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2012-07-17, 12:53 PM | [Ignore Me] #31 | ||||
Lieutenant General
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Mainly play it to keep up my driving skills. I miss the dynamic and social PS1 combat and I've often suggested to decrease static accuracy and nerf detection of lighter units. Multiple players in one tank is not and can't ever be an option in WoT, sadly, but it's extremely well possible in PS2. The majority of the WoT playerbase is Russian and European, so that wouldn't strike me as odd either. Though the ones that do play tend to see the overlap and can easily and directly port and utilise PS1 skills in WoT, despite the two being "two completely different games". The other way around is also possible. More so now that PS2 also adds some camouflage and stealth to PS game play.
Not every choice will be good. Did you and others not say that PS1 had a lot of flaws? How can you say that? You've never been involved in the alpha! You've never been involved in the decision making process! Surely they knew way better than you what they were making back then? How is that different now? They say they gained a lot of experience over the course of 9 years of PlanetSide. I ask how this is possible, since the majority of them have not been involved with PlanetSide for 7-8 years of them and the ones that have been (Brewko) are responsible for Lasher 2.0 rebalance, Reaver rebalance, Black Ops, Phantasm with 12mm gun, Galaxy Gunship v1 and v2, BR40 with extra certifications (that nobody wanted and they promised not to add) and for the fast majority of the time - since 2005, we've had only a few people directly involved with developing the game for more than a few days per year: Beady, who was good and got us the CE expansion, but then quickly left for another job, EnricoPallazzo, who left quicker than he got back, Raijinn, who could never get assistance from SOE for development support and eventually got fired yet was the only one who kinda understood and had the longest term experience in playing PS1 and working with the community, and Brewko, who... we... all... love... and... adore... >___> Meanwhile, I've been playing that game throughout that time as outfit leader of a multi-crew vehicle outfit, inter-outfit coordinator and empire leader until a short period after the Werner merger (where the community went down real quick). I'm quite sure I'm a bit more aware of how it's played and what is fun than they are given the design rationales they give that don't agree with a lot of things we say. And yes, in some cases I can more easily see the impact in certain design decisions than people who've predominantly worked on PvE MMO design. In other cases, I reserve judgment and think it works fine. There's around 15-20 points I strongly disagree with decisions made. Is that unreasonable? Now if I was the only one. Sure, but I'm far from the only one. I'm not saying I've got the best opinion at all times, however, so far, everything I've heard from people who actually played the beta at E3, SOE Live and from what I've seen, ALL confirm what I say and others took for random assumptions. So honestly, I don't much care for people who never dare make assumptions, because they're the last people who can make a difference for the better: their feedback will always be far too late. And besides, even if knowledge is available in the team, who's to say it actually is used? |
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2012-07-17, 12:55 PM | [Ignore Me] #33 | |||
Brigadier General
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Oh, so the collision damage was still really high? OK. So that means Figment's calculations competely don't hold water. Thanks for clearing that up, Hamma.
EDIT:
They really should ignore their playtests and demos and listen to you because you are 100% positive that the gameplay will be as stagnant and boring as a Louisiana swamp. Last edited by Raymac; 2012-07-17 at 01:11 PM. |
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2012-07-17, 12:55 PM | [Ignore Me] #34 | ||
First Sergeant
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great stuff
I was wondering Hamma, when you were piloting the mossie, is there a way to tone down the brightness of the cockpit graphics. Felt a bit like a rabbit staring at headlights during the night. |
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2012-07-17, 12:57 PM | [Ignore Me] #38 | |||
Lieutenant Colonel
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WTB HUD Light sensor and dimmer switch! |
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2012-07-17, 01:00 PM | [Ignore Me] #39 | |||
Sergeant Major
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Doom! DOOM! Honestly, while I did scratch my head at it a little, this sort of thing will be hammered out in the beta. Complaining about balance issues based on a video showing a pre-beta build isn't really productive. None of what we saw in that video is final. This stuff will be tweaked and polished until it all works smoothly and the way the devs intended, based in no small part on our feedback and criticism during the beta which has not started yet! Breathe slowly and find your happy place. All will be well. ^^ Last edited by EisenKreutzer; 2012-07-17 at 01:02 PM. Reason: Added quote. |
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2012-07-17, 01:08 PM | [Ignore Me] #40 | |||
Brigadier General
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Also, I edited my previous post in response to one of yours you wrote as I was typing. |
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2012-07-17, 01:17 PM | [Ignore Me] #42 | |||
Lieutenant General
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And from the looks of it, it wasn't much. Look at how much damage each single hit does. You can't pretend the calculations "don't hold water" if you can't indicate that it made a significant difference to the calculations. If you a closer look instead of being very full of yourself, you'd have seen that in the death statistics, it clearly states that one Lightning did 9% damage, the other Lightning did 88% damage leaving a whopping 3% damage (which isn't even mentioned) due to collission damage by Hamma's driving. So yeah, ONE Lightning basically took him out. Your turn? Yes, I do believe it was. Yeah, first salvo did around 35% damage I'd say. |
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2012-07-17, 01:23 PM | [Ignore Me] #44 | ||
Private
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There is no attempt at evasion, moving behind cover, withdraw, or any indication that any of this is even possible because of how quick the encounter begins/ends. It just seems like a slug-fest of who-saw-who first and who's tank was pointed the right way. (As of RIGHT NOW, maybe later on a better tank driver/gunner can do different)
Last edited by twistnlick; 2012-07-17 at 01:24 PM. |
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2012-07-17, 01:27 PM | [Ignore Me] #45 | |||
Brigadier General
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I guess the moral to this story is to bring a secondary gunner to help you spot and kill the Lightning much like the Magrider did to Higby's Lightning during his playtest stream. So it's not a good idea to let a Lightning fire round and round right up your ass. It's good to know directional damage is important so that you will try to manuever to get to somebody's rear instead of being stagnant and not move at all. |
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