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Old 2011-07-25, 04:51 AM   [Ignore Me] #1
basti
Brigadier General
 
Misc Info
class


Its simple: the term class is misleading people who dont know the details. Means we need a more fitting word.
Ideas?
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Old 2011-07-25, 05:04 AM   [Ignore Me] #2
Aractain
Major
 
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Re: class


Role?
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Old 2011-07-25, 05:08 AM   [Ignore Me] #3
Raelity
Private
 
Re: class


'Role' could work, sounds more like a temporary choice than a permanent one.
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Old 2011-07-25, 05:18 AM   [Ignore Me] #4
Vancha
Colonel
 
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Re: class


Units? Load outs? Designations? Occupations? Careers?
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Old 2011-07-25, 05:45 AM   [Ignore Me] #5
Highwind
Corporal
 
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Re: class


Specialization, Skill Set (as in using the 'Scout Skill Set'), or even just calling it "sub-class" rather then class which might mean other things to players of other genres.
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Old 2011-07-25, 05:46 AM   [Ignore Me] #6
basti
Brigadier General
 
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Re: class


Load out propably doesn't work, because im assuming that each class has different load outs in them, means different settings of customisation.
Role is pretty fitting, but I search a term that is better fitting for a fps. Something unique, that make you think about planetside whenever you hear it. Like certification does.
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Old 2011-07-25, 05:56 AM   [Ignore Me] #7
SKYeXile
Major General
 
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Re: class


yea, hard to know until we see abit more in-depth details, or perhaps see the system, it sounds so confusing when explained.
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Old 2011-07-25, 06:15 AM   [Ignore Me] #8
DviddLeff
Lieutenant Colonel
 
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Re: class


As it stands the words class, skill, specialisation and certification all seem to be used interchangeably by the devs.
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Old 2011-07-25, 07:06 AM   [Ignore Me] #9
Raelity
Private
 
Re: class


Assignment would work, if only it didn't shorten to ass.

Soldier 1: Hey, I just certed into MAXes, what are you using at the moment?
Soldier 2: Oh I'm assed into engineering at the moment.
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Old 2011-07-25, 07:38 AM   [Ignore Me] #10
Coreldan
Colonel
 
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Re: class


Assignment sort of implies that somebody has given you that assignment, rather than something you picked when you happened to spawn

Role sounds the best one. Loadout isn't bad either, but I suppose this will have other uses in the game. As in, you might have two guys with the engineering roles, but they still have very different loadouts.
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Old 2011-07-25, 08:16 AM   [Ignore Me] #11
Aractain
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Re: class


Skillset is nice.
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Old 2011-07-25, 08:57 AM   [Ignore Me] #12
Firefly
Contributor
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Re: class


MOS. As in, Military Occupational Specialty.
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Old 2011-07-25, 09:19 AM   [Ignore Me] #13
basti
Brigadier General
 
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Re: class


Originally Posted by Firefly View Post
MOS. As in, Military Occupational Specialty.
Now thats what im talking about.
Higby, read this, get this to the crew, use it!
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Old 2011-07-25, 09:25 AM   [Ignore Me] #14
Lunarchild
First Sergeant
 
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Re: class


Originally Posted by basti View Post
Now thats what im talking about.
Higby, read this, get this to the crew, use it!
That does have a nice ring to it...

OT: Why the hell did I imagine that as being said by the TF2 scout? Oh wait, that's right, it's that weird commercial that was voice-overed by the TF2 scout.... KABOOM!
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Old 2011-07-25, 10:19 AM   [Ignore Me] #15
BorisBlade
First Lieutenant
 
Re: class


I wouldnt use specialization. There really isnt alot of "specialization" in the way most think of it since with time you can get every one of these things. The classes are just limiters to how much you can run out into a fight with at once. After enough time you will be able to do anything with only needing to change your "class" when ya spawn or whatever. (yeah i wish there were some limits so we actually had specialization. With "talent resets" available after a set time or somethin.)

And role is closer but still the classes are just limiters to your current spawn cycle.

Its closer to a loadout, but thats not quite right.

I think class is prob just easiest. A class can do certain things while unable to do others. And your class is limited to certain weapons/abilities, so maybe that just has to fit.
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