Analysis of PS 2 Teaser Trailer - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Sucks less than before.
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
Click here to go to the first VIP post in this thread.  
Thread Tools Search this Thread Display Modes
Old 2011-07-11, 10:51 AM   [Ignore Me] #1
2coolforu
First Lieutenant
 
2coolforu's Avatar
 
Analysis of PS 2 Teaser Trailer


I just thought I'd run through the trailer in slow-mo and see if I could pick any details out that give us some info on how the game will play, they aren't in any order because I'm a disorganized hopeless messy person so I'm just going through the frames as I spot stuff of interest



From this image a few things can be spotted, in circle 3 the tank [magrider (?)] has a driver and a gunner with a little picture in the top right showing open and occupied spots with a little graphic of the vehicle similar to Planetside. The tank apparently has a driver 'Shuttledem' since he is firing a weapon it seems like the magrider keeps its driver controlled plasma rifle thing.

In circle 1 there is a marker showing the direction of the vehicle and some illegible writing with some form of UI, it's possible that the writing refers to the region as it appears to be some kind of name such as NIMOH.

In circle 2 there is an obviously improved targeting system for the magrider gun rather than just a Cone of Fire we actually have some form of electronic system, in the video the shot clearly arcs so it looks like ballistics are in the game again.

In circle 4 there is a compass, pretty interesting since this was on the minimap in Planetside 1. Perhaps we will lose the minimap and instead have to use a static map and navigational skills to get around. Doubtful though.

In circle 5 there is a speed readout (KPM?), just a nice touch.

Finally circle 6 highlights alien symbols, probably Vanu symbols. Maybe this means there will be a fleshing out of the Vanu history as we have never seen the aliens written language before. It was stated that the backstory would be looked into in more detail.


Terran Republic



In the video we only see one Terran republic armor however there are multiple mutations of it.

In circle 1 there is clearly a repeater with some sort of reflex/red dot sight attached, it also has two barrels similar to the pistols from Battlestar Galactica so it could possibly have a secondary firing mode

In circle 2 there is a soldier wearing the same armor, however in this armor the helmet does not have the respirator/mouthpiece that we see earlier in the video - it merely has goggles + helmet however what this means is not clear. There is also a jetpack on the soldiers back which troopers with respirators/full face helmets lack.

It appears that we have two different types of armor, a more 'agile' version which has a jetpack and helmet + goggles and an 'assault' version. The assault version has a full-face helmet along with gauntlets and armored legs and forearms with a larger belt buckle.

In circle 3 there is clearly a soldier communicating via a wrist radio or some other form of device, he is also lacking a helmet - this could be a 'Squad leader' or 'commander class' as he appears to drop protection for command abilities.

In circle 4 we see a beautiful skybox, possibly an Auraxian moon?

In circle 5 there is another class, this one lacks a helmet and wields some form of sniper rifle with a long ranged electronic sight, the sight actually looks like some form of night-vision or vision enhanced scope. The gun also has a small magazine and is obviously not a 'break barrel' style sniper like Planetside's bolt-driver.

The crates in circle 6 caught my eye, they have Nanite systems printed on, this could indicate that nanites are still a resource and all the gameplay and story elements this entails.

Last edited by 2coolforu; 2011-07-11 at 11:03 AM.
2coolforu is offline  
Reply With Quote
Old 2011-07-11, 11:06 AM   [Ignore Me] #2
NCLynx
Major
 
NCLynx's Avatar
 
Re: Analysis of PS 2 Teaser Trailer


Personally I think circle one could be which direction the gun is facing. If it's what direction the vehicle is facing what is it in reference to? We already have the compass at the top.
NCLynx is offline  
Reply With Quote
Old 2011-07-11, 11:12 AM   [Ignore Me] #3
Volw
First Sergeant
 
