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Old 2011-09-27, 05:56 PM   [Ignore Me] #1
CrystalViolet
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Nanite Systems


Was trying to figure out how these guys play into the equation of PS2 and came up with this theory.

Nanite Systems represent a new category of vehicle that spawns at bases and doesn't require a cert to operate. Essentially, this would work in the same way as vehicles from the battlefield series, and allow players to assume roles as needed without having to recert their characters. NS vehicles would therefore likely be significantly less powerful than certable vehicles, but still come in handy in a pinch. This makes perfect sense given their lack of color, and the devs taking elements from faster paced shooters.

Any other theories?

Last edited by CrystalViolet; 2011-09-27 at 05:58 PM.
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Old 2011-09-27, 06:13 PM   [Ignore Me] #2
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Re: Nanite Systems


I call President.
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Old 2011-09-27, 06:20 PM   [Ignore Me] #3
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Re: Nanite Systems


They're common-pool not common.

There will be no recerting in PS2.

With luck there will be some subtle differences (beyond color) between factions.

End. :P
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Old 2011-09-27, 06:34 PM   [Ignore Me] #4
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Re: Nanite Systems


The fact that T-Ray went to the trouble of laying out a grayish color pallet makes me think these will be disposable and on site for everyone to use. It solves the issue of getting stuck without a ride, and might be part of the reason why there will be no vehicle hacking in PS2.
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Old 2011-09-27, 06:37 PM   [Ignore Me] #5
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Re: Nanite Systems


Originally Posted by CViolet View Post
The fact that T-Ray went to the trouble of laying out a grayish color pallet makes me think these will be disposable and on site for everyone to use. It solves the issue of getting stuck without a ride, and might be part of the reason why there will be no vehicle hacking in PS2.
The fact that he laid out a color pallet simply means these people are not aligned with any one faction.
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Old 2011-09-27, 06:44 PM   [Ignore Me] #6
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Re: Nanite Systems


Correct, but story typically follows function in games like this which is why I'm speculating their purpose in the game.
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Old 2011-09-27, 06:44 PM   [Ignore Me] #7
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Re: Nanite Systems


Originally Posted by CViolet View Post
The fact that T-Ray went to the trouble of laying out a grayish color pallet makes me think these will be disposable and on site for everyone to use. It solves the issue of getting stuck without a ride, and might be part of the reason why there will be no vehicle hacking in PS2.
I think it's logical to assume that the NS color palette is for:
1) elements of the environment (the crates we saw in the trailer, and possibly other stuff like base equipment),
2) common-pool weapons; coincidentally, PS1's Punisher matched this color scheme.

I don't think there would be common-pool vehicles lying around... Not too PlanetSidey.
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Old 2011-09-27, 06:53 PM   [Ignore Me] #8
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Re: Nanite Systems


Originally Posted by FIREk View Post
I think it's logical to assume that the NS color palette is for:
1) elements of the environment (the crates we saw in the trailer, and possibly other stuff like base equipment),
2) common-pool weapons; coincidentally, PS1's Punisher matched this color scheme.

I don't think there would be common-pool vehicles lying around... Not too PlanetSidey.
Good points, but why the need for a completely new story element/faction if that's all there is to it? Doesn't add up to me.
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Old 2011-09-27, 07:00 PM   [Ignore Me] #9
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Re: Nanite Systems


Originally Posted by CViolet View Post
Good points, but why the need for a completely new story element/faction if that's all there is to it? Doesn't add up to me.
Thousands of people, actually speaking realistically or even undershooting it lets say there 300vs300vs300. Do you really think vehicles are just going to keep popping up for the people who don't have them?

You won't see vehicles just lying around unless someone has abandoned it.
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Old 2011-09-27, 07:02 PM   [Ignore Me] #10
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Re: Nanite Systems


Originally Posted by CViolet View Post
Good points, but why the need for a completely new story element/faction if that's all there is to it? Doesn't add up to me.
Could be as simple as filling in a blank. The color pallette for the factions all have a background on the what and why. So this just fills that in for the common pool. I mean along with the punisher, the deci also matches that same color scheme.

Also, nobody is calling to be Vice President of Nanite Systems? (Simpson's Trouble with Trillions episode? anyone? anyone? bueller?)
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Old 2011-09-27, 08:10 PM   [Ignore Me] #11
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Re: Nanite Systems


Look, I have been trying to play nice and not tear into ppl but this thread reeks of stupidity

the speculation is getting out of hand,we are entering into the crazy bible code crap you see on Discovery
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Old 2011-09-27, 08:18 PM   [Ignore Me] #12
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Re: Nanite Systems


Originally Posted by HtSgtMAD View Post
Look, I have been trying to play nice and not tear into ppl but this thread reeks of stupidity

the speculation is getting out of hand,we are entering into the crazy bible code crap you see on Discovery
Yes, but if you look closely at the magrider and hold the top down pic up to a mirror you can make out a "N" and a "W", and the tr being based on circles is obviously a reference to the "O". Which anyone can clearly see means NWO, for the New World Order. Its all a big conspircacy.

But seriously, my guess is the commonpool vehicles just means they dont have the empire specific look, just like the old ones. But they will have some coloring on them to identify them on the battlefield. It may not be as obvious as ps1 and instead be the grey/brown colors with a few ribbons or stripes or sections with faction colors on them.

And dont get too upset about us goin all "bible code" yeah we do get too deep into it sometimes, but we just wanna talk about the game and go over what we all think or would like to see. Esp since most of th time they do really goofy, non-planetside stuff, so we are usually wrong since we assume it will be planetside-ish in style, and not the bf clones we keep gettin instead.
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Old 2011-09-27, 08:27 PM   [Ignore Me] #13
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Re: Nanite Systems


Originally Posted by Raymac View Post
Also, nobody is calling to be Vice President of Nanite Systems? (Simpson's Trouble with Trillions episode? anyone? anyone? bueller?)
I call Chief of Product Development.
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Old 2011-09-27, 09:16 PM   [Ignore Me] #14
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Re: Nanite Systems


Originally Posted by HtSgtMAD View Post
Look, I have been trying to play nice and not tear into ppl but this thread reeks of stupidity

the speculation is getting out of hand,we are entering into the crazy bible code crap you see on Discovery
Dude, the game is months away at best. This is the only time we will get to do this kind of specualtion. Once we learn more information then it will be "OMFGWTF CLASSES??!?!" "OMGWTF SKILLS?!?!?" "OMFGWTF AUCTION HOUSE?!?!"

If people want to read tea leaves, let them.
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Old 2011-09-28, 05:59 AM   [Ignore Me] #15
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Re: Nanite Systems


Yeah hey OP. you realize nanite systems just makes the vehicles and weapons any player can use from any faction right? Did you play PS1?
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