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Old 2012-04-22, 11:07 AM   [Ignore Me] #1
moosepoop
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gameplay: enginner combat drone


a mobile analogue to the spitfire turrets, very fragile, they follow you around and adds a small boost to firepower. replaces repair slot.

trade offs: increase your damage output but you can no longer repair vehicles. total damage output still below heavy assault.


this is a new gameplay style for more combat oriented engineers, obtained by cash shop only.

Last edited by moosepoop; 2012-04-22 at 11:12 AM.
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Old 2012-04-22, 11:42 AM   [Ignore Me] #2
ArmedZealot
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Re: gameplay: enginner combat drone


I wouldn't mind it as long as it wasn't hovering and slightly slow. That way it remains more of a defensive tactic. Engineers shouldn't be a damage dealer. But it could change things up a bit.

This reminds me a lot of Hellgate London's engineer gameplay.

I loved the little inhibitor bots that debuffed enemies as well. Maybe something like this could be implemented in Planetside 2? Maybe they could offer a slight shield regen debuff, or even a speed debuff.

TBH an entire buff/debuff system should be put in place for planetside, as long as the indicators aren't as obnoxious as they can be in RPG's. It makes the roles for engi's and medics so much more enjoyable. And it adds a whole new dimension to combat and preparation.

Last edited by ArmedZealot; 2012-04-22 at 12:02 PM.
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Old 2012-04-22, 03:08 PM   [Ignore Me] #3
Xyntech
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Re: gameplay: enginner combat drone


Originally Posted by moosepoop View Post
this is a new gameplay style for more combat oriented engineers, obtained by cash shop only.
If it is a new gameplay style or a different type of weapon, it must be available without using the cash shop. The only thing that should be EXCLUSIVELY available through the cash shop are cosmetic changes and things like experience boosters. It would be fine if you could purchase the playstyle through the cash shop, as long as there were other ways of getting it as well.

Last edited by Xyntech; 2012-04-22 at 03:10 PM.
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Old 2012-04-22, 04:03 PM   [Ignore Me] #4
metziih
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Re: gameplay: enginner combat drone


Am I only one who just thought of an siege battle being solved by drones. Just think about it. Dozens, if not even hundreds of drones slowly crawling through the door, being followed up by the infantry who would more or less do the mop-up while the drones would continue towards the next room/hallway/building.
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Old 2012-04-22, 10:09 PM   [Ignore Me] #5
Ironfather
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Re: gameplay: enginner combat drone


i love this idea makes me think like the 2142 drone for the squad leader it gave away your position but it also could put people down
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Old 2012-04-22, 10:51 PM   [Ignore Me] #6
Mark Olsen
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Re: gameplay: enginner combat drone


Originally Posted by Magpie View Post
PSU Higby Lunch Interview (9/15):
• Place turrets, someone mans it (not auto), such as a heavy machine gun, you get xp for their kills, but you can use it yourself (you get more xp if you use it to kill)
http://www.planetside-universe.com/s...ad.php?t=40428

If this is the case, i don't think there will be space for a flying auto turret.
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Old 2012-04-23, 08:50 AM   [Ignore Me] #7
ArmedZealot
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Re: gameplay: enginner combat drone


Originally Posted by Mark Olsen View Post
http://www.planetside-universe.com/s...ad.php?t=40428

If this is the case, i don't think there will be space for a flying auto turret.
Think of it as more of a pet, or an augmentation.

It's not like a UAV that you fly around to shoot things.
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Old 2012-04-23, 09:47 AM   [Ignore Me] #8
moosepoop
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Re: gameplay: enginner combat drone


i was thinking of a tiny floating ball the size of a spitfire with minor damage.

i came up with this idea because once you hit indoors engineers become useless in ps1. i thought a small damage boost sacrificing support would be cool.
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Old 2012-04-23, 12:38 PM   [Ignore Me] #9
PlaceboCyanide
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Re: gameplay: enginner combat drone


When i first read the thread title I thought of those RC recon drone/planes. You could even have them side-grade to remove whatever tiny armaments they had in favor of stealth detection. Both sound very cool to me, but I'm slightly skeptical of how it would play out on balance.
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Old 2012-04-23, 02:27 PM   [Ignore Me] #10
Hmr85
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Re: gameplay: enginner combat drone


If where gonna go with Combat drones. Give me something like this.

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Old 2012-04-23, 05:36 PM   [Ignore Me] #11
moosepoop
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Re: gameplay: enginner combat drone


Originally Posted by PlaceboCyanide View Post
When i first read the thread title I thought of those RC recon drone/planes. You could even have them side-grade to remove whatever tiny armaments they had in favor of stealth detection. Both sound very cool to me, but I'm slightly skeptical of how it would play out on balance.
its a spitfire turret that can move.
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Old 2012-04-23, 06:46 PM   [Ignore Me] #12
Mark Olsen
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Re: gameplay: enginner combat drone


Originally Posted by ArmedZealot View Post
Think of it as more of a pet, or an augmentation.

It's not like a UAV that you fly around to shoot things.
It was a comment on the auto targeting of the turret, not the actual flight control.
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Old 2012-04-23, 09:28 PM   [Ignore Me] #13
Machine
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Re: gameplay: enginner combat drone


Originally Posted by Hmr85 View Post
If where gonna go with Combat drones. Give me something like this.

Prototype Quadrotor with Machine Gun! - YouTube
ok wow shit nice ill be an engineer for that
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