Re: Analysis of PS 2 Teaser Trailer


Originally Posted by NCLynx View Post
Personally I think circle one could be which direction the gun is facing. If it's what direction the vehicle is facing what is it in reference to? We already have the compass at the top.
I think it's a squad mate indicator.
__________________
All that matters is that there is enough freedom, and enough fuckers to kill, in the game that Renegade Legion can do our thing. If there is that, then the rest of the game shall be bent to our will, just like the first one was. - Hovis [RL] on PS2

Renegade Legion
http://forums.renegade-legion.org
Volw is offline  
Reply With Quote
Old 2011-07-11, 11:23 AM   [Ignore Me] #4
NCLynx
Major
 
NCLynx's Avatar
 
Re: Analysis of PS 2 Teaser Trailer


Originally Posted by Volw View Post
I think it's a squad mate indicator.
As in always pointing to the SL? (Or maybe that blue EXP WP if it's in the game)
NCLynx is offline  
Reply With Quote
Old 2011-07-11, 11:09 AM   [Ignore Me] #5
Goku
Contributor
PSU Moderator
 
Goku's Avatar
 
Re: Analysis of PS 2 Teaser Trailer


Good analysis. I did not even consider that to be an UI for a vehicle as the view was odd and I thought it was a infantry with no gun viewing it.

This is probably a bit of stretch, but I cannot stop thinking about those support legs on that wannabe tower. The ground are the base of those legs looks broken up. It is almost as though that structure could move across the land or better yet be a drop installation from a orbiting platform. Of course this could just be my imagination running wild wanting PS2 to be the best game ever .
Goku is offline  
Reply With Quote
Old 2011-07-11, 11:10 AM   [Ignore Me] #6
Kouza
Sergeant
 
Re: Analysis of PS 2 Teaser Trailer


Originally Posted by Goku View Post
Good analysis. I did not even consider that to be an UI for a vehicle as the view was odd and I thought it was a infantry with no gun viewing it.

This is probably a bit of stretch, but I cannot stop thinking about those support legs on that wannabe tower. The ground are the base of those legs looks broken up. It is almost as though that structure could move across the land or better yet be a drop installation from a orbiting platform. Of course this could just be my imagination running wild wanting PS2 to be the best game ever .
It was mentioned that, it was landing gear in the Media Round-up Q&A by smedley, who did not want to elaborate.
Kouza is offline  
Reply With Quote
Old 2011-07-11, 11:13 AM   [Ignore Me] #7
Goku
Contributor
PSU Moderator
 
Goku's Avatar
 
Re: Analysis of PS 2 Teaser Trailer


Originally Posted by Kouza View Post
It was mentioned that, it was landing gear in the Media Round-up Q&A by smedley, who did not want to elaborate.
. That made my day!
Goku is offline  
Reply With Quote
Old 2011-07-11, 11:09 AM   [Ignore Me] #8
Kouza
Sergeant
 
Re: Analysis of PS 2 Teaser Trailer


+1
Kouza is offline  
Reply With Quote
Old 2011-07-11, 11:13 AM   [Ignore Me] #9
2coolforu
First Lieutenant
 
2coolforu's Avatar
 
Re: Analysis of PS 2 Teaser Trailer




Here we can see the difference between the 'Agile' class which has a jetpack and the 'Heavy' class that does not.

In circles 1,2 and 3 the heavy has extra leg and forearm armor along with larger kneepads and a large armored belt with buckle and a full-face helmet. Although this could be a customization choice and not an agile exo suit vs reinforced exo suit.
2coolforu is offline  
Reply With Quote
Old 2011-07-11, 11:18 AM   [Ignore Me] #10
Kouza
Sergeant
 
Re: Analysis of PS 2 Teaser Trailer


Originally Posted by Goku View Post
Good analysis. I did not even consider that to be an UI for a vehicle as the view was odd and I thought it was a infantry with no gun viewing it.

This is probably a bit of stretch, but I cannot stop thinking about those support legs on that wannabe tower. The ground are the base of those legs looks broken up. It is almost as though that structure could move across the land or better yet be a drop installation from a orbiting platform. Of course this could just be my imagination running wild wanting PS2 to be the best game ever .
Originally Posted by 2coolforu View Post


Here we can see the difference between the 'Agile' class which has a jetpack and the 'Heavy' class that does not.

