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Old 2003-09-12, 01:48 PM   [Ignore Me] #1
Trebor95
First Sergeant
 
New patch FLB's + other stuff


http://boards.station.sony.com/ubb/p...ML/018287.html

We are releasing a patch shortly that will include the following items:

1) Facility Link Benefits have been implemented. There is more information on these benefits in our online manual.
2) The Enemy Density Warning System has been implemented. When a large number of enemy units invades a facility's SOI, all friendly troops on the continent will receive a message alerting them to the buildup.
3) Vehicle access will no longer be reverted to Empire-wide access when an owner is killed.
4) Fixed a bug where players would be invisible for several seconds after they respawn. This also fixes the issues that caused a delay in accessing equipment terminals after respawning and vehicles trunks after getting out of them.
5) Changed Decimator's secondary mode rate of fire to match primary mode.
6) Certain Framerate optimizations were made for higher end machines. Lower end machines will also notice some improvement.

Servers will need to come down briefly for this update. We will try to keep the downtime as short as possible. Players are currently being notified to finish any captures they have in progress and log out.

Victor Wachter
Community Relations Representative
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Old 2003-09-12, 02:01 PM   [Ignore Me] #2
Hamma
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Thanks for creating a comment thread
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Old 2003-09-12, 02:10 PM   [Ignore Me] #3
Vis Armata
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Well, this changes things a bit...
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Old 2003-09-12, 02:13 PM   [Ignore Me] #4
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Just a bit
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Old 2003-09-12, 02:31 PM   [Ignore Me] #5
GeistX
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6) Certain Framerate optimizations were made for higher end machines. Lower end machines will also notice some improvement.
Any rumors on what these are?
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Old 2003-09-12, 02:47 PM   [Ignore Me] #6
Happy lil Elf
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We are releasing a patch shortly that will include the following items:

1) Facility Link Benefits have been implemented. There is more information on these benefits in our online manual.
Woot
2) The Enemy Density Warning System has been implemented. When a large number of enemy units invades a facility's SOI, all friendly troops on the continent will receive a message alerting them to the buildup.
Hmm...this could be good or bad. I guess it depends on what they define "large" as.
3) Vehicle access will no longer be reverted to Empire-wide access when an owner is killed.
Thank fucking god!
4) Fixed a bug where players would be invisible for several seconds after they respawn. This also fixes the issues that caused a delay in accessing equipment terminals after respawning and vehicles trunks after getting out of them.
Cool if it works
5) Changed Decimator's secondary mode rate of fire to match primary mode.
See comment on #3. I was starting to get sick of rapid fire Decis blowing my Lightning to hell
6) Certain Framerate optimizations were made for higher end machines. Lower end machines will also notice some improvement.
Cool for people with good computers
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Old 2003-09-12, 03:36 PM   [Ignore Me] #7
DaCh3at
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wtf.. i don't understand. The devs said it would make the computer play better.. But guess what?? my computer lags like a bitch

My computer was fine before now it sucks
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Old 2003-09-12, 03:38 PM   [Ignore Me] #8
CraZy
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this s#cks!
i cant play the game i contacted tech support they sadi they will help in 24 hours.....nothing!!!
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Old 2003-09-12, 03:43 PM   [Ignore Me] #9
Valcron
Master Sergeant
 


Originally posted by DaCh3at
wtf.. i don't understand. The devs said it would make the computer play better.. But guess what?? my computer lags like a bitch

My computer was fine before now it sucks

Stop trying to play the game on a P 3 1 Gig 256 Ram Geforce MX computer.
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Old 2003-09-12, 03:45 PM   [Ignore Me] #10
Madcow
Lieutenant Colonel
 
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Can any infil tell me if the FLB are hurting the cloakers too bad? Reading about the radar enhancements that come with capturing an Interlink Facility make it sound pretty crippling for anybody who spends a lot of time as an infil and I won't get a chance to test it out for a little while.
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Old 2003-09-12, 03:46 PM   [Ignore Me] #11
Otis
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They also added the ability to not use boomers, anywhere. Isn't that nice? Thank you SOE
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Old 2003-09-12, 04:55 PM   [Ignore Me] #12
00AgentDuck
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Yeah my magrider seems to bob up and down. Before it didn't seem to do that, but maybe just the framerate change made it look like that. Also my gunner said it was alittle more jerky then normal. So hopefully if the patch messed this up they'll fix it.

I haven't checked to see if I can still place boomers or not, I'll probably check that out today.
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Old 2003-09-12, 05:00 PM   [Ignore Me] #13
WildEagle
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what no boom booms fuck SOE
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Click here to go to the next VIP post in this thread.   Old 2003-09-12, 05:21 PM   [Ignore Me] #14
SmokeJumper
PlanetSide Dev
 


WildEagle...I just went onto Werner and tried using a Boomer. It worked no problem.

What are you seeing happening? I can lay it down, get the switch in hand, and detonate it easily, just like always.
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Old 2003-09-12, 05:23 PM   [Ignore Me] #15
WildEagle
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yay I take back.
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