Improvement: Dual wield weapons - PlanetSide Universe
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Old 2014-01-04, 09:47 AM   [Ignore Me] #1
DonSekto
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Dual wield weapons


Hello!

So I come here to share an idea about dual wielding weapons such as pistols, SMGs and maybe others that would be released later.

It would be like MAX weapons : no ability to aim (of course) and not being able to add stuff on it (laser, scope...).
More recoil.

What about it?
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Old 2014-01-04, 10:25 AM   [Ignore Me] #2
Sarloh
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Re: Dual wield weapons


I've had some toughts on this improvement myself.

*The upgrade itself would have to be expensive because it is in fact weilding two same guns at a time.
*Since Planetside 2 has higher recoil and other stats that are different from other FPS games ( like Call of Duty for example ) the reload times should be longer, as you do not have a free hand because after all you are weilding two weapons at a time.
*The accuracy must be GREALTY decreased, possibly even larger than on shotguns.
*The speed of switching to that weapon has to be decreased as well.

Dual welding pistoles seem fine (the TR repeater users like me would love it) but I don't know about SMG's. From what I see Planetside 2 doesn't want to have a too fast time to kill so having two SMG's would double their power and dominate in close quarters.
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Old 2014-01-04, 10:42 AM   [Ignore Me] #3
ChipMHazard
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Re: Dual wield weapons


We know that Light Assaults might recieve this ability when they get their update.
I'm sure that it's going to be rather unbalanced with anything but pistols unless they make specific weapons for this.
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Old 2014-01-04, 11:50 AM   [Ignore Me] #4
DonSekto
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Re: Dual wield weapons


I thought about SMGs, but the recoil and the spread should greatly increase so it would be real close quarter combat if you wanna be efficient.

For pistols...I don't know. TX 1 repeater would be ok, but 2 commissionners would depend of the luck: if you miss you die if you hit you win.
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