In circles 1,2 and 3 the heavy has extra leg and forearm armor along with larger kneepads and a large armored belt with buckle and a full-face helmet. Although this could be a customization choice and not an agile exo suit vs reinforced exo suit.
Note, this was an indication of leadership in planet side one, and had no effect. (minus the helm) It could mean anything .
Kouza is offline  
Reply With Quote
Old 2011-07-11, 11:22 AM   [Ignore Me] #11
2coolforu
First Lieutenant
 
2coolforu's Avatar
 
Re: Analysis of PS 2 Teaser Trailer


Originally Posted by Kouza View Post
Note, this was an indication of leadership in planet side one, and had no effect. (minus the helm) It could mean anything .
We had command shinpads but we certainly did not have command greaves or belt buckles. However I accept that these could be part of the increased customization that has been spoken of. The suits do seem far too similar to an agile to be a totally new type of armor, but it could be slight variations within the 'Agile' class, perhaps even within classes you can sacrifice mobility for protection. Smedley and Higby certainly hinted towards this with the 'Slow firing but more damaging' gun idea, they clearly want you to be able to fine tune your classes to your play style.
2coolforu is offline  
Reply With Quote
Old 2011-07-11, 11:29 AM   [Ignore Me] #12
DviddLeff
Lieutenant Colonel
 
DviddLeff's Avatar
 
Re: Analysis of PS 2 Teaser Trailer


Nice analysis, thanks!
__________________
DviddLeff is offline  
Reply With Quote
Old 2011-07-11, 11:38 AM   [Ignore Me] #13
2coolforu
First Lieutenant
 
2coolforu's Avatar
 
Re: Analysis of PS 2 Teaser Trailer


Originally Posted by DviddLeff View Post
Nice analysis, thanks!
No problem

Another interesting screen I noticed



Circle 1 shows some form of picatinny rail, perhaps we can have laser sights or, if night fighting is in the game, flashlights or IR lasers. Just a nice thing to think about when it comes to customization and specialization.

Circle 2 is just something I noticed about NC BDU's, they bear a striking resemblance to the US Army's ACU camouflage, it is definitely some form of digital camo. This could mean outfits can change the color of their BDU's in the future, this could be especially awesome if you have say, an outfit home continent that is arctic for example - so you change your camouflage to be arctic which gives you a good advantage when fighting on your home turf. Just an awesome thought.

Circle 3 shows what I think could be a door lock, however it looks a bit more complex than the IFF locks from Planetside, maybe hacking has been fleshed out a bit? It deserved some love.

Circle 4, blue base colouring, clearly these NC are running out of a base or a tower.
2coolforu is offline  
Reply With Quote
Click here to go to the next VIP post in this thread.   Old 2011-07-13, 08:58 AM   [Ignore Me] #14
Malorn
Contributor
PlanetSide 2
Game Designer
 
Re: Analysis of PS 2 Teaser Trailer


Something else I observed in the video...

When you have the magrider perspective that fires a single shot into the Tower, pause the video and look in the right side of the screen.

* You see the familiar vehicle indicator showing occupants & health of the tank.
* You see that the Magrider is still a 2-man vehicle.
* You see that this particular magrider only has 1 occupant.
* You see that this particular magrider's only occupant is in the first seat, implying driver.


My conclusions from this is that the Magrider is still the mag rider we all know. It still has a driver gun, the driver gun's firing mechanic looks similar to PS1.
__________________
Malorn is offline  
Reply With Quote
Old 2011-08-08, 08:58 AM   [Ignore Me] #15
Hamma
PSU Admin
 
Hamma's Avatar
 
Re: Analysis of PS 2 Teaser Trailer


This thread:

http://www.planetside-universe.com/f...ad.php?t=36527

Is probably what you are looking for.
__________________

PlanetSide Universe - Administrator / Site Owner - Contact @ PSU
Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer
Hamma is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:00 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2021, Jelsoft Enterprises Ltd.