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View Poll Results: 9sanc v 3sanc | |||
3 empire footholds per continent | 33 | 23.24% | |
1 empire foothold per continent | 109 | 76.76% | |
Voters: 142. You may not vote on this poll |
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2012-03-27, 07:15 PM | [Ignore Me] #76 | ||
Colonel
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I know this idea is crazy and probably even idiotic, but in the event it might inspire someone else to think of something that's related but actually works, I'm putting it out there:
OK. so we're going to have 3 continents per server, unknown number of servers. Maybe it will start with 3? So...assuming 3...what if the servers were arrayed so that when you log in, you can spawn at the footholds of your server's 3 continents, and ONLY those footholds, just like you expect...but you can use warpgates to travel to the continents of the other 2 servers in your array? You cannot bind in the other 2 servers, and if you log out while at one you are returned to your own. This would be kinda, sorta, like invading an alternate universe... Put another way, this would be almost like having a server array where there are 3 separate versions of each faction, for a total of 9 different empires, except, obviously, you will be allied with your doppelganger empire, able to use their equipment, etc. If you capture territory, it becomes the territory of your doppelganger empire, naturally. Dumb idea I know, could be worth a laugh, could be worth a swift kick in the pants, or it might inspire someone to think of something along these lines that would actually work. |
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2012-03-27, 07:17 PM | [Ignore Me] #77 | |||
Captain
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But what population we are speaking of? Total server population? You can focus on one continent to bring even numbers there and leave other one to 2side battle. Continent pop? You cant limit it either. If one empire dont want or cant fight there why limit other 2? Thats how it worked in ps1. In ps2 we will see how its done, but lets hope there will be enough players to poplock continents so that population imbalance wont happen. |
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2012-03-27, 07:25 PM | [Ignore Me] #78 | |||
Brigadier General
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2012-03-27, 07:25 PM | [Ignore Me] #79 | |||
Captain
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But you would feel disconnected from your empire, no sense of persistence and loyalty as this is not land you conquered, not the empire you play etc. For persistence and commitment feeling is separated servers better. (after it settle down few months after release with few merges - it happen to all mmo) |
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2012-03-27, 07:39 PM | [Ignore Me] #80 | |||
Colonel
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2012-03-27, 07:58 PM | [Ignore Me] #81 | ||
Private
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How about a combination of the two choices? Every empire has a foothold on 2 continents, sharing each continent with one of the other empires. So if NC might share Indar with TR and Esamir with the VS, meanwhile the VS and TR share Amerish.
The biggest problem I could think of would be always fighting the same empire on a particular continent. This could be solved by rotating 'home continents' every month or so or by just having one or two neutral continents or both. Though three-ways would be somewhat rarer than they are now outside of said neutral continents or when one empire starts to dominate. Maybe provide extra incentives for invading non-home continents? |
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2012-03-27, 08:43 PM | [Ignore Me] #85 | ||
Sergeant Major
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I don't get it. It's like people were/are playing PS1 for anything and everything but the very basic principle that made it great in the first place: massive clusterfuck battles!
Why is nearly every suggestion in here against the 3 footholds-per-continent reality essentially trying to impede that? "For conquest!" Who the **** cares? The zerg doesn't. The zerg fights for one reason: To fight. "A place to form up!" Don't the footholds offer the exact same capability, minus the loading screen? All I'm seeing in this thread are people missing the sense of victory and swathing the map in their factions colors, which as far as I can tell, will happen with hexes. Tell you guys what, maybe, just maybe, PS2 isn't being designed solely for the PS1 crowd. Maybe, just maybe... PS2 isn't for you. The current setup is designed for the sole purpose of making sure there is always someone to fight, and as few obstacles as possible impeding you in getting to said fight. I'll play Planetside so I can shoot alongside 333 assholes at 666 other assholes shooting at me. Each kill is a stepping stone, each hex is a victory, each base is an achievement, and I don't EVER want the bad guys to stop coming at me. Improvise. Adapt. Overcome! Stop bitching and deal with the changes. PS1 is essentially dead compared to its glory days. Good reasons for it too. Last edited by EASyEightyEight; 2012-03-27 at 08:46 PM. Reason: Clarification |
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2012-03-27, 08:46 PM | [Ignore Me] #86 | ||
First Lieutenant
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I agree with you.
And any new continents from there on out would be completely sanctuary free. That way, it always keeps the continents occupied. Because if nothing else, complete domination is a great hook. But with all continents having three sanctuaries, I have a feeling that some continents will be abandoned because all it will be is just another battleground. All of your progress won't mean anything because an assault from a sanctuary will most likely mean that they'll take back the ground in no time. |
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2012-03-27, 09:01 PM | [Ignore Me] #88 | ||
First Lieutenant
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Who cares?
He's just being rude. Not to mention wrong too. There's more to victory than taking hexes. We don't want to just win battles, we want to win wars too. We want every server to form its own personality and have its own events. I want to hear one day "The Steel Claws outfit of New Conglomerate is on a crusade through the continents and they have personally dominated over 70% of the continents. But the "Kill on Sight" outfit of Terran Republic put a stop to this and <continent> is the primary staging ground for their blood feud." Events like that tickle me pink because it really shows how a server can evolve and form its own personality. The 3 sanctuaries per continent railroads it into the same predictable pattern every day of push and pull. |
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2012-03-27, 09:21 PM | [Ignore Me] #89 | |||
Second Lieutenant
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In my opinion the epic feel wasn't just the FACT that you were playing alongside hundreds of other players, it was the FEEL that you were. The interaction. The strategy and, consequently, the tactics used to achieve that strategy. Even if it was an FPS, even if it had minimal backstory and resetting maps, it still had immersion. But even more importantly, it had a long-term goal. Domination. Whoa, what's that? Some kind of end objective to add meaning to the game? To add meaning to my FPS?! That's unheard of, that's insane! Slow down, this won't be instances? My game will have meaning! I'm confuse- Seriously, get with it. We want our game to be as fun as possible, and for some of us that means we'd appreciate some long-term goals so our teamwork actually has meaning. Ain't that crazy?
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>( 666th Devil Dogs )< Alpha Tester: Tribes: Ascend Modder: Mount & Blade: Warband Player: Garry'sMod, Arma 2, Air Buccaneers Lover: Planetside NC Brig. General ಠ_ರೃ |
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2012-03-27, 09:45 PM | [Ignore Me] #90 | ||
Captain
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I don't know why you wrote 'Confirmed' in the title when almost all people in this forum saw this coming, but great read nonetheless =)
Hope they're willing to CHANGE things this time when things go wrong. I hope... |
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