like to see bullet drop increased a bit.
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