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Old 2011-07-21, 09:13 PM   [Ignore Me] #46
Bags
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Re: Proportionate XP


Wouldn't want to miss posts like this: http://www.planetside-universe.com/f...9&postcount=58

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Old 2011-07-22, 06:48 AM   [Ignore Me] #47
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Re: Proportionate XP


Originally Posted by Bags View Post
Wouldn't want to miss posts like this: http://www.planetside-universe.com/f...9&postcount=58

Well, it's called the Very Important Person tracker, not the Very Important Post tracker for a reason...
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Old 2011-07-22, 10:27 AM   [Ignore Me] #48
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Re: Proportionate XP


Without adding absolutely to the topic, I'll just say bc2 handled this quite well (50 for a kill, 30 for a critical assist, 10 for assist IIRC).
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Old 2011-07-22, 11:04 AM   [Ignore Me] #49
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Re: Proportionate XP


Originally Posted by Bags View Post
Wouldn't want to miss posts like this: http://www.planetside-universe.com/f...9&postcount=58

Are you trying to say Higby's love isn't important?
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Old 2011-07-22, 12:01 PM   [Ignore Me] #50
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Re: Proportionate XP


Originally Posted by Higby View Post
We're doing assist XP, it'll affect for kills earned by your squad greater than outside your squad, but there will be some bonus for outside of squad assists also. There will be some graduation to it as well, if you do 90% of the damage to an enemy and someone swings in and finishes them off you'd get more than if you just randomly hit an enemy with one bullet in a massive firefight.
So, will the graduation be by amount of health taken before death, or percentage of damage done?

Example: You do 90% damage, and then someone else finished the guy off with a sniper headshot, doing 120% damage in one shot. Will the graduation be calculated off of the 100% of health he originally had, or the 210% total damage he took?

On the other hand, how about healing / repairing?

Example: You do 90% damage, he heals / repairs back to full health / armor, then someone else one-shots for 120% damage.
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Old 2011-07-22, 04:49 PM   [Ignore Me] #51
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Re: Proportionate XP


Originally Posted by Lunarchild View Post
So, will the graduation be by amount of health taken before death, or percentage of damage done?

Example: You do 90% damage, and then someone else finished the guy off with a sniper headshot, doing 120% damage in one shot. Will the graduation be calculated off of the 100% of health he originally had, or the 210% total damage he took?

On the other hand, how about healing / repairing?

Example: You do 90% damage, he heals / repairs back to full health / armor, then someone else one-shots for 120% damage.
I would hope that repairing would cancel out the XP leeching. No need for an all star to be racking up thousands of assist XP for a bunch or the enemy, then have a BR explosion once he dies.
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Old 2011-07-22, 06:06 PM   [Ignore Me] #52
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Re: Proportionate XP


I think the way they balance this not being in the game is Squad xp.
On one hand you can get kill stole, but on the other awarded free xp for every squad kill.
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Old 2011-07-22, 06:44 PM   [Ignore Me] #53
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Re: Proportionate XP


Squad xp serves a different purpose, though, Lonehunter187. Squad xp is to reward support roles for enabling their squad grunts and gunners to function effectively. The troop transporters, ANT-drivers, ANT escorts, etc. are worth playing because you get squad xp.
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Old 2011-07-22, 06:50 PM   [Ignore Me] #54
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Re: Proportionate XP


Personally, I'd like to see the kill rewarded to the player who did the most damage not who go the last shot in. But more XP based off damage works well too.

Some of are egotistical and have to compensate for our smaller reproductive organs however..
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