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Old 2011-07-26, 10:42 AM   [Ignore Me] #1
NewSith
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Two Questions of "Day and Night"


So...
1. What druation of 1 auraxium hour in-game is going to be set?
2. Will there be a proper night like in:



Edit: here are some pics to strengthen my point:







Last edited by NewSith; 2011-07-26 at 11:00 AM.
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Old 2011-07-26, 10:49 AM   [Ignore Me] #2
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Re: Two Questions of "Day and Night"


Id hope they have hemispheres so its night on one side of the globe and day on the other. Also Id like to see it be in 8 hour increments just because if its day at 8am est (actual american time zone time not game time) time one day the next day itll be night in that part of the world at 8am est. Just because I work third shift and during the week do most of my gaming in the morning. I guess it wouldnt really matter though as long as half the globe is day and the other is night. That and 8 - 12 hours of real life time gives you plenty of time to conduct operations in whatever setting you prefer for the mission.

As in real life without proper nightvision it would be stupid to conduct any night time operation and i also believe that all vehicles should come equipped with IR or black and white thermal imaging, except for buggies and such like that.

Last edited by cashfoyogash; 2011-07-26 at 10:56 AM.
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Old 2011-07-26, 10:55 AM   [Ignore Me] #3
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Re: Two Questions of "Day and Night"


1: I think you mean how many hours will the day/night cycle be because knowing how long an hour is in game is useless without knowing how many hours are in an Auraixan day. Answer is that they haven't set it yet and probably won't be able to tell us until beta is actually out.

2: Smed talked about how shadows are done really well in forgelight. This indicates that the engine can probably handle the extremes of light to make a proper night. However, I doubt that unless they add night vision we'll be seeing something that dark.

I'd love to see a difference in the intensity of day/night based on where you are on the planet. So the nights wouldn't be as dark near the poles and you could literally chase the sun across the world. That would be the bee's knees, I can also see things like dawn air raids happening by chance and making the world that much more real.
That would kick ass.

Edit:
Well that's what I get for taking an extra 6 minutes to post. Glad to see I'm not the only one who likes the idea of a realistic night.
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Last edited by Captain1nsaneo; 2011-07-26 at 10:58 AM.
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Old 2011-07-26, 11:02 AM   [Ignore Me] #4
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Re: Two Questions of "Day and Night"


Originally Posted by Captain1nsaneo View Post
Edit:
Well that's what I get for taking an extra 6 minutes to post. Glad to see I'm not the only one who likes the idea of a realistic night.
Im positive we are not the only two that would love to see night and day be a part of the world.
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Old 2011-07-26, 11:06 AM   [Ignore Me] #5
NewSith
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Re: Two Questions of "Day and Night"


Originally Posted by Captain1nsaneo View Post
1: I think you mean how many hours will the day/night cycle be because knowing how long an hour is in game is useless without knowing how many hours are in an Auraixan day. Answer is that they haven't set it yet and probably won't be able to tell us until beta is actually out.
If you ver used /time in PS1 you'd surely know According to PS1 auraxian day is 24 hours. But 3 auraxium minutes = 1 RL minute. That means that we have 3 auraxium days in one RL day.

Yeah, Imma geek, I know..

EDIT: LOL we've been fighting for almost quarter of century...

Last edited by NewSith; 2011-07-26 at 11:09 AM.
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Old 2011-07-26, 11:31 AM   [Ignore Me] #6
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Re: Two Questions of "Day and Night"


Not only is there /time but also an alarm clock function! I only played with it once though and I don't think I got it to work. Eventually I just used a kitchen timer to set how long people had to get on a gal before take off.

If we're counting beta we've passed 25 years but if not we're at 24... and I'm still not BR40! Good observation.

There's been talk on the forum before about night time and how some people didn't want to have to stare through green tinted vision for half of their game time. There was also comments on how awesome controllable headlights would be. I'm in the second camp, the Ant has some great headlights that I've always wished that they worked.
Ooo! Flail rounds lighting up courtyards on impact turning night into day... ok, I'm drooling now.
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Old 2011-07-26, 11:37 AM   [Ignore Me] #7
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Re: Two Questions of "Day and Night"


I like how the green tinted vision looks in halo reach, its purdy.
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Old 2011-07-26, 12:15 PM   [Ignore Me] #8
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Re: Two Questions of "Day and Night"


Only if we get to see AA tracers crisscrossing the sky at night. Explosions, aircraft you can hear but can't see, infantry trying to advance into blackness with only the muzzle flashes of people trying to kill them to guide their way.

Mmm.... And maybe the targeting laser might be used for more than painting the vehicle spawn pad for artillery!
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Old 2011-07-26, 12:31 PM   [Ignore Me] #9
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Re: Two Questions of "Day and Night"


The best would be if the day night cycles were 23 or 25 hours. This would give the game world a realistic feeling, but would mean that over the course of about 2 weeks, would be completely flipped, and after another 2 weeks would return to normal. Any day night cycles such as 6/8/12 is going to cause every area (assuming its hemisphere based so that half the world is light and half is dark) to always be in the same 4/3/2 times of the day at the same time every day. If you work a very rigid schedule, and you really like X continent, if we have a 12 hour cycle, its always going to be one of two time. But if we have a 23 hour cycle, than over the course of roughly two weeks you're going to experience every time of the the day from midnight, to dusk, to morning, to noon, to evening back to midnight.

