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Old 2003-02-17, 01:09 PM   [Ignore Me] #16
firecrackerNC
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Ah ok thx for the help,the reason stockpiling tanks came up was i got the impression tanks may be limited but now u cleared it up for me,Thx MrVulcan youve helped me out alot
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Old 2003-02-17, 04:21 PM   [Ignore Me] #17
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Originally posted by nexea
It seems in my opinion that the programmers were lazy when developing the damage system.. most of the well developed games have at least some individual hit system in them. Oh well, I guess a great game can't have everything. I still love it.
Actually they made the CHOICE to leave out region specific damage, so it wasn't laziness. They have explained their countless reasons, and it all seems logical to me.
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Old 2003-02-17, 05:11 PM   [Ignore Me] #18
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Originally posted by nexea
It seems in my opinion that the programmers were lazy when developing the damage system.. most of the well developed games have at least some individual hit system in them. Oh well, I guess a great game can't have everything. I still love it.
They have very good reasons to leave this out. If you have 3500 people per server, think of all the calculations the server would have to make in battle. This would lag horribly, therefore it was desided that region specific damage was not needed.

"most of the well developed games have at least some individual hit system in them."

Most games arnt planetside
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Old 2003-02-17, 05:59 PM   [Ignore Me] #19
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Originally posted by Hellsfire123
Most games arnt planetside
Don't make other PS'ers look like fools, stay in skools.
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