Planetside 2 Server Hourly Population Statistics - Page 2 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: If you don't know, you need to get on IRC more often.
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2013-03-04, 06:55 PM   [Ignore Me] #16
Stardouser
Colonel
 
Re: Planetside 2 Server Hourly Population Statistics


If a continent can hold 2k each and we actually had enough to have 6k, then continent locks would mean server splits.
Stardouser is offline  
Reply With Quote
Old 2013-03-04, 11:16 PM   [Ignore Me] #17
Hamma
PSU Admin
 
Hamma's Avatar
 
Re: Planetside 2 Server Hourly Population Statistics


Keep in mind also this only reports characters and not unique players (ie: station accounts)
__________________

PlanetSide Universe - Administrator / Site Owner - Contact @ PSU
Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer
Hamma is offline  
Reply With Quote
Old 2013-03-05, 02:06 AM   [Ignore Me] #18
Satanam
Sergeant
 
Re: Planetside 2 Server Hourly Population Statistics


Agreed that we need more people... We should push the servers until they're often almost completely full. But I have no idea how to do it, and even worse: how to maintain it.

Nice job, Sirisian!
Satanam is offline  
Reply With Quote
Old 2013-03-05, 02:25 AM   [Ignore Me] #19
SGTAce
Private
 
Re: Planetside 2 Server Hourly Population Statistics


Very nice, you should make scale sticky to browser window, to make count read easier.
SGTAce is offline  
Reply With Quote
Old 2013-03-05, 05:13 AM   [Ignore Me] #20
itzCujo
Private
 
Re: Planetside 2 Server Hourly Population Statistics


Great work...but makes me even more depressed to play on Woodman.
itzCujo is offline  
Reply With Quote
Old 2013-03-05, 08:05 AM   [Ignore Me] #21
Fishy
Private
 
Re: Planetside 2 Server Hourly Population Statistics


So it seems the max number of total players on all worlds peaked at around 22K, even if you triple that number (just because I was looking at last night, a non weekend night), the fact that most players do not pay a sub makes me wonder if SOE is getting enough revenue to keep things going at a high pace. Looks like they learned their lessons from PS1, but on the other hand the numbers are just OK, not great.
Fishy is offline  
Reply With Quote
Old 2013-03-05, 08:33 AM   [Ignore Me] #22
Sledgecrushr
Colonel
 
Re: Planetside 2 Server Hourly Population Statistics


Originally Posted by Fishy View Post
So it seems the max number of total players on all worlds peaked at around 22K, even if you triple that number (just because I was looking at last night, a non weekend night), the fact that most players do not pay a sub makes me wonder if SOE is getting enough revenue to keep things going at a high pace. Looks like they learned their lessons from PS1, but on the other hand the numbers are just OK, not great.
From what Ive read on the official forums there have been about 300k characters played on average over the last couple of months. I see what soe is doing and i believe in it.
1-vr training area
2-a built in training program for new recruits
3-real advertising for planetside 2

Our numbers are going to go up and retention of new players is going to get better. I think soe is on the right track here.
Sledgecrushr is offline  
Reply With Quote
Old 2013-03-05, 08:36 AM   [Ignore Me] #23
MrBloodworth
Lieutenant Colonel
 
Re: Planetside 2 Server Hourly Population Statistics


Originally Posted by Ghodere View Post
Connery peaks at 2000. Helios at 2700. These values were for the weekend, it can probably be assumed that those are the highest the values will get outside of special occasions. The developers have access to the same data.

Conclusion: Merge imminent.
On Matheson last night, both Indar and Esamir had Cues. That would be Monday night.

Last edited by MrBloodworth; 2013-03-05 at 08:41 AM.
MrBloodworth is offline  
Reply With Quote
Old 2013-03-05, 08:45 AM   [Ignore Me] #24
Silent Thunder
Staff Sergeant
 
Silent Thunder's Avatar
 
Re: Planetside 2 Server Hourly Population Statistics


Quick question, do the servers never exceed 4000, or is that just a limitation of the chart?
Silent Thunder is offline  
Reply With Quote
Old 2013-03-05, 10:09 AM   [Ignore Me] #25
Fishy
Private
 
Re: Planetside 2 Server Hourly Population Statistics


Originally Posted by Sledgecrushr View Post
From what Ive read on the official forums there have been about 300k characters played on average over the last couple of months. I see what soe is doing and i believe in it.
1-vr training area
2-a built in training program for new recruits
3-real advertising for planetside 2

Our numbers are going to go up and retention of new players is going to get better. I think soe is on the right track here.
I surely hope so.
Fishy is offline  
Reply With Quote
Old 2013-03-05, 10:49 AM   [Ignore Me] #26
Bags
Lieutenant General
 
Bags's Avatar
 
Re: Planetside 2 Server Hourly Population Statistics


Was hoping to see higher #s given its budget, but now that we've seen the release it's not surprising why.

I have a friend who can't play due to performance issues with a mid ranged PC. Says he gets like 10 fps on low.
__________________
Bags is offline  
Reply With Quote
Old 2013-03-05, 11:14 AM   [Ignore Me] #27
Sledgecrushr
Colonel
 
Re: Planetside 2 Server Hourly Population Statistics


Originally Posted by Bags View Post
Was hoping to see higher #s given its budget, but now that we've seen the release it's not surprising why.

I have a friend who can't play due to performance issues with a mid ranged PC. Says he gets like 10 fps on low.
Core 2 quad @2.4ghz
3gig ram
Win vista 32
Radeon hd 5570

I get between 20-60 fps with everything either turned off or at its lowest setting.
Saving to upgrade of course.
Sledgecrushr is offline  
Reply With Quote
Old 2013-03-05, 11:19 AM   [Ignore Me] #28
Bags
Lieutenant General
 
Bags's Avatar
 
Re: Planetside 2 Server Hourly Population Statistics


Originally Posted by Sledgecrushr View Post
Core 2 quad @2.4ghz
3gig ram
Win vista 32
Radeon hd 5570

I get between 20-60 fps with everything either turned off or at its lowest setting.
Saving to upgrade of course.
That's great, I'll tell him it runs well for you and he'll probably get more fps.

IDK he said it was fine last patch and is shit now.
__________________
Bags is offline  
Reply With Quote
Old 2013-03-05, 11:54 AM   [Ignore Me] #29
Sledgecrushr
Colonel
 
Re: Planetside 2 Server Hourly Population Statistics


Originally Posted by Bags View Post
That's great, I'll tell him it runs well for you and he'll probably get more fps.

IDK he said it was fine last patch and is shit now.
I deleted and reloaded ps2 recently and had shit fps until i turned my monitor resolution all the way down. Might help.
Sledgecrushr is offline  
Reply With Quote
Old 2013-03-05, 01:06 PM   [Ignore Me] #30
typhaon
Sergeant Major
 
Re: Planetside 2 Server Hourly Population Statistics


Cool...

But it's like the exact same as every other chart like this that I've seen for an online game.

Sat/Sun are the high pop days... Tues (or I've seen Wed, when that's maintenance day) is the low pop day... highest daily pop time is evening at about 8/9pm.

It will be interesting to see trends, however.
typhaon is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Tags
mar05tweet

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:53 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.