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2011-07-14, 10:59 PM | [Ignore Me] #1 | ||
Sergeant
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Whatever "resources" are provided by a sector are physically present in game as a crates, barrels, shipping containers, etc. Some resources are more dangerous/destructible than others. Resources only turn useful after transport to a manufacturing plant.
Since players have no inventory, these resource storage containers are only transportable by vehicle. Imagine roads frequented by automated transport trucks. Automated air freighters. Storage depots of raw materials waiting for a manufacturing order. Enemy transport vehicles can be hacked and then driven. You get credit for hijacking an enemy's load and getting it to one of your plants. Destroying enemy resources also earns points. Tangible resources would enable more to do beyond land capture and defense. If your side has failed massively on an island, those resources can still be creatively acquired. |
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2011-07-15, 12:21 AM | [Ignore Me] #2 | ||
First Lieutenant
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I disagree. Then people would be forced to defend these lines, and from what i heard so far, would be ALOT of lines, if you have to defend/attack these supply lines it would take away from the main battlefront and focus of the game, capping these territories
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2011-07-15, 06:23 AM | [Ignore Me] #3 | |||
Major
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It's a creative idea but I don't think it would be very fun to do all the time. Although stealing all of an enemies resources does sound really fun. |
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2011-07-15, 06:36 PM | [Ignore Me] #5 | ||
Sergeant
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Didn't want to have a wall of text so I left out some of my idea.
Resource transport vehicles would move kinda slow. A team would usually be needed to successfully steal stuff. Wouldn't take much to stop a lone hacker driving something slow with no weapons. Friendly resources in-transit would show on the map. The moving dot disappears? You got a problem. Yes, the too much to defend aspect could easily be a problem. The frequency of resources being transported would have to be heavily game tested. Larger more valuable loads versus smaller more frequent. It would be one thing to have a highly valuable resource being transported once a day or week. Entirely another to have some bulky common resource being trundled along the roads constantly in small amounts. At this point a lot about territory resources are a mystery. We were told they were intangible and given some other hints. Will have to see whats revealed in the future. |
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2011-07-18, 05:33 AM | [Ignore Me] #6 | |||
It would also help slow down the speed of the growth of an empire. I will write something up,for I have an idea. |
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2011-07-18, 04:48 PM | [Ignore Me] #7 | ||
Here is my idea. Rather long and fleshed out though.
http://www.planetside-universe.com/f...ad.php?t=36647 |
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