There was a another thread about day night cycle and a lot of people seemed to be in favor of super super super short, 1-2 hour cycles which I think is absolutely ridiculous and absurd. It should not be possible to experience 4 days worth of day/night in the course of a battle.
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Old 2011-07-26, 12:39 PM   [Ignore Me] #10
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Re: Two Questions of "Day and Night"


Originally Posted by PsychoXR-20 View Post

There was a another thread about day night cycle and a lot of people seemed to be in favor of super super super short, 1-2 hour cycles which I think is absolutely ridiculous and absurd. It should not be possible to experience 4 days worth of day/night in the course of a battle.
Agreed, it would have to be long enough to conduct a military operation.

Also about the moonlighting. In an open field you could see great but have you ever stood in a thick brush in the middle of the night? Even with the moon out it is still hard to see. But i think SOE would make it so those who prefer to not use NV could still function.
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Old 2011-07-26, 12:58 PM   [Ignore Me] #11
Bruttal
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Re: Two Questions of "Day and Night"


I would vary much enjoy Dark nights and think that some kinda night vision would be cool. i dont know if i really want it in the game. if all vehicles towers and bases had lights then it should be enough light being created from 1000 people to really make a well lit area
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Old 2011-07-26, 03:42 PM   [Ignore Me] #12
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Re: Two Questions of "Day and Night"


Time for me to link my usual picture for these threads...


http://www.oblivionmodwiki.com/images/3/38/80nights.jpg

That is, ideally, how dark I'd like nights in Planetside to be (it looks better full-sized). Imagine being able to look up in that picture and see the silhouettes of galaxies floating across the sky, or the light show that pulsars and gauss rifles would create as NC and VS fought each other from opposite ends of the path...

There could be night vision "goggles" or scopes (scopes would be cooler in my opinion, as well as give people a reason not to use night vision 100% of the time at night), but they absolutely, positively mustn't be the green grainy crap from other shooters. Be it a thermal effect, darklight or something else, anything would be better than...well, the green effect used in the original poster's video.

Last edited by Vancha; 2011-07-26 at 04:00 PM.
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Old 2011-07-26, 03:46 PM   [Ignore Me] #13
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Re: Two Questions of "Day and Night"


Night, yesss, anything that makes the game world more immersive.
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Old 2011-07-26, 05:04 PM   [Ignore Me] #14
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Re: Two Questions of "Day and Night"


I hadn't put much thought into the night fighting aspect of PS2, but this thread has opened my mind up to the possibilites. I am intrigued to be sure. The idea of being on a 23-hour (or 17-hr ?) clock for the length of a day in PS2 is a good one. Most players do tend to log in during the same time of day - the game should be offset slightly to expose players to every time of day/night in each environment.
I can see a dark night outside a base......Lightnings/Reavers/Libs spamming flares ?.....napalm ? Gameplay at night could be hella crazy - and FUN.

.....cloakers running around in the dark ...... how far will we be able to see them when they are running ? It might be raining plasma in the outdoors at night......

I want to experience seeing muzzle-flash at night and see if sniping off that creates a new way to have fun in the game. PS1 gameplay did get stale after months or years (depending on the individual). Night warfare and the rammifications of what equipment is best certed - and the corresponding strategies - sounds like it will help keep the game from becoming repetivie/boring/.....

HIGBY stressed;
MASSIVE WARFARE
SANDBOX Play
CUSTOMIZATION
CLASSES/Specialized-Purpose
MASSIVE DEPTH / DEEP Cert Trees

.....mixing in night time play greatly magnifies the gameplay beyond everything else new that SOE indicates they will be bringing to PS2 - regarding certs/weapons/changes in gameplay/.....

Sounds damn cool.

Last edited by Chaff; 2011-07-26 at 05:22 PM.
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Old 2011-07-26, 05:19 PM   [Ignore Me] #15
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Re: Two Questions of "Day and Night"


Honestly you can do night without having it be so dark you need night vision to function. If all you are doin is turnin on night vision every time it goes dark then night time is a failure. You are just changin your day to crappy enhanced vision be it green or whatever.

Keep it moer like a full moon lit clear sky night. Which for those who have experienced it is actually pretty bright. Its still got taht cool dark atmosphere and still changes up gameplay with it being harder to see clearly, esp at distance. But for the most part you can function just fine with no need for night vision at all.

Maybe even during some weather systems or on certain conts its darker and may need a bit of light. Possibly a gun mounted flashlight? You could fake the light comin off other players flashlights with a light poly style effect to limit hardware strain, but your personal light would function like a real light. You can go lights out to hide a bit better at the cost of not being able to see as well. But again it would have to be much more limited, probably fairly rare compared to overall time, via where and/or how often it gets that dark. Havin it super dark every night or even a decent amount of time would just get annoying to many people and some would just not go to these places or not play at all.

And i'd prefer no night vision. if it was on a scope that limited your view when usin it ok, but not on goggles. Or you end up forced to just play with the night vision all the time. Then there's no point in having real night darkness if you are just gonna light it right back up. I'd rather have 24/7 days than to get nights where i just switch on night vision all the time.
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