Change in desine of towers - PlanetSide Universe
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View Poll Results: Does the towers layout need to change
Yes 25 78.13%
No 7 21.88%
Voters: 32. You may not vote on this poll

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Old 2004-03-06, 03:59 PM   [Ignore Me] #1
hazzer2007
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Exclamation Change in desige of towers


The tower layout needs to change. Its easy to corner the spawn room and all its content off by getting tanks to shoot through the opened doors. With this in place, you can just walk up to the cc and hack it. The cc needs to be moved below the spawn room so you can defend it.
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Last edited by hazzer2007; 2004-03-07 at 08:33 AM. Reason: Spelling mistake
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Old 2004-03-06, 04:03 PM   [Ignore Me] #2
Spee
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The problem is easy to solve - Put an L-shaped turn before getting into the current area of the tower. Vehicles can still spam, but be much less effective at it.
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Old 2004-03-06, 04:03 PM   [Ignore Me] #3
Eldanesh
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Personally I like having the cc and tubes in different areas. Defenders cannot just zerg randomly out of the tubes to defend effectivly.
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Old 2004-03-06, 04:12 PM   [Ignore Me] #4
ORANGE
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personally i liked them to redeSIGN the towers rather than redeSINE them too much math involved in SINEing them.
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Old 2004-03-06, 05:07 PM   [Ignore Me] #5
Rbstr
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Put some real guns on the gun towers, like artitlry
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Old 2004-03-06, 05:39 PM   [Ignore Me] #6
TheN00b
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I agree with this idea. IMHO, towers would be a lot cooler if they had 1-2 less levels and more intricate architecture, which would hopefully make them easier to defend. As it is, once a tower is sorrounded by vehicles, its gone.
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Old 2004-03-06, 05:50 PM   [Ignore Me] #7
Firefly
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Funny, I never have a problem hugging the inside walls and NOT opening the doors. It's you other pathetic fools with no common sense who get yourselves (and me) killed. My mamma used to tell me, if it's raining, don't go outside.

If there's Vanguards shelling, don't open the fucking doors.
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Old 2004-03-06, 05:51 PM   [Ignore Me] #8
KIAsan
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First, put ONE door one flight up with a surrounding blast shield (add stairs for egress). Second, move the CC INTO the spawn room. Finally, add a bunker like opening for troops to shoot out (still can be suppressed by tanks/reavers). Would make a lot more sense than the current design. Also, they would still be vunerable from above.
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Old 2004-03-06, 05:54 PM   [Ignore Me] #9
SecondRaven
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Yes they need a reamp by far
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Old 2004-03-06, 06:13 PM   [Ignore Me] #10
jsloan31
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there are some pics of the cc being in the spawn room of the towers in the planetside guide book, but the towers need a redesigning now.
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Old 2004-03-06, 06:17 PM   [Ignore Me] #11
ORANGE
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Originally Posted by jsloan31
there are some pics of the cc being in the spawn room of the towers in the planetside guide book, but the towers need a redesigning now.
Can you say beta?

and yeah the only thing that needs changing is they need to cut it down to one door that can't spam into the hallways with tank fire and the such with (maybe make them a little wider so doors open towards a wall).
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Old 2004-03-06, 07:01 PM   [Ignore Me] #12
jsloan31
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Originally Posted by Paintballboy
Can you say beta?

and yeah the only thing that needs changing is they need to cut it down to one door that can't spam into the hallways with tank fire and the such with (maybe make them a little wider so doors open towards a wall).
was thinking it was in beta, but since i wasn't in beta, i didn't want to say it was in fear of being incorrect :P
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Old 2004-03-06, 09:09 PM   [Ignore Me] #13
Eldanesh
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Imo if a tower is surrounded with vechs it deserves to be taken and all the people inside deserve to die repeatedly.

Decon. Get tanks. Get aircraft. Dont expect to stumble out ouf your spawn tube and be safe forever from tanks and never have to bother checking the cc.

Remember overpowered defense is a bad thing just as it is underpowered.
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Old 2004-03-06, 10:18 PM   [Ignore Me] #14
scarpas
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Originally Posted by Paintballboy
personally i liked them to redeSIGN the towers rather than redeSINE them too much math involved in SINEing them.

indeed
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Old 2004-03-06, 10:50 PM   [Ignore Me] #15
Veteran
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They need a way to shut down spawn at the tower from the outside. Something like a nano-dish with 100,000 hit points.

Tower battles are up there with Surge as the poorest designed elements of the game. A tower should not be harder to capture than a whole base.
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