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2012-09-03, 03:13 AM | [Ignore Me] #1 | ||
Lieutenant General
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Alright so you often see me post and express concerns about fundamental systems in PS2. These fundamental systems tend to affect the meta-game and core design philosophy for the game play experience mostly.
Meaning I'm concerned with:
The issues above are those issues that IMO still need fundamental changes, where one has to guard for complacency or apathy and therefore too easy acceptance of already implemented systems. It's just software. It can always change. However, I tend to stay away from a few other issues. These issues are things I do feel need attention, but will be attended to over time anyway. These include:
All in all the bottom half of the issues will be things that will be fine anyway. All in all the game will be playable. The main problem for me is, that without changes in the upper half, the game will become predictable and stale and unlike PS1, only suited to larger player groups. MMO games should cater to solists, teamplayers and all various forms of gameplay within the genre of the MMO to really attract all those potential players. To narrow down variety in combat too much or make certain rules too strict may bring in the largest share of the market, for some time, but will likely result in distantiating or boring other groups over time. Hence it is so important that for instance a fundamental change in conquest mechanics has recently been made and that multiple systems are tested to see which systems the players are most comfortable with. To say in advance that core systems can't change at all or to outright dismiss critique on core systems is not a good thing. However, critique in the latter section is things that are truly "it's in beta" issues. Unfortunately, actual deliberate design choices are often cited as "it's in beta" too. Last edited by Figment; 2012-09-03 at 04:01 AM. |
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2012-09-03, 05:38 AM | [Ignore Me] #2 | ||
Major
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Fig, I agree with you in your OP.
Here are my additions to real concerns. The footholds, always end up as a 3way death match that meet in the middle. Hope this changes with more continents. Maybe allow empire to eventually move their foothold. It seems the closer territories are being back hacked always and the defenders feel the need to recap as home turf. Thus the colors stay the same in that region. I feel home continents are needed. Even after the foothold rotation, same thing just different colors. Weapon, class balance will resolve itself as you said. I think the FPS issues have gone a long way towards improvement. I was able to fight in the crown for hours without lag today. So stability will get fixed too. I'm also concerned about the "big outfit" play. Many give solutions about game play, such as get 4 AA maxes to take care of the overpowered aircav. Thinking like this can result in more imbalance. No offense to whoever said that, I just remember reading it somewhere. A lot of us have small teams or go solo. It needs to be balanced in a micro level first, before it is balanced in squad, outfit, empire level. The Galaxy as spawn is a big issue that meets the needs of big outfits and Zerg, but not specops teams. The Devs need to think about us too. I don't have a dozen people to protect a galaxy ship with air cav, etc... Soooo, basically I ask the Devs to think on these things. Some decisions have a huge impact. Like the main PS2 trailer with NC as hero Rambos and TR cannon fodder topped off with weird busty VS Stealther chicks. Good fun and bantering aside, but now overpopulated NC factions. Not fun for anyone. Hopefully these big issues can be overcome if the Devs think ahead to the future.
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Extreme Stealthing Last edited by Raka Maru; 2012-09-03 at 05:42 AM. |
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2012-09-03, 01:16 PM | [Ignore Me] #4 | ||
Contributor General
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As we've often said the three-way footholds are the step-child of only having a limited number of continents.
The fact that the devs have said that the continents are 'hand-crafted' and lauch would only include three to me indicates that creating new continents is a lengthy and time consuming business. The more recent fact that Smedley has suggested that they may launch with only two continents indicates that the creation is even more time consuming than first thought. This comes back to the question 'why are we fighting'? For me we are fighting not for resources, they are only a stepping stone to allow you to fight, we are fighting for land and territory domination. With footholds, I don't see it. pshaw! We've been over this enough, but it's all still true. |
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2012-09-03, 09:57 PM | [Ignore Me] #6 | |||
Staff Sergeant
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2012-09-04, 08:04 PM | [Ignore Me] #7 | ||
Master Sergeant
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I wish something like this was stickied. When it's all jumbled together in convo's then important critique gets diluted.
All those kind of things in the second list are almost things that will be ironed out over time as part of normal game feedback. Talking about the balance issues of weapons is a kind of post-release discussion that can maybe lead to an eventual patch. Unless it's game-breaking, it's just superficial detail that the devs probably change pretty simply once it's established that somethings wrong. Here in Beta, what's crucial is that core game mechanics (like the stuff in that first list) are correct to create the best game. |
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