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Old 2012-05-17, 12:26 PM   [Ignore Me] #46
Shogun
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Re: Totalbiscuit Night Ops Footage!


not sure about the jump pads, but they WERE fun in portal 2
could we get the portal gun as well, please?

man that was some serious footage!
those bases! damn i will have a hard time finding my way
such a beautiful world! t-ray was so serious when he talked about ps2 to be top notch, not only compared to mmos, but even in comparison to singleplayer aaa shooters!

a lot of alpha bugs around, but that´s normal. but good to see how many great things are aleeady implemented.

i suppose the burster effekt was supposed to set off near the enemy instead of at point blank? but the effect itself looks really convincing! best flak i saw in a game to date.
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Old 2012-05-17, 12:27 PM   [Ignore Me] #47
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Re: Totalbiscuit Night Ops Footage!


I like the jump pads more than teleportation pads.

Pads get camped more easily, remember the caves?
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Old 2012-05-17, 12:27 PM   [Ignore Me] #48
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Re: Totalbiscuit Night Ops Footage!


I like it a lot.

And, as he pointed out in the video, it does not properly portray what the actual scale will be. You aren't just going to have one tank in isolation like that. You're going to have a bunch of tanks and a bunch of infantry on foot around them, aircraft overhead, and so on.
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Old 2012-05-17, 12:29 PM   [Ignore Me] #49
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Re: Totalbiscuit Night Ops Footage!


Originally Posted by EVILoHOMER View Post
It's not really quick travel as in you're clicking on a bell or a door and being warped somewhere. I mean Planetside has despawning in in tubes and travelling to somewhere else.....

This is just a jump pad to navigate the bases quickly which in their current design would take far too long to run from one side to the other and wouldn't be very fun.
Fun for whom? Sounds like another way of turning this into an extremely fast paced game. Where you deploy your defensive forces will not matter so much anymore.
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Old 2012-05-17, 12:30 PM   [Ignore Me] #50
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Re: Totalbiscuit Night Ops Footage!


Originally Posted by BlazingSun View Post
The game looks fantastic!

I noticed one thing though: Can it be that indoor fights like we used to have are pretty much gone in PS2? All I have seen so far are rather small rooms that are not connected. I think it would be a shame if there was no indoor combat anymore.
I really hope there is a central "main" room that is large enough to house huge indoor fights. If not hopefully the bio domes will provide this experience.

Idk how I feel about the jump pads, I liked the idea of walking the perimeter and defending the stairs :/ but I'll trust the devs I guess this one will wait for beta.

Other then that (and the kill cam I mentioned before) the game looks spectacular I can't wait
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Old 2012-05-17, 12:31 PM   [Ignore Me] #51
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Re: Totalbiscuit Night Ops Footage!


I drooled all over myself

can't wait to see MOAR!!
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Old 2012-05-17, 12:31 PM   [Ignore Me] #52
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Re: Totalbiscuit Night Ops Footage!


Post got deleted in the old thread, so simply, awww yeaah.
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Old 2012-05-17, 12:34 PM   [Ignore Me] #53
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Re: Totalbiscuit Night Ops Footage!


Awesome!!
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Old 2012-05-17, 12:36 PM   [Ignore Me] #54
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Re: Totalbiscuit Night Ops Footage!


Originally Posted by Stardouser View Post
Fun for whom? Sounds like another way of turning this into an extremely fast paced game. Where you deploy your defensive forces will not matter so much anymore.
Well with them in it looks like it'll still take longer to get from one side to the other side of the base than it did in Planetside. Also have to remember that these bases in scale look ten times as big and far more open and less prone to being door camped. Defence of your tower or base in Planetside was horrible, you couldn't walk out the door or you'd be shot by vehicles camping it.

I really think people are complaining about the wrong things before they've even played the game themselves.

The only thing I saw that looked really bad was the animations.
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Old 2012-05-17, 12:44 PM   [Ignore Me] #55
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Re: Totalbiscuit Night Ops Footage!


Not sure if these are tears of joy from seeing how awesome the game looks even with only a few players, or if these are tears of sadness since TB says the game is still a loooooong way off from being ready.
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Old 2012-05-17, 12:44 PM   [Ignore Me] #56
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Wow this looks amazing. Im not very keen on C4 seems bit to much.
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Old 2012-05-17, 12:44 PM   [Ignore Me] #57
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Re: Totalbiscuit Night Ops Footage!


hamma, ask higby, if there is some recording software on the hands-on computer! and don´t forget to take some datastorage with you ;-)

it would be a shame if you couldn´t make a good video of your glorious first steps on auraxis!

oh and t-ray should really be so kind and quicktailor you a cashshop item for this first step

a flagpole with a planet-universe flag! i want hamma to ram this flag into the dusty soil of auraxis for us! so somebody wake t-ray and tie him to his workstation fast!

best quote from totalbiscuit in this video;

oh HELLO! that´s a vanguard...
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Last edited by Shogun; 2012-05-17 at 12:46 PM.
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Old 2012-05-17, 12:48 PM   [Ignore Me] #58
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Re: Totalbiscuit Night Ops Footage!


I will be writing my own analysis of this footage on PlanetSideTV.com soon.

Hopefully me and Morto will spot some things when we slow down the footage and take a closer look. I want to provide a non-bias viewpoint from a new players perspective.
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Old 2012-05-17, 12:50 PM   [Ignore Me] #59
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Re: Totalbiscuit Night Ops Footage!


Originally Posted by MyMeatStick View Post
I will be writing my own analysis of this footage on PlanetSideTV.com soon.

Hopefully me and Morto will spot some things when we slow down the footage and take a closer look. I want to provide a non-bias viewpoint from a new players perspective.
he mistakes a Lightning for the Vanguard
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Old 2012-05-17, 12:50 PM   [Ignore Me] #60
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Re: Totalbiscuit Night Ops Footage!


Jump pads are clearly the redesign of zip-lines from the caves in PS1, and based on what I see I like them and think it's a nice addition.

Overall impressed with what I see (and just as importantly, hear) in the video.

Can't wait for the rest of the footage.
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